Difference between revisions of "Allure of the Stars"
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|interface = [[Keyboard]], [[ASCII]] ([[GTK]] or [[Terminal]]) | |interface = [[Keyboard]], [[ASCII]] ([[GTK]] or [[Terminal]]) | ||
|length = ~30 minutes | |length = ~30 minutes | ||
|site = https:// | |site = https://allureofthestars.com | ||
}} | }} | ||
Revision as of 22:05, 8 March 2014
Allure of the Stars | |
---|---|
Futuristic Alpha Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Mar 4, 2014 (0.4.12) |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~30 minutes |
Official site of Allure of the Stars |
This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. The game is barely fun at this stage and not yet really Sci-Fi. See the wiki for design notes and contribute.
Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.
The game is written using the LambdaHack Haskell roguelike game engine.