Difference between revisions of "Legacy of a Warlord"
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Features: | Features: | ||
* Massive scale battles | |||
* Real time with rogue like graphics | |||
* Extremely mod-able via XML files | |||
* Procedurally generated random worlds, NPC towns and dungeons | |||
* Challenging artificial intelligence: grouping, morale, flanking and other tactics (when leadership present) | |||
* Player driven economy | |||
Development platform: | Development platform: | ||
* Programming language is C++ | |||
* libtcod is the framework library | |||
* tinyxml is used to read and write to the XML data files | |||
* code::blocks is the IDE | |||
* Microsoft XML notepad for xml editing | |||
* Powershell for automating the build processes |
Revision as of 20:06, 27 November 2010
Legacy of a Warlord | |
---|---|
Talkie-Talkie Project | |
Developer | willraman |
Theme | Modable, Massive battle |
Influences | - |
Licensing | Freeware, Closed Source |
P. Language | C++ |
Platforms | Windows |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | Open Ended |
Official site of Legacy of a Warlord |
Features:
- Massive scale battles
- Real time with rogue like graphics
- Extremely mod-able via XML files
- Procedurally generated random worlds, NPC towns and dungeons
- Challenging artificial intelligence: grouping, morale, flanking and other tactics (when leadership present)
- Player driven economy
Development platform:
- Programming language is C++
- libtcod is the framework library
- tinyxml is used to read and write to the XML data files
- code::blocks is the IDE
- Microsoft XML notepad for xml editing
- Powershell for automating the build processes