Difference between revisions of "Triangle Wizard"

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| language = [[Game Maker language|Game Maker Language]]
| language = [[Game Maker language|Game Maker Language]]
| interface = [[ASCII]] or [[Tiles]]
| interface = [[ASCII]] or [[Tiles]]
| updated = Dec 1, 2020
| updated = Sep 20, 2023
| updver = R 17.05
| updver = R 18.02
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 10+ hours
| length = 10+ hours
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| download = [https://www.trianglewizard.com/downloads Official]
| site = http://trianglewizard.webs.com/
| site = http://trianglewizard.com/
}}
}}
[[File:TriangleWizard.gif|thumb|alt=Triangle Wizard Gameplay|Triangle Wizard Gameplay]]
[[File:Triangle Wizard Gameplay.png|thumb|alt=Triangle Wizard Gameplay|Triangle Wizard Gameplay]]
 
Triangle Wizard is a real-time [[roguelite]]. It combines an ASCII character art style with vector graphics and visual special effects.  
Triangle Wizard is a real-time [[roguelite]]. It combines an ASCII character art style with vector graphics and visual special effects.  


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There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.
There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.
== Triangle Wizard 2 ==
The game has a sequel, [[Triangle Wizard 2]].


== Triangle Wizard Day ==
== Triangle Wizard Day ==
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== Resources ==
== Resources ==


* Screenshots: [http://i.imgur.com/3YBxbHp.gif 1] [http://i.imgur.com/wqv85Q3.gif 2] [http://i.imgur.com/dy4qhZA.gif 3] [http://i.imgur.com/RojnRfE.gif 4] [http://i.imgur.com/A0hS6kv.gif 5] [http://i.imgur.com/zGsg4Jw.gif 6]
* Gameplay GIFs: [http://i.imgur.com/3YBxbHp.gif 1] [http://i.imgur.com/wqv85Q3.gif 2] [http://i.imgur.com/dy4qhZA.gif 3] [http://i.imgur.com/RojnRfE.gif 4] [http://i.imgur.com/A0hS6kv.gif 5] [http://i.imgur.com/zGsg4Jw.gif 6]


== Latest Major Update (R 17.01) ==
== Latest Major Update (R 18.01) ==


*Added support for the changing of the screen resolution.
*Added message in new game screen that R can be used to generate a new character.
*Changed some fonts.
*Added new player advice to new game screen.
*Removed the inventory limit. You can now carry as many items as you want.
*Restructured information under F1 menu.
*Gave the spellbook an overhaul.
*Added floating tutorial messages to help out new players during their first few levels. Can be disabled in the options menu.
*Removed standard letter key*bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
*Spell list menu no longer has help text on top of spell text and the spell list is more condensed.
*Added keylistings to several screens.
*Made it more clear to which item the glowing effect of powerful and cursed items in the shop screen belows to.
*It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
*Anarchy and Charm no longer affect quest givers.
*Added some new item prefixes and suffixes.
*Resurrected or animated creatures lose their quest giver and boss statuses.
*Lowered Spectre's vulnerability to magic and holy damage.
*A small message float now reminds the player they are exhausted when they try to cast spells or melee when exhausted.
*Sprinting is now done via the shift key and no longer the right mouse button.
*Daelan the Tinkerer will no longer incorrectly follow and join your party.
*Removed right mouse botton movement.
*Made the code that randomly places quest creatures in dungeons more stable.
*Sprinting is no longer an option that can be toggled in the options menu.
*Stamina now regenerates during inital level entry invulnerability, but you can no longer sprint during this interval.
*There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
*Removed mention of using the mouse for movement in the tutorial.
*Vertigo now lowers melee damage by 50%.
*Updated the message in the tutorial on how melee combat works.
*Poison now lowers melee damage by 30%.
*You no longer lose stamina if you try to sprint whilst being knocked-back.
*Added new items.
*Sprinting no longer drains double the stamina if you move diagonally.
*Added new creatures.
*There is now an on-screen warning when you get hit (you can switch this on/off in the options).
*Added new unique creatures.
*Greatly expanded monster and player name generation possibilities.
*Added alternative melee and ranged weapons.
*Using Dismissal on objects in the shop will now anger the shopkeeper and increase your hate.
*Some bosses now have alternative melee attacks.
*Added a tip of the moment to the main menu.
*Fixed a bug involving melee causes of death having incorrect descriptions in the log.
*A warning will now display in the GUI if you try to melee or cast spells when exhausted. Hopefully this will make this less obscure to new players.
*Added the "Back to the Future" late*game quest.
*Fixed a bug with the Halls of Mirrors special level not appearing.
*Added the Target Practice special level.
*Added the "The Immaculates" mid*game quest.
*Yellow Musk Zombies now have a speed.
*Fixed a bug where a redemption quest would mention the wrong deity.
*Showing healthbars is now the default option.
*Damage no longer has to be integer for spells.
*Added sparkles to powerful items in the shop screen.


[[Category:Roguelikelike]]
[[Category:Roguelikelike]]

Latest revision as of 11:46, 25 October 2023

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme Fantasy
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Sep 20, 2023 (R 18.02)
Licensing Freeware, Closed source
P. Language Game Maker Language
Platforms Windows
Interface ASCII or Tiles
Game Length 10+ hours
Official site of Triangle Wizard


Triangle Wizard Gameplay
Triangle Wizard Gameplay

Triangle Wizard is a real-time roguelite. It combines an ASCII character art style with vector graphics and visual special effects.

The gameplay is reminiscent of Diablo, especially the first one, but is a lot less forgiving and contains many more random elements. Two major things it retains are the shrines which can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also, the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available in every game. In addition, there are also some short randomly generated quests available which are usually risky but have good rewards.

It contains a large variety of monsters, bosses, and unique creatures. And also many races and classes to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels that may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.

There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.

The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offers unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).

The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.

If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.

There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.

Triangle Wizard 2

The game has a sequel, Triangle Wizard 2.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Resources

Latest Major Update (R 18.01)

  • Added message in new game screen that R can be used to generate a new character.
  • Added new player advice to new game screen.
  • Restructured information under F1 menu.
  • Added floating tutorial messages to help out new players during their first few levels. Can be disabled in the options menu.
  • Spell list menu no longer has help text on top of spell text and the spell list is more condensed.
  • Made it more clear to which item the glowing effect of powerful and cursed items in the shop screen belows to.
  • Anarchy and Charm no longer affect quest givers.
  • Resurrected or animated creatures lose their quest giver and boss statuses.
  • A small message float now reminds the player they are exhausted when they try to cast spells or melee when exhausted.
  • Daelan the Tinkerer will no longer incorrectly follow and join your party.
  • Made the code that randomly places quest creatures in dungeons more stable.
  • Stamina now regenerates during inital level entry invulnerability, but you can no longer sprint during this interval.
  • Removed mention of using the mouse for movement in the tutorial.
  • Updated the message in the tutorial on how melee combat works.
  • You no longer lose stamina if you try to sprint whilst being knocked-back.
  • Sprinting no longer drains double the stamina if you move diagonally.
  • There is now an on-screen warning when you get hit (you can switch this on/off in the options).
  • Greatly expanded monster and player name generation possibilities.
  • Using Dismissal on objects in the shop will now anger the shopkeeper and increase your hate.
  • Added a tip of the moment to the main menu.
  • A warning will now display in the GUI if you try to melee or cast spells when exhausted. Hopefully this will make this less obscure to new players.