Difference between revisions of "Omega"

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{{game-major| name = Omega
{{game-major| name = Omega
|developer = [[Laurence Brothers]]
|developer = [[Laurence Brothers]]
|theme = ??
|theme = fantasy
|influences = ??
|influences = the Greek alphabet
|released = late 1980s
|released = 1987
|updated = ??
|updated = Feb 20, 2010 (0.90.4 alpha)
|licensing = ??
|licensing = [[GPL]]
|language = [[C]]
|language = [[C]]
|platforms = [[DOS]],[[Windows]]
|platforms = [[DOS]],[[Linux]],[[Windows]]
|interface = ??
|interface = ??
|length = Many hours
|length = many hours
|site = http://www.alcyone.com/max/projects/omega/
|site = http://www.alcyone.com/max/projects/omega/
}}
}}
== About ==
== About ==
Omega was authored by Laurence Brothers in the late 1980s. It was the first roguelike with a large countryside and extended plot development.
Omega was authored by Laurence Brothers in the late 1980s. It was the first roguelike with a large countryside and extended plot development.


Unfortunately, Omega is probably best remembered for its unusual inventory system, which annoyed many players and potential players with its "up in the air slot" which required multi-step management for the simple task of picking up an item and storing in your pack. In addition to involving additional keystrokes, many found it counter-intuitive. Although must be admitted that it is probably more realistic in a simulationist sense, it does not match well to the way we actually think about our actions.
Unfortunately, Omega is probably best remembered for its unusual inventory system, which annoyed many players and potential players with its "up in the air slot" which required multi-step management for the simple task of picking up an item and storing in your pack. In addition to involving additional keystrokes, many found it counter-intuitive. Although it must be admitted that it is probably more realistic in a simulationist sense, it does not match well to the way we actually think about our actions.


Omega had multiple possible win conditions, something that has been remembered favorably and possibly influenced [[ADOM]], which has several variant winning conditions.
Omega had multiple possible win conditions, something that has been remembered favorably and possibly influenced [[ADOM]], which has several variant winning conditions.
== Omega For Windows ==
A binary release of Omega for Windows (0.2) was made on 2003 Oct 1 (0.90.4).  The source code was released much later on request (2010 February 20).
== Variants ==
* [[AmiOmega]]
* [[MacOmega]]
* [[Omega Rebirth]]


== Game related links ==
== Game related links ==
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*[http://sourceforge.net/projects/omega-roguelike Omega SourceForge Site]  
*[http://sourceforge.net/projects/omega-roguelike Omega SourceForge Site]  
*[http://www.prankster.com/winomega/ Omega for Windows]
*[http://www.prankster.com/winomega/ Omega for Windows]
*[http://www.davidkinder.co.uk/omega.html Omega for Windows with tiles]
*[http://crpgaddict.blogspot.com/2011/05/game-55-omega-1988.html CRPG Addict plays and reviews Omega]
[[Category:Open source]]

Latest revision as of 21:40, 13 September 2023

Omega
Major Roguelike
Developer Laurence Brothers
Theme fantasy
Influences the Greek alphabet
Released 1987
Updated Feb 20, 2010 (0.90.4 alpha)
Licensing GPL
P. Language C
Platforms DOS,Linux,Windows
Interface ??
Game Length many hours
Official site of Omega


About

Omega was authored by Laurence Brothers in the late 1980s. It was the first roguelike with a large countryside and extended plot development.

Unfortunately, Omega is probably best remembered for its unusual inventory system, which annoyed many players and potential players with its "up in the air slot" which required multi-step management for the simple task of picking up an item and storing in your pack. In addition to involving additional keystrokes, many found it counter-intuitive. Although it must be admitted that it is probably more realistic in a simulationist sense, it does not match well to the way we actually think about our actions.

Omega had multiple possible win conditions, something that has been remembered favorably and possibly influenced ADOM, which has several variant winning conditions.

Omega For Windows

A binary release of Omega for Windows (0.2) was made on 2003 Oct 1 (0.90.4). The source code was released much later on request (2010 February 20).

Variants

Game related links