Pointer map

From RogueBasin
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I just want you to discuss about my map-generating methos. I see al methods described here are much more complicated than my own...


1. Create a pointer in random point of the map. 2. Create a "floor" tile in the pointed place 3. Move pointer one tile in random (possible) direction 4. move back to point 2 1000 times.

It creates a HUGE variety of map. some of them are rather rectangular, but some are totally different, just hard even to describe the shape of them. Method looks preety simple, my only concern is that pointer is moving many many times trouhg the same tiles.