Difference between revisions of "Omega Rebirth"

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|influences = Omega
|influences = Omega
|released = 2023
|released = 2023
|updated = Sep 16, 2023 (0.3.1)
|updated = Dec 23, 2023 (0.7.0)
|licensing = [[GPL]]
|licensing = [[GPL]]
|language = [[C++]]
|language = [[C++]]
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|site = https://github.com/Lyle-Tafoya/Omega
|site = https://github.com/Lyle-Tafoya/Omega
}}
}}
== About ==
'''''Omega Rebirth''''' is a fork of the classic roguelike "[[Omega]]" (v0.90.4), originally authored by Laurence Brothers in 1987. Omega Rebirth attempts to modernize the UI, and introduces many bug-fixes, game-balance improvements, and minor features.


Omega Rebirth is a fork of the classic roguelike "[[Omega]]" (v0.90.4), originally authored by Laurence Brothers in 1987.
Some noteworthy changes include:
 
* Compiles as C++
Omega Rebirth attempts to modernize the UI, including the infamous "up in the air slot" inventory system. Additionally, Omega Rebirth features many bug-fixes and game-balance improvements.
* Title menu with save file management
* Map stays centered on the player
* Removal of the infamous "up in the air" inventory system
* Improved item stacking mechanics
* Working torches
* Consolidated all Player stats/info and added health/mana meters
* Random stat rolling replaced by point-pool system
* Handles terminal resize events
* Removal of some unfair game mechanics (ie. Chance for chaos storm to teleport player into the sea of chaos, resulting in unavoidable instant-death)
* Many bug fixes


[[Category:Open source]]
[[Category:Open source]]

Latest revision as of 08:24, 23 December 2023

Omega Rebirth
Major Roguelike
Developer Lyle Tafoya
Theme Fantasy
Influences Omega
Released 2023
Updated Dec 23, 2023 (0.7.0)
Licensing GPL
P. Language C++
Platforms Linux,Windows
Interface ASCII,Keyboard
Game Length 8+ hours
Official site of Omega Rebirth


Omega Rebirth is a fork of the classic roguelike "Omega" (v0.90.4), originally authored by Laurence Brothers in 1987. Omega Rebirth attempts to modernize the UI, and introduces many bug-fixes, game-balance improvements, and minor features.

Some noteworthy changes include:

  • Compiles as C++
  • Title menu with save file management
  • Map stays centered on the player
  • Removal of the infamous "up in the air" inventory system
  • Improved item stacking mechanics
  • Working torches
  • Consolidated all Player stats/info and added health/mana meters
  • Random stat rolling replaced by point-pool system
  • Handles terminal resize events
  • Removal of some unfair game mechanics (ie. Chance for chaos storm to teleport player into the sea of chaos, resulting in unavoidable instant-death)
  • Many bug fixes