Difference between revisions of "Rings of Valor"

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Rings of Valor is a realtime 3vs3 team deathmatch arena roguelike-like. You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out.
Rings of Valor is a realtime 3vs3 team deathmatch arena roguelike-like. You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out.


Rings of Valor is programmed in C++ under [[libtcod]] aka The Doryen library.
It is programmed in C++ under [[libtcod]] aka The Doryen library, and requires your computer to have a system resolution of at least 1024x600 pixels.
 
Rings of Valor requires your computer to have a system resolution of at least 1024x600 pixels.


== Features ==
== Features ==

Revision as of 19:19, 27 December 2011

Rings of Valor
Developer Tanthie
Theme Arena deathmatch
Influences World of Warcraft, Dungeons & Dragons, Bloodline Champions
Status 1.0.1
Released 2011-09-19
Updated 2011-12-27
Licensing Closed source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard, Mouse (menus)
Game Length Few hours
Official site of Rings of Valor


Rings of Valor is a realtime 3vs3 team deathmatch arena roguelike-like. You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out.

It is programmed in C++ under libtcod aka The Doryen library, and requires your computer to have a system resolution of at least 1024x600 pixels.

Features

  • Realtime arena combat with ASCII graphics
  • 18 Races
  • 24 Classes
  • 5 Maps
  • Achievements to unlock most the above
  • 3 Game Modes (Quick Match, Tournament, Ladder)