Difference between revisions of "The Wizard's Lair"
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Revision as of 17:01, 26 October 2012
The Wizard's Lair | |
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Developer | David Williams (Devlin) |
Theme | Fantasy |
Influences | NetHack, Sword of Fargoal |
Status | Beta |
Released | 21 Oct 2012 (Beta v196) |
Updated | |
Licensing | Commercial |
P. Language | BlitzMax |
Platforms | Windows, Linux |
Interface | Graphical |
Game Length | |
Official site of The Wizard's Lair |
The Wizard's Lair
The Wizard's Lair is a Roguelike in the spirit of the Mystery Dungeon series, in which the hero(you) is tasked to descend the Dungeon and defeat the Wizard of Anarkhis, who has stolen a powerful Staff and threatens to destroy everything in his wake!
Gameplay
Gameplay is like most typical Roguelikes, you need to eat food to survive, manage your limited inventory space, kill monsters to gain exp, and descend to the bottom of the dungeon and slay "The Wizard". There is an emphasis on difficulty, with every game being Permadeath, with a save system much like NetHack. The player can find and use scrolls to enhance weapons and armour, or attack enemies, or incite a completely random effect.
Graphics
The graphics are based on a retro-style look and feel, mimicking the Amiga era somewhat with a few modern touches, and animated elements such as flames, sword slashes and "puffs of smoke" as you reveal the dungeon floor.
Screenshots