Armoured Commander

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Armoured Commander
Beta Project
Developer Gregory Adam Scott (Rev. Sudasana), Eric Normandeau
Theme Historical
Influences Advanced Squad Leader
Released February 2, 2015 (Alpha 1)
Updated March 16, 2017 (Stable 1.04)
Licensing GPL
P. Language Python
Platforms Windows
Interface ASCII, Keyboard, Mouse
Game Length Long, with shorter battles and campaign days
Official site of Armoured Commander

A roguelike where you command an M4 Sherman tank in World War II, fighting through France and Germany as part of the American 4th Armoured Division. Development began on January 15, 2015. The first complete stable version was completed on February 16, 2016.


In Armoured Commander (ArmCom) your goal is to survive the campaign, which runs from 1944 to 1945, and accumulate as many Victory Points as you can during that time. Each day you may be called up for combat, and during ca combat day you choose how to proceed across a procedurally-generated terrain map, leading your battlegroup into combat. Battle encounters take place on a hex map, where you must order your crew to deal with enemy forces ranging from infantry squads to Tiger tanks. As you progress and gain Victory Points, your crew gains experience, levels, and skill points, which can be used to purpose skills and improve their effectiveness.

The M4 Sherman tank was outgunned and outnumbered by enemy forces upon arrival in Normandy, and in ArmCom the situation is the same. You cannot roll forward, guns blazing, and expect to survive even a single day of combat. Instead you must learn to use the same tactics as historical tank crews: using cover, smoke, and mobility to survive and help destroy enemy forces that you encounter.

Two campaigns are available: "Patton's Best" where you fight as part of the American 4th Armoured Division, and "Canada's Best", where you command a tank in the Canadian 4th Armoured Division.


  • A combat calendar with some of the major operations of the Western Front
  • Seventeen variants of Sherman tank
  • Multiple skills for each crew position
  • Enemy AI that reacts to weather conditions and the player's actions
  • Animations and sound effects
  • Game progress can be saved and resumed at any level of play (campaign calendar, campaign day, battle encounter)


Armcom screen 1.png
Armcom screen 2.png
Armcom screen 3.png

More Info