Difference between revisions of "PRIME"

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|influences = [[ZapM]](parent); [[NetHack]]
|influences = [[ZapM]](parent); [[NetHack]]
|released = March 03 2011
|released = March 03 2011
|updated = March 06 20011, v1.3
|updated = March 09 20011, v1.4
|licensing = See [[ZapM]], unofficial, author permission.
|licensing = See [[ZapM]], unofficial, author permission.
|language = C++
|language = C++
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PRIME attempts to deepen and add variety to [[ZapM]].
PRIME attempts to deepen and add variety to [[ZapM]].


Prime adds two character professions, cloaks, more armor pieces, more weapons like unarmed and plasma weapons, some changes to canisters, and some odds and ends.
Prime adds two character professions, cloaks, more armor pieces, more weapons like unarmed and plasma weapons, some changes to canisters, new monsters and some odds and ends.




== Versions ==
== Versions ==
Prime v1.4 adds more monsters and a new armor property, along with some minor tweaks.
Prime v1.3 adds informal identification for implants, new monsters and additional equipment.
Prime v1.3 adds informal identification for implants, new monsters and additional equipment.


Prime v1.2, the canisters are fixed and there are a few more canister descriptions than actual canisters, so you wont always see the same descriptions. v1.2 adds cloaks too.
Prime v1.2, the canisters are fixed and there are a few more canister descriptions than actual canisters, so you wont always see the same descriptions. v1.2 adds cloaks too.

Revision as of 20:41, 9 March 2011

PRIME
Alpha Project
Developer Psiweapon
Theme Science Fiction
Influences ZapM(parent); NetHack
Released March 03 2011
Updated March 09 20011, v1.4
Licensing See ZapM, unofficial, author permission.
P. Language C++
Platforms Windows so far.
Interface ASCII
Game Length Insufficient data.
Official site of PRIME



PRIME is a variant of ZapM started in March 2011.

Description

PRIME attempts to deepen and add variety to ZapM.

Prime adds two character professions, cloaks, more armor pieces, more weapons like unarmed and plasma weapons, some changes to canisters, new monsters and some odds and ends.


Versions

Prime v1.4 adds more monsters and a new armor property, along with some minor tweaks.

Prime v1.3 adds informal identification for implants, new monsters and additional equipment.

Prime v1.2, the canisters are fixed and there are a few more canister descriptions than actual canisters, so you wont always see the same descriptions. v1.2 adds cloaks too.

Prime v1 has roughly 1.5 as many levels as Zap'em, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.

Resources

  • [1]PRIME homepage.
  • [2]ZapM official site.