Talk:The Incredible Power of Dijkstra Maps

From RogueBasin
Jump to navigation Jump to search

This is a fantastic article, thanks for the writeup. :) I've actually been using a near-identical method to calculate mob pathfinding in Remnant Core, and I was planning on using a tweaked version for a Crawl-style auto-explore, though I'd never considered its use for monsters fleeing or goal-oriented AI. Certainly something to think about! --Gravecat 19:14, 29 April 2010 (UTC)

Awesome! This has turned my map analysis problem from a nightmare to a cute puppy! I can now take an arbitrary map and determine some very interesting properties which I use to intelligently place entities. Mysterious Castle has just got a whole lot better! --eclectocrat