Difference between revisions of "SquidLib"
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(Mention that SquidLib supports libGDX now) |
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|updated = Aug. 3rd, 2014 | |updated = Aug. 3rd, 2014 | ||
|dependencies = Java 7 | |dependencies = Java 7 | ||
|status = | |status = Active Development | ||
|licensing = [[Apache 2.0]] | |licensing = [[Apache 2.0]] | ||
|language = [[Java]] | |language = [[Java]] | ||
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}} | }} | ||
SquidLib is a Java library that provides a full featured toolbox for working with turn-based games. SquidLib is used for [[Wyrm]], [[Attack The Geth]], [[Assault Fish]], [[Epigon]], and [http://www.schplaf.org/hgames/ Dungeon Mercenary]. It provides utilities separate from graphics, allowing developers to integrate utilities into existing projects. Until version 3.0 it supported both [http://github.com/libgdx/ libGDX] and AWT and is now focusing on the libGDX version. Developed by [[Deej|Eben Howard]]. | |||
== Current Features == | |||
*Ease Of Use | *Ease Of Use | ||
**Standard GUI notation of (x,y) locations within the grid. | **Standard GUI notation of (x,y) locations within the grid. | ||
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**Able to find Bresenham Line for 2D and 3D coordinates. | **Able to find Bresenham Line for 2D and 3D coordinates. | ||
== Links == | |||
* [https://github.com/SquidPony/SquidLib GitHub Repository] | |||
* [http://squidpony.com/not-games/squidlib/ Blog] | |||
[[Category:Developing]] | [[Category:Developing]] |
Latest revision as of 02:28, 19 May 2017
SquidLib | |
---|---|
Library project | |
Developer | Eben Howard |
Released | Nov. 23rd, 2011 |
Updated | Aug. 3rd, 2014 |
Status | Active Development |
Licensing | Apache 2.0 |
P. Language | Java |
Platforms | Unix, Linux, Mac OS X, Windows |
Dependencies | Java 7 |
Official site of SquidLib |
SquidLib is a Java library that provides a full featured toolbox for working with turn-based games. SquidLib is used for Wyrm, Attack The Geth, Assault Fish, Epigon, and Dungeon Mercenary. It provides utilities separate from graphics, allowing developers to integrate utilities into existing projects. Until version 3.0 it supported both libGDX and AWT and is now focusing on the libGDX version. Developed by Eben Howard.
Current Features
- Ease Of Use
- Standard GUI notation of (x,y) locations within the grid.
- Uses Swing
- Any Font can be used
- Images may be used alongside characters in same panel
- Characters can be used as a drop-in fallback mechanism!
- Specify Grid and Font size multiple ways
- Set number of cells in the grid and Font to be used
- Size of cell is adjusted to optimally fit the Font size given
- Set size of the cell, number of cells in the grid, and Font to be used
- Font is dynamically resized to fit optimally within the cell
- Set number of cells in the grid and Font to be used
- Font size and style can be changed on the fly
- Multiple grids of different configurations can be used simultaneously in the same display
- Basic Swing animation support
- Lots of Color
- Foreground and Background can be set individually on a per-cell basis
- SColor class extends Color and can be used as a drop-in replacement for any awt.Color needs
- SColor chooser included to visually select named and adjusted colors
- Over 500 named colors
- Automatic color caching minimizes memory overhead
- Can get a list of colors that are a gradient between two colors
- Can perform LIBTCOD style "dark", "light", and "desaturate" commands on any color
- Can get an arbitrary amount of blend between two colors
- Roguelike Specific Toolkit
- Robust Field of View system
- Fully Documented API
- Each named color has a sample of its appearance in the Javadoc against multiple backgrounds
- HTML browsing of the API shows these samples
- Pop-up javadoc in NetBeans and Eclipse show these samples
- Demos of all functionality included
- Each named color has a sample of its appearance in the Javadoc against multiple backgrounds
- Math Toolkit
- Custom extension of Random allows drop-in replacement with added features
- Able to find Bresenham Line for 2D and 3D coordinates.