Difference between revisions of "GearHead Caramel"
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{{game- | {{game-stable| name = GearHead Caramel | ||
|developer = [[Joseph Hewitt]] | |developer = [[Joseph Hewitt]] | ||
|influences = [[Hack]], [[ADOM]] | |influences = [[Hack]], [[ADOM]] | ||
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|released = 2017 | |released = 2017 | ||
|relver = ? | |relver = ? | ||
|updated = August | |updated = August 23, 2023 | ||
|updver = 0. | |updver = 0.950 | ||
|language = [[Python]] | |language = [[Python]] | ||
|platforms = [[Linux]], [[Windows]], [[Mac OS]] | |platforms = [[Linux]], [[Windows]], [[Mac OS]] | ||
|licensing = [[ | |licensing = [[Apache]], [[Creative Commons]] | ||
|features = ... | |features = ... | ||
|interface = [[Graphical tiles]], [[Mouse]], [[Keyboard]] | |interface = [[Graphical tiles]], [[Mouse]], [[Keyboard]] | ||
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|site = http://www.gearheadrpg.com/ | |site = http://www.gearheadrpg.com/ | ||
}} | }} | ||
'''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability. | '''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability. | ||
A demo scenario, ''Winter Mocha'', was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation | A demo scenario, ''Winter Mocha'', was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you'll have a different experience each time. Characters from GearHead 1 can be imported. | ||
The second scenario, "DeadZone Drifter", was released on April 12, 2020. | The second scenario, "DeadZone Drifter", was released on April 12, 2020. | ||
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[[File:GHC_NovaStorm.gif]] | [[File:GHC_NovaStorm.gif]] | ||
[[File:GHC DetectMeks.png]] | |||
== See also == | == See also == | ||
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=== Related links === | === Related links === | ||
* [http://www.gearheadrpg.com/ GearHead homepage] | * [http://www.gearheadrpg.com/ GearHead homepage] | ||
* [https://gearhead.itch.io/gearhead-caramel Download from itch.io] | |||
* [https://github.com/jwvhewitt/gearhead-caramel/ GearHead Caramel on GitHub] | * [https://github.com/jwvhewitt/gearhead-caramel/ GearHead Caramel on GitHub] | ||
* [http://gearhead.wikia.com/wiki/Gearhead_RPG_Wikia GearHead Wiki] | * [http://gearhead.wikia.com/wiki/Gearhead_RPG_Wikia GearHead Wiki] | ||
[[Category:Futuristic roguelikes]] | [[Category:Futuristic roguelikes]] | ||
[[Category:Open source]] | [[Category:Open source]] |
Latest revision as of 14:37, 24 August 2023
GearHead Caramel | |
---|---|
Stable game | |
Developer | Joseph Hewitt |
Theme | Science Fiction, Mecha, Futuristic |
Influences | Hack, ADOM |
Released | 2017 (?) |
Updated | August 23, 2023 (0.950) |
Licensing | Apache, Creative Commons |
P. Language | Python |
Platforms | Linux, Windows, Mac OS |
Interface | Graphical tiles, Mouse, Keyboard |
Game Length | Coffeebreaklike |
Official site of GearHead Caramel |
GearHead Caramel is a futuristic roguelike created by Joseph Hewitt. It is the third main game in the GearHead series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.
A demo scenario, Winter Mocha, was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you'll have a different experience each time. Characters from GearHead 1 can be imported.
The second scenario, "DeadZone Drifter", was released on April 12, 2020.