Difference between revisions of "Katabatia"

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{{game-beta|name = Katabatia
{{game-stable|name = Katabatia
|developer = [[Malcontent]]
|developer = [[malcontent]]
|theme = Fantasy, Greek
|theme = Fantasy, Greek
|language = [[6502]], [[Machine Language]]
|language = [[6502]], [[Machine Language]]
|platforms = [[Commodore 64]]
|platforms = [[Commodore 64]]
|released = TBA
|released = 1-20-2020
|updated = 9-12-2012
|relver = 1.0
|license = Closed source until release.
|updated = 10-19-2021
|updver = 1.1
|licensing = MIT License
|interface = [[PETCII]], [[Tiles]]
|interface = [[PETCII]], [[Tiles]]
|site = http://sites.google.com/site/malcontentsgames/katabatia
|influences = [[Rogue]], [[Sword of Fargoal]], [[ADOM]]
|influences = [[Rogue]], [[Sword of Fargoal]]
|site = https://github.com/x0rcy5t/Katabatia
|length = 20 floors
|length = 20 floors
}}
}}
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== Description ==
== Description ==


Katabatia is a classic style roguelike for [[Commodore 64]]. It is currently under development for the Retro Gaming Computer Development (RGCD) 16k Cartridge Compo. The rules state that the game must fit within the cartridge, but that compression is allowed. Ultimately the game code itself will be larger than 16k.
Katabatia is a classic style roguelike for [[Commodore 64]]. Decend 20 floors to recover the [[Amulet of Yendor]] and return with it.
   
   
Features:
== Features==


* Three classes, with four gods to worship. Sacrifice gold to improve a deity-specific stat.
* Three classes, with four gods to worship. Sacrifice gold to improve a deity-specific stat.
* Three endings.
* Full joystick control, using menus for inventory interaction, etc.
* Full joystick control, using menus for inventory interaction, etc.
* Spells, Potions, and special weapons and armor.  
* Spells, Potions, and special weapons and armor.  
* Pour potions over equipment to change their magical abilities.
* Pour potions over equipment to change their magical abilities.
* Switch between animated, graphical tiles, or static text-mode graphics.
* Switch between animated, graphical tiles, or static text-mode graphics.
* Killer SID soundtrack
* SID soundtrack or sound effects.


Notes:
== Notes==


Joystick control is limited to 4 directions. I could have used 8, but it would have required tying up the button to ensure diagonal movement was detected before a single direction. With only one button to work with, you must hold the button to enter the menu. A button tap causes a turn to pass. The game does not delete saves on death (which is impossible to do on a tape drive, without the user rewinding to the beginning of the file), but it does count how many times a game has been loaded, so it will know when someone has beaten the game in one sitting.   
Originally designed for a single-button joystick, control is limited to 4 directions. With only one button to work with, you must hold the button to enter the menu. A button tap causes a turn to pass. Version 1.1 added keyboard commands. The game does not delete saves on death, but it does count how many times a game has been loaded, so it will know when someone has beaten the game in one sitting.   


==Current State of Development ==
== Versions ==


The game is nearing completion. The most recent preview is a little old now, with the character unable even to wear weapons or armor. Inventory stuff is all done at this point.
V 1.1 - https://github.com/x0rcy5t/Katabatia


Latest preview: http://noname.c64.org/csdb/release/?id=110628
V 1.0 trained /w docs - https://csdb.dk/release/?id=187002

Latest revision as of 22:42, 20 October 2021

Katabatia
Stable game
Developer malcontent
Theme Fantasy, Greek
Influences Rogue, Sword of Fargoal, ADOM
Released 1-20-2020 (1.0)
Updated 10-19-2021 (1.1)
Licensing MIT License
P. Language 6502, Machine Language
Platforms Commodore 64
Interface PETCII, Tiles
Game Length 20 floors
Official site of Katabatia


Description

Katabatia is a classic style roguelike for Commodore 64. Decend 20 floors to recover the Amulet of Yendor and return with it.

Features

  • Three classes, with four gods to worship. Sacrifice gold to improve a deity-specific stat.
  • Three endings.
  • Full joystick control, using menus for inventory interaction, etc.
  • Spells, Potions, and special weapons and armor.
  • Pour potions over equipment to change their magical abilities.
  • Switch between animated, graphical tiles, or static text-mode graphics.
  • SID soundtrack or sound effects.

Notes

Originally designed for a single-button joystick, control is limited to 4 directions. With only one button to work with, you must hold the button to enter the menu. A button tap causes a turn to pass. Version 1.1 added keyboard commands. The game does not delete saves on death, but it does count how many times a game has been loaded, so it will know when someone has beaten the game in one sitting.

Versions

V 1.1 - https://github.com/x0rcy5t/Katabatia

V 1.0 trained /w docs - https://csdb.dk/release/?id=187002