Difference between revisions of "Rings of Valor"

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{{gameinfo| name = Rings of Valor
{{gameinfo| name = Rings of Valor
|developer = [[Tanthie]]
|developer = [[User:Tanthie|Tanthie]]
|theme = Arena deathmatch
|theme = Arena deathmatch
|influences = World of Warcraft, Dungeons & Dragons, Bloodline Champions
|influences = World of Warcraft, Dungeons & Dragons, Bloodline Champions
|status = 0.6.7 [[Beta]]
|status = 1.0.1
|released = 2011-09-19
|released = 2011-09-19
|updated =  
|updated = 2011-12-27
|licensing = Closed source
|licensing = Closed source
|language = C++
|language = C++
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[ASCII]], [[Keyboard]], [[Mouse]] (menus)
|interface = [[ASCII]], [[Keyboard]], [[Mouse]] (menus)
|length = From couple minutes to a few hours.
|length = From couple minutes (a single match) to few hours (to unlock everything)
|site = http://dowhilecompiling.blogspot.com/
|site = http://dowhilecompiling.blogspot.com/p/rings-of-valor.html
}}
}}


Rings of Valor is a realtime 3vs3 team deathmatch arena roguelike(like). You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out.
Rings of Valor is a realtime 3vs3 team deathmatch arena roguelike-like. You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out.


The development of Rings of Valor is driven by a need to have a game to play on a netbook); simple non-numpad controls, no mouse (for gameplay). It is programmed in C++ under [[libtcod]] aka The Doryen library.
It is programmed in C++ under [[libtcod]] aka The Doryen library, and requires a system resolution of at least 1024x600 pixels.
 
Rings of Valor requires your computer to have a system resolution of at least 1024x600 pixels.


== Features ==
== Features ==


* 8 Races
* Realtime arena combat with ASCII graphics
* 8 Classes
* 18 Races
* 2 Maps
* 24 Classes
* 5 Maps
* Achievements to unlock most of the above
* 3 Game Modes (Quick Match, Tournament, Ladder)
* 3 Game Modes (Quick Match, Tournament, Ladder)
== Planned ==
* 10 more Races
* 16 more Classes
* 3 more Maps
* Achievements to unlock the above

Latest revision as of 08:12, 8 March 2013

Rings of Valor
Developer Tanthie
Theme Arena deathmatch
Influences World of Warcraft, Dungeons & Dragons, Bloodline Champions
Status 1.0.1
Released 2011-09-19
Updated 2011-12-27
Licensing Closed source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard, Mouse (menus)
Game Length From couple minutes (a single match) to few hours (to unlock everything)
Official site of Rings of Valor


Rings of Valor is a realtime 3vs3 team deathmatch arena roguelike-like. You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out.

It is programmed in C++ under libtcod aka The Doryen library, and requires a system resolution of at least 1024x600 pixels.

Features

  • Realtime arena combat with ASCII graphics
  • 18 Races
  • 24 Classes
  • 5 Maps
  • Achievements to unlock most of the above
  • 3 Game Modes (Quick Match, Tournament, Ladder)