Difference between revisions of "NotEye"
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* Lua scripting, allowing lots of flexibility in adapting NotEye to new roguelikes (see this for a short guide about NotEye scripting), giving additional features to the game (e.g., automatic creation of characters), or even creating new roguelikes in NotEye | * Lua scripting, allowing lots of flexibility in adapting NotEye to new roguelikes (see this for a short guide about NotEye scripting), giving additional features to the game (e.g., automatic creation of characters), or even creating new roguelikes in NotEye | ||
Hydra Slayer is included to show the capabilities of NotEye (there is a complete tileset, you can see the game using square or hex tile graphics, first person perspective, and plain ASCII, you can move and switch weapons using mouse). Also very basic configurations are provided for ADOM, Crawl, DoomRL, and Frozen Depths. These include most ground and wall tiles, other things are shown with ASCII. You are invited to provide more complete tilesets for these or other roguelikes! | [[Hydra Slayer]] is included to show the capabilities of NotEye (there is a complete tileset, you can see the game using square or hex tile graphics, first person perspective, and plain ASCII, you can move and switch weapons using mouse). Also very basic configurations are provided for [[ADOM]], [[Crawl]], [[DoomRL]], and [[Frozen Depths]]. These include most ground and wall tiles, other things are shown with ASCII. You are invited to provide more complete tilesets for these or other roguelikes! | ||
More features are planned for the future versions. | More features are planned for the future versions. |
Revision as of 17:16, 18 October 2011
NotEye (Necklace of the Eye) is a frontend for playing roguelikes. It works with ASCII applications which use the system console for the UI (thus, it does not work with roguelikes which are also ASCII, but are implemented with e.g. SDL or libtcod). It provides the following functionality:
- Tested under MS Windows and Linux
- Show the game using a tile or First Person Perspective (FPP) display
- Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and full screen (note: if you need only this feature, you might also use the simpler utility cons2tcod)
- Move your character using mouse
- A menu from which you can choose one of several games to play
- Take screenshots in several formats: BMP (image), HTML (for webpages), and phpBB (used by for many kinds of online forums)
- Lua scripting, allowing lots of flexibility in adapting NotEye to new roguelikes (see this for a short guide about NotEye scripting), giving additional features to the game (e.g., automatic creation of characters), or even creating new roguelikes in NotEye
Hydra Slayer is included to show the capabilities of NotEye (there is a complete tileset, you can see the game using square or hex tile graphics, first person perspective, and plain ASCII, you can move and switch weapons using mouse). Also very basic configurations are provided for ADOM, Crawl, DoomRL, and Frozen Depths. These include most ground and wall tiles, other things are shown with ASCII. You are invited to provide more complete tilesets for these or other roguelikes!
More features are planned for the future versions.
NotEye is developed by Z, and the current version is 3.0, released on Oct 15, 2011.
Link to NotEye: [1]