Difference between revisions of "Underhall"
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|influences = [[Crawl]], [[Dungeon Master]], Might & Magic | |influences = [[Crawl]], [[Dungeon Master]], Might & Magic | ||
|released = Mar 13, 2010 (7DRL) | |released = Mar 13, 2010 (7DRL) | ||
|updated = | |updated = Feb 10, 2013 (v2.0) | ||
|licensing = Copyrighted to [[elig]] | |licensing = Copyrighted to [[elig]] | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
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}} | }} | ||
=About= | =About= | ||
Underhall is a | Underhall is a 3d roguelike made by [[elig]] initially for the 2010 7DRL competition. Since then, it has undergone a complete rewrite with a massive number of additions and changes to create Underhall 2.0 | ||
Underhall is a first person dungeon crawl, somewhat reminiscent of Dungeon Master, Might & Magic or the AD&D Goldbox series. The game is partially turn based; enemies are only updated when the player crosses the boundary between different tiles or when the player commits an action like attacking. It was written in C++ using OpenGL via SDL. | |||
=Screenshots= | =Screenshots= | ||
http:// | http://i597.photobucket.com/albums/tt55/_elig/Ad1.jpg | ||
http:// | |||
http:// | |||
http://i597.photobucket.com/albums/tt55/_elig/Ad2.jpg | |||
http://i597.photobucket.com/albums/tt55/_elig/Ad3.jpg |
Latest revision as of 02:52, 13 February 2013
Underhall | |
---|---|
7DRL | |
Developer | elig |
Theme | Dungeon Crawl |
Influences | Crawl, Dungeon Master, Might & Magic |
Released | Mar 13, 2010 (7DRL) |
Updated | Feb 10, 2013 (v2.0) |
Licensing | Copyrighted to elig |
P. Language | C++ |
Platforms | Windows |
Interface | Keyboard, Mouse |
Game Length | Full game |
Official site of Underhall |
About
Underhall is a 3d roguelike made by elig initially for the 2010 7DRL competition. Since then, it has undergone a complete rewrite with a massive number of additions and changes to create Underhall 2.0
Underhall is a first person dungeon crawl, somewhat reminiscent of Dungeon Master, Might & Magic or the AD&D Goldbox series. The game is partially turn based; enemies are only updated when the player crosses the boundary between different tiles or when the player commits an action like attacking. It was written in C++ using OpenGL via SDL.
Screenshots