Difference between revisions of "Platforms"
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* [[Mac OS X]] | * [[Mac OS X]] | ||
* [[DOS]] - More portable than you think thanks to [http://dosbox.org DosBOX], which runs on anything with [[SDL]]. But, DOS is bitch to develop for (djgpp compiler, no scripting, no nothing, crappy random() generally). | * [[DOS]] - More portable than you think thanks to [http://dosbox.org DosBOX], which runs on anything with [[SDL]]. But, DOS is bitch to develop for (djgpp compiler, no scripting, no nothing, crappy random() generally). | ||
* [[ | * [[Browser]] - Roguelikes running in a browser through either [[JavaScript]], [[Flash]] or other runtimes. | ||
Roguelikes are usually made to be quite portable. Either if they use [[Curses]] ([[Ncurses]] on all unices, [[PDCurses]] on Windows) or tiles ([http://libsdl.org SDL] is used, which is avaliable on almost every platform) or even 3D ([http://opengl.org OpenGL] is avaliable pretty everywhere). | Roguelikes are usually made to be quite portable. Either if they use [[Curses]] ([[Ncurses]] on all unices, [[PDCurses]] on Windows) or tiles ([http://libsdl.org SDL] is used, which is avaliable on almost every platform) or even 3D ([http://opengl.org OpenGL] is avaliable pretty everywhere). |
Revision as of 13:12, 11 November 2014
A platform is an operating system family or device line upon which a Roguelike may be designed to be played on.
Common platforms are:
- Windows
- Linux - Going to support lesser unices also if Open Source.
- Mac OS
- Mac OS X
- DOS - More portable than you think thanks to DosBOX, which runs on anything with SDL. But, DOS is bitch to develop for (djgpp compiler, no scripting, no nothing, crappy random() generally).
- Browser - Roguelikes running in a browser through either JavaScript, Flash or other runtimes.
Roguelikes are usually made to be quite portable. Either if they use Curses (Ncurses on all unices, PDCurses on Windows) or tiles (SDL is used, which is avaliable on almost every platform) or even 3D (OpenGL is avaliable pretty everywhere).
There's a new trend to develop for Java virtual machine, that way, your game will run on most platforms, but be warned: the experience isn't always first-class, and sometimes user will need to install the JVM in order to play. Sometimes, specific Java libraries for drawing or sound used, some of which require additional native libs, thus effectively defeating the cross-platformness.