Mysterious Space
Jump to navigation
Jump to search
Mysterious Space | |
---|---|
Stable game | |
Developer | Ben Hendel-Doying |
Theme | Sci-fi action space shooter |
Influences | Rogue Crystal Quest |
Released | March 15th, 2014 (0.1.0) |
Updated | April 16th, 2014 (0.2.2) |
Licensing | Closed Source |
P. Language | C# |
Platforms | Windows |
Interface | Keyboard Gamepad |
Game Length | a few minutes to an hour |
Official site of Mysterious Space |
Overview
I know that "what makes a Rogue-like" is a topic of some debate, and I wanted to explore it for myself, by starting with a thoroughly un-Rogue-like game idea - an arcade-style space shooter - and making it as Rogue-like as possible.
In Mysterious Space, originally made for 7DRL 2014, you're tasked with delving deep into Sector ZZ-Omega-9 to recover an important piece of information, and to return with that information in one piece.
To get there, you'll have to stop at planets along the way to find much-needed fuel.
Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.
Features
- Procedurally-generated planets, with tunnels and caves (feels Terraria-ish to me)
- "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
- A variety of enemies, each with unique movement patterns and ways to kill you
- Procedurally-generated weapons, shields, and armor to equip yourself with
- Procedurally-generated back-story for your ship
- Secret logs that reveal the lore of the world
Plans for the Future
- More enemies
- More things to find and do on planets
Websites
- itch.io page
- My YouTube channel where I post development update videos