Difference between revisions of "Ignite"

From RogueBasin
Jump to navigation Jump to search
Line 4: Line 4:
|influences =  
|influences =  
|released = 05.05.2011
|released = 05.05.2011
|updated =  
|updated = 31.05.2011
|licensing = Closed Source, Freeware
|licensing = Freeware
|language = C#
|language = C#
|platforms = Windows
|platforms = Windows
|interface = mouse, tiles
|interface = mouse, tiles
|length = 1 level, 3-5 min
|length = 5+ levels, 5-15 min
|site = http://alexbard.org.ua/ignite-a-roguelike-game/
|site = http://alexbard.org.ua/ignite-a-roguelike-game/
}}
}}
Line 15: Line 15:
{{coffeebreak}}
{{coffeebreak}}


== About Ignite 0.01==
== About Ignite 0.02==
Ignite is a fantasy roguelike game currently in development by Alex Bardanov.
Ignite is a fantasy roguelike game currently in development by Alex Bardanov.
The development goal is to make an interesting game with high replay-ability and randomness.
The development goal is to make an interesting game with high replay-ability and randomness.
Currently, Ignite has 1 static level that can be completed by defeating a boss NPC. Also, there are some weapons for looting and skills that can be learned. Your character can reach level 2 before encountering a boss NPC.


When you start playing, first equip the sword in your inventory and learn one skill in the talent tab. Without a skill you can attempt to complete first level, but it can`t be done unarmed.
I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/ignite-a-roguelike-game/ at my blog]. Have fun!


A health recovering system has not yet been fully implemented, but you can find a health globe that will recover 45 health points to your character.
== Features ==
 
    Monsters will chase player character and try to attack him.
    More complex algorithm of FOV calculation
    More items and npc variety
    Changes in battle system, over 9000 of them.
    Item generation system that will create unique items
    More tier 1 talents
    More levels with unique encounters(game will not ends after first level)
    Add item containers to map (chests and items)
    Various changes to UI


I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/ignite-a-roguelike-game/ at my blog]. Have fun!


== Screenshot ==
== Screenshot ==
http://alexbard.org.ua/wp-content/uploads/2011/05/screenshot3.jpg
http://alexbard.org.ua/wp-content/uploads/2011/05/screenshot3.jpg


== Download ==
== Links ==
You can download version 0.01 (first one) [http://alexbard.org.ua/ignite-a-roguelike-game/ here].
You can download version 0.02 [http://alexbard.org.ua/ignite-a-roguelike-game/ here].
More screenshots and blog (on russian) [http://alexbard.org.ua/ here].


== Requirements ==
== Requirements ==
Windows XP ++
Windows XP ++
Net framework 4.0
Net framework 4.0

Revision as of 17:56, 1 June 2011

Ignite
Alpha Project
Developer Alex Bardanov
Theme Fantasy
Influences
Released 05.05.2011
Updated 31.05.2011
Licensing Freeware
P. Language C#
Platforms Windows
Interface mouse, tiles
Game Length 5+ levels, 5-15 min
Official site of Ignite


Ignite is a coffeebreak roguelike


About Ignite 0.02

Ignite is a fantasy roguelike game currently in development by Alex Bardanov. The development goal is to make an interesting game with high replay-ability and randomness.

I will be very glad if you post your comments or any bugs that you encountered at my blog. Have fun!

Features

   Monsters will chase player character and try to attack him.
   More complex algorithm of FOV calculation
   More items and npc variety
   Changes in battle system, over 9000 of them.
   Item generation system that will create unique items
   More tier 1 talents
   More levels with unique encounters(game will not ends after first level)
   Add item containers to map (chests and items)
   Various changes to UI


Screenshot

screenshot3.jpg

Links

You can download version 0.02 here. More screenshots and blog (on russian) here.

Requirements

Windows XP ++ Net framework 4.0