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  • A [[licensing]] type that states the source code is available but you are not allowed to reuse it, even if you release your
    148 bytes (26 words) - 07:22, 6 January 2012

Page text matches

  • === Source code === The source code is freely available [https://github.com/ondras/goldfish/ here.]
    539 bytes (66 words) - 20:31, 30 March 2014
  • === Source code === The source code is freely available [https://github.com/ondras/sleeping-beauty/ here.]
    594 bytes (70 words) - 20:48, 19 March 2017
  • === Source code === The source code is freely available [https://github.com/ondras/cafe-havoc/ here.]
    606 bytes (74 words) - 20:47, 19 March 2017
  • ...mber of open source roguelikes are in majority. The most well known closed source roguelike is [[ADOM]].
    334 bytes (54 words) - 03:00, 31 May 2017
  • == Source code ==
    733 bytes (87 words) - 16:28, 17 July 2021
  • |licensing = [[Closed Source]], [[Freeware]] == Partial Source Code ==
    913 bytes (112 words) - 23:29, 28 May 2015
  • == Source code == You can find source code for CryptoRl2 here https://github.com/Gornova/CryptoRl2
    1 KB (203 words) - 19:17, 22 June 2016
  • |platforms = [[Windows]], source ...hor decided to have extra challenge by placing requirement that the source code is equal or less than 2KB in size.
    1 KB (152 words) - 11:56, 2 November 2013
  • ==Source code== ...HTML 1.1''/''CSS 3''. '''Roguebase''' uses gzip compression and the source code is minified (no line-breaks and no excessive whitespace).
    3 KB (451 words) - 22:30, 19 May 2017
  • ...hat others may use the code so long as they also allow others to use their code under a similar or more permissive license.
    411 bytes (67 words) - 13:06, 21 July 2015
  • |licensing = [[Licensing#Source code available|Source code available]], [[freeware]]
    624 bytes (76 words) - 17:01, 6 January 2014
  • |licensing = [[Public Domain]], [[Open Source]] ...can play the game [http://scootah.com/lightless here] and view the source code [https://github.com/scotchfield/rl.js here].
    700 bytes (89 words) - 22:19, 19 May 2017
  • A [[licensing]] type that states the source code is available but you are not allowed to reuse it, even if you release your
    148 bytes (26 words) - 07:22, 6 January 2012
  • |licensing = [[Licensing#Open_source|open source]], [[freeware]] == Open Source ==
    1 KB (132 words) - 18:36, 2 February 2016
  • |licensing = open source (MIT), freeware Madness is written in Lua and is available for Windows and Linux. Source code is provided so it may be ported to any platform with [[libtcod]].
    1 KB (134 words) - 17:46, 6 December 2017
  • ...you have political objections to closed sourced proprietary software, the code license can also become important. ...some games may license the art assets separately from the code. Thus, the code may have no cost, but the art assets may require a purchase. The "game lic
    5 KB (890 words) - 20:30, 9 September 2017
  • ..., still without generics, is a bit too hostile to abstraction in algorithm code for me to bother. I might get back to it when they get a generics implement [[Category:Open source]]
    2 KB (240 words) - 17:28, 16 November 2013
  • |licensing = [[Open Source]] An .exe version is available for Windows machines, and the .py source code is available.
    1 KB (185 words) - 15:27, 6 July 2020
  • |licensing = Open Source Here's one example of Perl source code for maze generation: [[Dynamically Sized Maze]]
    559 bytes (75 words) - 15:54, 26 December 2014
  • ...d, source-code on GitHub. Go to https://github.com/thebracket/rltk for the code. * Path-finding helpers that try to be agnostic about the structure of your code, through templates.
    966 bytes (131 words) - 21:33, 11 January 2018
  • |licensing = [[Open Source]], [[Public Domain]] * [http://scootah.com/asylumrl/asylumRL.zip Source code]
    801 bytes (94 words) - 16:01, 17 May 2017
  • |licensing = open source (BSD), freeware |interface = [[Graphical tiles]] (which are of characters!), Morse Code
    920 bytes (125 words) - 15:19, 8 April 2011
  • ...ed; it is possible to get rid of it using a bit of postprocessing (and the code below does), but it is seldom needed. The source is at: [http://b3x7q3.1fichier.com/en/windroad.c]
    3 KB (321 words) - 16:24, 29 August 2017
  • |licensing = [[Open source]], GPL v3 ...oject was original released as closed source, but is now available in open source as of ETB RC2 (November 10th). Information on the project and other project
    3 KB (526 words) - 03:15, 5 May 2014
  • Although a mirror site hosts the Windows binary for this variant the source code is no longer available anywhere.
    490 bytes (60 words) - 12:40, 6 April 2009
  • ...avid Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 yea * Much more legible source code, and edit files for most sets of game information (monster list, object lis
    1 KB (188 words) - 00:39, 9 May 2016
  • |licensing = [[Closed source]] Source code: https://github.com/slashman/elite-international-detective
    860 bytes (95 words) - 23:24, 4 October 2023
  • In 1987, BSD replaced ''Rogue'' with a Rogue clone including source code. The last BSD distributions had not only Rogue, but two other roguelike gam BSD became free in the early 1990s with the removal of proprietary Unix code, but then in the University of California at Berkeley stopped developing it
    1 KB (172 words) - 12:30, 1 October 2006
  • |site = http://dexrow.blogspot.com/2007/09/land-of-cigo-roguelike-w-source.html ...charecters classes exc upon request (or if code is provided). THe latest source and executable is at the following link.
    1 KB (178 words) - 10:25, 16 April 2009
  • The source code and binary for a version re-written in C was produced by [http://studio2.cl
    449 bytes (55 words) - 13:12, 7 May 2010
  • |licensing = Open source ====Source code:====
    3 KB (401 words) - 15:20, 22 February 2015
  • # Source files in Unicode (UTF-8 with BOM). # Code to be easily accessible by programmers and translators.
    4 KB (689 words) - 10:26, 27 June 2009
  • |platforms = Any (open source) ...the SDL2 library. It has no licensing restrictions, nor does it rely on C code, using ctypes instead.
    701 bytes (94 words) - 03:50, 5 January 2017
  • |licensing = [[Open Source]] Source code is also available at http://www.pagezero.net/roguelike/javascript2/src
    1 KB (176 words) - 10:24, 16 April 2009
  • |licensing = open source (BSD), freeware Day Star is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (168 words) - 16:39, 9 March 2019
  • |licensing = open source (BSD), freeware Rogue Impact is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (197 words) - 15:50, 14 March 2021
  • ...selected for use in a new project. Other libraries are included in source code form and need to be built before they can be used. The package is far from
    798 bytes (127 words) - 18:33, 3 June 2009
  • |platforms = Any (open source) |site = https://code.google.com/p/pgreloaded/
    675 bytes (91 words) - 03:39, 5 January 2017
  • |licensing = Open Source ...I'm going with this game, but I'm sure it will be somewhere great! Source code is available here: https://github.com/RylandAlmanza/Satans-Thrift-Store
    1 KB (138 words) - 22:12, 7 June 2012
  • [[Super-Rogue]] is a legacy roguelike game, based on the Rogue 3.6 source code, and currently maintained by the [[Roguelike Restoration Project]]. The source code was released to the public by Kindelberger in 2004.
    1 KB (148 words) - 00:23, 17 May 2010
  • ...ec 8th to Sunday, Dec 11th. Use whatever you like (existing engines, libs, code, graphics, sounds), just make the game. ...lov.weknowwhatboyslike.com, username and password is “santa”. Started with code from the very unfinished [[Svirfneblin]].
    2 KB (365 words) - 05:25, 13 March 2012
  • The various Free Software/Open Source licenses are covered in brief under [[Licensing]]. ...resign yourself to "Hack With Space Orcs" being written or keep it closed source.
    5 KB (861 words) - 16:07, 8 October 2009
  • |licensing = open source (BSD), freeware Six Two One is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (174 words) - 14:33, 12 March 2017
  • |licensing = [[Open Source]] ...r 23, 2004. ''Abura Tan'' binary is only available for DOS, but the source code is freely available.
    2 KB (244 words) - 21:15, 15 May 2017
  • |licensing = open source (BSD), freeware Seven Day Band is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (205 words) - 15:38, 23 November 2016
  • |licensing = [[Licensing#Open_source|open source]], [[freeware]] === Source Code ===
    3 KB (456 words) - 22:16, 5 April 2018
  • ...rticle on [[Info_Files]] is quite comprehensive and covers the use of hard code or scripting languages to implement info files. The purpose of info files i ...believe the option I favored has significant advantages: Generating source code from info files.
    7 KB (960 words) - 16:08, 22 March 2009
  • .../mirror/archive/ftp.sunet.se/pub/games/Angband/Variant/PernAngband/ source code]
    627 bytes (74 words) - 04:53, 1 March 2019
  • * Fully commented source code * [http://flend.net/files/ZigClimb.zip Windows, Linux binaries and source]
    2 KB (473 words) - 22:01, 30 March 2010
  • The source code is available on BitBucket at https://bitbucket.org/FaronBracy/roguesharp
    720 bytes (101 words) - 11:19, 13 January 2015
  • ...available at [http://dexrow.blogspot.com/2007/09/land-of-cigo-roguelike-w-source.html land of cigo] I have also translated plouge from french to english for
    894 bytes (146 words) - 16:09, 22 March 2009
  • |licensing = open source (BSD), freeware Tower of Babel is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (222 words) - 16:41, 9 March 2019
  • ...development of the Wastes halting after the unfortunate loss of the source code, Warsim: The Realm of Aslona was worked on for years and released on steam
    615 bytes (94 words) - 16:42, 11 January 2021
  • |licensing = Open Source ...ons are randomly generated using [[Diffusion-limited aggregation]]. Source code is available at http://darcsden.com/RylandAlmanza/AtomicRogue but it's very
    1 KB (160 words) - 07:53, 29 May 2012
  • ...e code is available [http://subterranean-ether.blogspot.com/2013/07/source-code-for-uushuvud-released.html here].
    997 bytes (133 words) - 04:45, 9 July 2013
  • ...n]]) that mostly keeps the original game play while containing significant code cleanup and modernization. ...serve the spirit of the original game while making it easy to maintain the code and port it to new platforms.
    2 KB (252 words) - 23:07, 5 July 2020
  • |licensing = [[Open Source]] (BSD), [[Freeware]] ...r Windows, Linux, and can likely be compiled for the [[Mac OS X]]. Source code is provided so it may be ported to any platform with [[curses]] and/or [[SD
    1 KB (209 words) - 17:40, 16 November 2013
  • |licensing = [[Open Source]] (BSD License), [[Freeware]] ...C++ and is available for [[Windows]], [[Linux]], and [[Mac OS X]]. Source code is provided so it may be ported to any platform with [[curses]] and/or [[SD
    2 KB (247 words) - 16:14, 17 May 2017
  • |licensing = Open Source, MIT See the GitHub page for NuGet packages, source code, and documentation: https://github.com/SadConsole/SadConsole
    2 KB (209 words) - 19:33, 22 June 2019
  • |licensing = Open Source ...uses tiny 8x8 tiles made by me, RylandAlmanza, the colorblind kid. Source code is available at http://darcsden.com/RylandAlmanza/Tziken but it's very mess
    1 KB (185 words) - 09:19, 1 April 2014
  • ...he author's website]. The project has been abandoned. The project's source code is now hosted on [http://github.com/RedMike/pYendor/ Github].
    670 bytes (99 words) - 10:57, 22 August 2014
  • == Open Source == Pixel Dungeon is open source, license: GPLv3
    2 KB (215 words) - 22:31, 8 August 2022
  • ...ssive tank. The game mostly exists as a test project for a C++11 roguelike code base, and is very unambitious in scope. It is notable for having a multi-ti [[Category:Open source]]
    697 bytes (98 words) - 17:27, 16 November 2013
  • Moria was also the first ''open source'' roguelike, which made it possible for it to be ported to many different c In 1985 they started sending out the source code to other Universities, and it was during this time that the game started to
    5 KB (845 words) - 09:49, 9 January 2021
  • |licensing = [[Freeware]], [[Closed Source]] ''Currently work on it is suspended, and code is used to develop another roguelike - Owlnest.
    776 bytes (97 words) - 05:49, 13 February 2017
  • Iron Fist was crafted in 24 hours using the source code from [[Grid]] as a jumping off point.
    719 bytes (90 words) - 22:55, 24 February 2015
  • |licensing = Freeware, Closed Source ...://www.norrisdev.com/malastro/malastro-src-1.2.7z Download Malastro source code]
    1 KB (192 words) - 14:06, 16 November 2015
  • == Source code == <source lang="perl">
    15 KB (584 words) - 15:25, 14 April 2021
  • |dependencies = JavaScript code editor and a web browser The boilerplate comes with '''source code, assets, sounds, screens, UI, and documentation''' (a 46 page PDF) to help
    2 KB (324 words) - 14:30, 5 March 2021
  • |licensing = open source (BSD), freeware ...g Is Fodder is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (261 words) - 14:36, 12 March 2017
  • |licensing = [[Licensing#Open_source|Open Source]] The [https://github.com/laurheth/pocket-universe-7drl/ source code] is available. It it written in Javascript, using [[Rot.js]].
    1 KB (219 words) - 16:08, 1 April 2019
  • |licensing = open source (BSD), freeware Vicious Orcs is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (264 words) - 17:42, 16 November 2013
  • |licensing = open source (BSD), freeware War of 1812 is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (260 words) - 15:46, 14 March 2021
  • |licensing = [[Open Source]], [[GPL]] '''Enemy Trench''' is an open source roguelike set during the Battle of the Somme in World War 1. You play as a
    1 KB (177 words) - 18:19, 31 October 2023
  • |licensing = open source (BSD), freeware ...hite Dreams is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (252 words) - 17:42, 16 November 2013
  • * Start the VC++ IDE and create a new empty project in the source directory (a new subfolder will be created) * '''C/C++ / General''' : Set additional include directories to the source directory (usually ..\ )
    2 KB (369 words) - 01:17, 30 December 2012
  • ...nguage. It is compiled to other languages before compiling or running that code. Haxe's targets are diverse and include languages such as C++, Python, Node
    596 bytes (86 words) - 05:20, 22 July 2015
  • ..., iOS, and Android. Support for other platforms may be found in the source code. ...SNES] all use SDL; the [https://en.wikipedia.org/wiki/Source_(game_engine) Source Engine] (on its Linux and Mac versions) and the [https://en.wikipedia.org/w
    6 KB (955 words) - 07:59, 4 December 2018
  • |licensing = open source (BSD), freeware Smart Kobold is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (301 words) - 17:41, 16 November 2013
  • The game is currently in public release. It is fully playable. The source code is available on GitHub: https://github.com/deengames/ali-the-android. [[Category:Open source]]
    2 KB (220 words) - 01:46, 18 December 2019
  • ...far less text. It intentionally allows reusing the source code in closed-source and commercial projects.
    2 KB (245 words) - 09:04, 3 June 2009
  • ...source code is included. It can be compiled on Linux with minor changes to source because of backward incompatibility with earlier Free Pascal versions. [htt
    2 KB (238 words) - 19:25, 16 May 2017
  • |licensing = [[Open Source]] ([[GPL]] v1) ...grams), collect information, and several more activities. Sometimes source code is found and upon downloading can prove to be a valuable tool for the hacke
    3 KB (507 words) - 00:18, 19 January 2020
  • Visual Studio Code Clone tcod from source
    769 bytes (81 words) - 04:56, 3 February 2020
  • ...ed to cease participation in developing Elona. However, he made the source code available to anyone who wants it, without licensing restrictions, via a tim ...ontinued by several developers under the Elona+ name. They took the source code, and carried on with development. It contains additions (new world parts) b
    2 KB (347 words) - 14:44, 10 July 2017
  • A rewrite is a harsh way to improve a software program, by scrapping the old source and replacing it with a better, cleaner or faster way. ...to becoming increasingly difficult to add features from writing spaghetti code, the rest were stable but consisted of improvements to program structure, a
    977 bytes (146 words) - 02:42, 6 August 2018
  • |licensing = [[Open Source]] ...rdropbox/files/dungeonRL_linux.tgz?attredirects=0| Linux - includes source code]
    2 KB (234 words) - 16:46, 19 August 2013
  • == Source Code == Jeff Olson has made the source code of Alphaman available under the permissive MIT License. It can be obtained
    4 KB (698 words) - 04:54, 19 May 2021
  • ...ay that if a destination square is visible from a source square, then that source square is also visible from the destination square. Some approximation algo ...uestions that must be answered. Are corners of squares valid points in the source and destination squares for determining visibility? And do corners of walls
    3 KB (457 words) - 20:43, 25 February 2017
  • ...calculating [[Field of Vision]] where rays are traced from the center of a source square to a select number of destination squares. Squares are marked as vis ...to other methods. Even when casting only a few rays, squares close to the source will be visited many times.
    2 KB (239 words) - 11:50, 6 December 2015
  • ...Uses Bresenham's algorithm." If you are interested in seeing the original code I can send it to you or you can find it at the x2ftp site. ...monster. If it was then the monster could see the player. I wanted my LOS code to be of the type that knowing the monsters x,y coords and the players x,y
    7 KB (1,157 words) - 21:19, 15 December 2014
  • |licensing = [[Freeware]],<br/>[[Open Source]] ([[MPL]]) ...ode is downloadable from a Googlecode SVN (http://code.google.com/p/kharne/source/browse/).
    2 KB (257 words) - 22:52, 15 July 2011
  • * Start the VC++ IDE and create a new empty project in the source directory (a new subfolder will be created) * '''C/C++ / General''' : Set additional include directories to the source directory (usually ..\ )
    3 KB (464 words) - 22:04, 24 December 2012
  • |licensing = open source (BSD), freeware Sword in Hand is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (333 words) - 17:42, 16 November 2013
  • |licensing = GPL, Open Source Standalone download link (exe + code): http://code.google.com/p/kharne/downloads/list
    734 bytes (102 words) - 14:51, 15 March 2011
  • ** While the code using the generator is responsible for the actual manipulation of objects a More information will be provided once more of the code is developed.
    2 KB (391 words) - 00:42, 10 April 2009
  • *[http://www.geocities.com/reptoran/mmSource.zip Source code] (last updated 26 October 2006)
    1 KB (186 words) - 07:56, 21 April 2009
  • .... Because I am a document-everything-first kind of person and also an open source developer, I have decided to share interesting topics with the wider commun ...n the case of Vanilla Angband 3.0.5, there are over '''180,000''' lines of code, including the info files and lua bindings. It will simply be too much work
    3 KB (537 words) - 15:50, 22 June 2005
  • ...mith's Hand is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL] [[Category:Open source]] [[Category:Open ended roguelikes]]
    2 KB (238 words) - 03:36, 31 May 2017
  • |licensing = [[Open Source]] (MIT) ...guelike written entirely in the Python language. Python's naturally clear code and excellent OO support makes development fun and easy--as long as I can k
    1 KB (136 words) - 04:00, 30 July 2015
  • ...but not getting past any walls. Regions in shadow are invisible. You could code it yourself by casting rays outward from the player, but it's much easier t ..., whenever the player moves we set it to True again, like in the following code.
    8 KB (1,200 words) - 04:27, 9 September 2017
  • |licensing = open source (BSD), freeware Jacob's Matrix is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (361 words) - 17:40, 16 November 2013
  • ===Open Source=== Fully documented source code will hopefully inspire/help some other developer out there.
    3 KB (454 words) - 12:23, 28 April 2017
  • |licensing = [[Closed source]], [[Freeware]] ...ou can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles.
    2 KB (316 words) - 03:10, 31 May 2017
  • |licensing = Open Source (MIT License) ...ul dialect of Lisp that’s embedded in Python. Since Hy transforms its lisp code into the python Abstract Syntax Tree, you have the whole beautiful world of
    1 KB (162 words) - 13:03, 27 October 2015
  • |licensing = Engine: MIT License, Content: Closed source Source code for the engine is available [https://github.com/vaughantay/possession on Gi
    2 KB (335 words) - 00:54, 21 July 2019
  • LÖVE engine is a free, open source 2D game library for Lua programming language. ...ugh so the programmer doesn't need to worry about how Lua will handle your code or how the computer will use the bytecode.
    1 KB (192 words) - 03:48, 2 July 2016
  • ==== Source code ==== Note that most standard game installers do not include source code - usually it is packaged separately in another installer, and sometimes it
    7 KB (1,122 words) - 20:47, 15 September 2018
  • Download the source code and jar file [https://github.com/trystan/runner-puncher/releases here].
    1 KB (178 words) - 19:50, 17 May 2017
  • The source code is available under the [[BSD license]]. Check the [http://roguecentral.org/
    1 KB (152 words) - 12:19, 19 July 2016
  • crashRun is based off code written originally for [[Wa]], but is far smaller in scope (and less intimi The source code for crashRun is hosted on [http://github.com/DanaL/crashRun github].
    1 KB (197 words) - 15:46, 6 May 2010
  • Audiere is an open-source and free interface for C and C++. Installing it is as easy as including the ...it can be avoided by either using the C interface or writing your own C++ code that uses FMOD's C interface internally.
    6 KB (858 words) - 11:50, 7 November 2011
  • |licensing = [[Open Source]] (BSD), [[Freeware]] ...r Windows, Linux, and can likely be compiled for the [[Mac OS X]]. Source code is provided so it may be ported to any platform with [[curses]] and/or [[SD
    3 KB (413 words) - 17:40, 16 November 2013
  • |licensing = Source code available ...is written in Javascript, so it is playable in-browser. In its beta stage code is not minified or obfuscated, so it can be easily researched.
    2 KB (315 words) - 19:52, 8 May 2021
  • ...vitch had worked on enhancements for the game in 2000. This updated source code was lost in history due to Pietkivitch's death in 2002.
    1 KB (144 words) - 22:17, 29 November 2015
  • ...layed under Linux by simply using WinE. It is written in C, and the source code is freely available. ...sion 1.5.0, a minimalistic build exists for Linux and compiling the source code via makefiles should be possible. People have reported being able to play o
    4 KB (658 words) - 18:11, 20 September 2023
  • |licensing = open source (MIT), freeware Madness is written in Python and is available for Windows and Linux. Source code is provided so it may be ported to any platform with [[libtcod]]. Contribut
    1 KB (184 words) - 10:24, 28 March 2010
  • ...pandawhale.com/75824-Maslow-WiFi-4S8F.png Hierarchy of needs]. To keep the code clean, all stuff related to AI will be put into a separate (pluggable) Java ...bject exposes the canonical ''damage'' and ''heal'' methods, the <code>AI</code> part can implement its own version of these functions:
    7 KB (956 words) - 08:11, 25 September 2013
  • ...mped. I was unable to compile the libraries that accompanied it as source code - a pity as I really wanted to use one of them. I suspect the process may
    1 KB (236 words) - 07:57, 14 June 2009
  • |licensing = [[Freeware]], [[Closed source]] * [[Krice | Paul Pekkarinen]] (code/design/graphics)
    1 KB (156 words) - 03:07, 31 May 2017
  • Several commercial and open-source Fortran compilers are available for [[Linux]], [[Unix]], [[Mac OS X|macOS]] * [https://rosettacode.org/wiki/Category:Fortran Rosetta Code Examples]
    1 KB (165 words) - 18:09, 17 December 2017
  • ...n'' is v12.41 alpha 2, after modifications by Edwin DeNicholas. The source code to the original is available, but may not build on modern platforms because ...arn to modern platforms, and the source code (which uses Windows-exclusive code) and a Windows binary are available.
    5 KB (779 words) - 11:58, 21 March 2022
  • ...]. Geometrically, all objects are considered to be diamond shaped, and the source diamond can see the destination diamond if there is an unobstructed line co ...ussion of this DFOV (and PFOV) algorithm] with links to the Haskell source code.
    2 KB (339 words) - 19:22, 3 January 2012
  • |licensing = Open Source (BSD-style) ...compile speeds - often just a few seconds, which compared to compiling C++ code, is several orders of magnitude faster.
    3 KB (543 words) - 15:41, 5 January 2023
  • ...ugh to have an active playing community during the early 2010s. Its source code has been released, and for some time it was maintained by someone other tha ...posted] to the Incursion Google group announcing the release of the source code for the last couple of released versions.
    6 KB (879 words) - 15:34, 24 November 2022
  • |licensing = [[Open Source]] ([[GPL]]) find a linux version, a source code version, and a DOS version.
    2 KB (276 words) - 00:05, 9 January 2023
  • ...in C++ and is available for Windows, Linux, and the [[Mac OS X]]. Source code is provided so it may be ported to any platform with [[curses]] and/or [[SD [[Category:Open source]]
    2 KB (311 words) - 03:37, 31 May 2017
  • It is available as a Windows exe and as Python source code.
    1 KB (171 words) - 08:01, 20 March 2014
  • ...se of Omega for Windows (0.2) was made on 2003 Oct 1 (0.90.4). The source code was released much later on request (2010 February 20). [[Category:Open source]]
    2 KB (250 words) - 21:40, 13 September 2023
  • |licensing = [[Closed Source]] The first step is to re-code the original game using a web-based game engine that will be playable in mo
    2 KB (266 words) - 12:46, 15 October 2019
  • Use whatever you like (existing engines, libs, code, graphics, sounds) but mention what you used at the end. * [[jice]]: TreeBurner - C++,libtcod. using "the cave"'s code-base
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  • |licensing = [[Closed Source]],[[Commercial]] ...of public domain tiles and ones drawn from scratch or modified by me. The code is original, but tries extremely hard to adhere to Rogue conventions at eve
    1 KB (187 words) - 17:41, 29 April 2017
  • ...but not getting past any walls. Regions in shadow are invisible. You could code it yourself by casting rays outward from the player, but it's much easier t ..., whenever the player moves we set it to True again, like in the following code.
    9 KB (1,440 words) - 01:28, 7 May 2018
  • * [https://github.com/libtcod/pyromancer Source code]
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  • |licensing = [[Open Source]] An .exe version is available for Windows machines, and the .py source code is available.
    3 KB (432 words) - 01:56, 3 March 2014
  • ...but not getting past any walls. Regions in shadow are invisible. You could code it yourself by casting rays outward from the player, but it's much easier t ..., whenever the player moves we set it to True again, like in the following code.
    9 KB (1,502 words) - 02:39, 23 September 2016
  • ...'s available for [[Linux]], [[FreeBSD]], [[DOS]] and [[Windows]]. [[Source code]] is quite [[portable]], so it's probably possible to compile it on other p [[Category:Open source]]
    3 KB (336 words) - 14:56, 7 February 2019
  • |licensing = [[Closed Source]] ...SCII text. E-mail and I can send copies of either version (sorry no source code will be given). E-mail binary requests to "sfsegreto@hotmail.com"
    2 KB (268 words) - 01:59, 8 May 2010
  • octant, and for a specified radius, translations made in the 'active' code. the The passive calculations adhere a base radius. In the 'active' code, it's
    10 KB (1,668 words) - 06:44, 22 March 2009
  • ...le project. The source code for this project will be published in a Google Code SVN repository. Revision tags for each article will be available so readers
    3 KB (396 words) - 00:40, 13 October 2012
  • ...enumeration to define the specific effect in place, which would be used in code to select which set of game logic to apply when the spell effect is used. void CastSpell ( const struct Spell* spell, struct Actor* source, struct Actor* target );
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  • |licensing = [[Closed Source]], [[Freeware]] ...d ''Fallen''. It got got all good algorithms and small portion of working code from FFHtR.
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  • |licensing = open source (BSD), freeware MAGE is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (319 words) - 05:54, 13 March 2022
  • ...C and originally uses curses, though there's a win32 version available as source or binary. Its creation was inspired by the August, 2008 2krl (2,048-byte r ...ained here or in the info text. The author is semi-actively developing the code and there was a version '2' out in 2008.
    2 KB (251 words) - 04:31, 6 March 2014
  • |licensing = [[Open Source]] ...eon generation, etc that you will need for writing your Roguelike, but the code that is either hard to find or hard to separate out from existing projects.
    3 KB (219 words) - 20:54, 23 March 2009
  • ...RLTiles) has been released under CC-Zero. Read more at their site: http://code.google.com/p/crawl-tiles/ or get the most recent crawl tiles at the [[Dunge ...rce code at https://sourceforge.net/projects/xtiles/files/. XTiles is open-source.
    6 KB (849 words) - 01:24, 12 March 2020
  • * [https://github.com/dungeons-of-moria/boss source code for v2.5 on Github.com] * [http://beej.us/moria/files/morialike/boss/ source files on Beej's Moria code repository]
    3 KB (367 words) - 03:52, 8 April 2024
  • |licensing = [[Licensing#Open_source|Open Source]] ...t on [https://laurheth.itch.io/rogue-janitor itch.io] or access the source code on [https://github.com/laurheth/rogue-janitor GitHub]. It was written in ja
    3 KB (405 words) - 16:08, 1 April 2019
  • source code :>
    2 KB (380 words) - 11:34, 22 March 2009
  • |licensing = [[Freeware]] (postcardware), [[Closed source]], Steam ...4. Its main features are its detailed storyline and its undisclosed source code, both of which are unusual in the Roguelike world.
    9 KB (1,493 words) - 23:18, 29 January 2019
  • ...e is a C program, then to port it to Unix, you ''must'' provide the source code to the public. This is necessary to allow everyone to recompile the rogueli == Source-compatility ==
    5 KB (773 words) - 18:10, 17 December 2017
  • ...rtially a result of [[Thomas Biskup]]'s decision not to release the source code for [[ADOM]]. Many people have asked him for tips on how to write own rogue
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  • As of June 2014, the following games are unstable and only available in source form: ...king compilation and installation easier and improving Wizard Mode related code.
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  • |licensing = [[Open Source]] ...wander randomly generated dungeons, caves, towers and mazes. Field of view code is sluggish and may make Golorp unplayable on slower computers.
    1 KB (170 words) - 19:05, 10 March 2010
  • ...writing code one hundred and sixty-eight hours after they started writing code. ...ut of it, except maybe that programming with little sleep makes unreadable code.
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  • I wanted to try this game very much. To my surprise the source code was in [[Pascal]], a very portable language. With some work I managed to po
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  • |licensing = [[Open Source]] ([https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html GPL 2.0]) No official release yet. Pre-alpha builds and source code are available on [http://eusebeia.dyndns.org/tetraworld/ the website]. Supp
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  • ...band legacy survives in the many variants that developed from the Zangband code, rather than directly from Angband. These include [[ToME]], which is develo ...achines, OS/2, Linux and the Amiga (at least). This rewrite also made the code much easier to understand, thus providing an easy base for others to build
    8 KB (1,286 words) - 22:59, 21 February 2022
  • |licensing = [[Open Source]], [[GPL]] ...ion. As a consequence the game got re-branded as "DRL" and the full source code was released with a [[GPL]] license. That situation led to a boost on atten
    4 KB (521 words) - 04:58, 25 June 2022
  • ...is coded in x86 assembler language, and it uses only 510 bytes of machine code. Its small size makes it to be able to be stored as a boot sector. Also is [[Category:Open source]]
    2 KB (329 words) - 15:01, 29 September 2019
  • ...github.com/aldacron/Derelict3 Derelict 3] [[libtcod]] bindings. The source code and libraries are cross-platform but the only official build is for [[Windo
    2 KB (258 words) - 08:56, 17 March 2013
  • |licensing = [[Open Source]] (GPL 3.0) ...each level elevator has been locked out, requiring you to find the access code before you can enter the elevator.
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  • |licensing = [[Closed Source|Closed source]], [[Freeware]] ...ndows and Linux binaries (with OS X support eventually), though the source-code remains closed so many of Sudd's mysteries are hidden.
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  • '''Roglik''' – free open-source minimalistic roguelike (coffeebreak roguelike) game designed to provide 5-7 * [https://github.com/igroglaz/roglik github.com/igroglaz/roglik], source code and binaries
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  • Code and improvement for recursive shadowcasting - Henri Hakl drawn ASCII art. He omits to offer code in the article, but on-site resources
    14 KB (1,641 words) - 01:35, 1 April 2015
  • ...requirement of the article series is that the code be available on Google Code via SVN, so a free distribution license is also required. There are plenty of great open-source IDE's available for just about every language in existence, so this is an e
    5 KB (804 words) - 21:57, 7 February 2013
  • ...prehensive collection of Rogue versions for several platforms (both source code and binaries). ...ogue/ Edwin Rots' Rogue Page] Spoilers, technical info, and scanned source code of DOS version. Also useful for ClassicRogue.
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  • C
    ...e C preprocessor, for tasks such as defining macros and including multiple source files ...ter platforms and operating systems with little or no change to its source code
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  • |licensing = Freeware, Closed Source * code::blocks is the IDE
    2 KB (270 words) - 14:48, 23 November 2016
  • ...point in the destination square. I call it permissive because for a given source in a map, there are usually many more visible squares (including around cor ...ares that are not visible even when there is an unobstructed line from the source. Artifacts are problems because they allow inconsistencies to creep in. The
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  • |licensing = [[Freeware]], [[Open source]] * [https://gitlab.com/martin-tornqvist/ia Source Code]
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  • [http://github.com/miki151/keeperrl Link to source code]
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  • * [http://code.google.com/p/rlprospector/ Source code repository and guides]
    2 KB (284 words) - 21:25, 8 September 2018
  • sight determination. The players light source can only extend 1 grid In most recent roguelikes, the line of sight code has extended to
    12 KB (1,853 words) - 06:48, 22 March 2009
  • "Ruby is...a dynamic, open source programming language with a focus on simplicity and productivity. It has an ...ntax with an incredibly dynamic object system. It's also incredibly fun to code with.
    5 KB (776 words) - 18:20, 5 September 2014
  • |licensing = [[Closed Source]], [[Freeware]] ...hadow energy, no longer contained by the gem, joined itself with the other source of shadow - the wizard. The stress of the energies flowing into him was too
    8 KB (1,337 words) - 04:32, 6 March 2014
  • '''Pastebin Link to the Python Source Code:''' ...he Pastebin link makes it easy to download the code, and has rather better code highlighting.
    18 KB (1,724 words) - 14:15, 2 February 2017
  • ...ogram. These issues are different in each language, and the NetHack source code does not anticipate them.
    5 KB (667 words) - 09:41, 24 August 2014
  • |site = http://code.google.com/p/exploringthebleak/downloads/list?can=1&q=kepler&colspec=Filena ==The Source Code : VB.NET==
    7 KB (1,181 words) - 16:37, 18 March 2011
  • |licensing = Open Source ...ttp://eronarn.info/tag/hellmouth/ on my blog]. If you're interested in the code, [https://github.com/Eronarn/Hellmouth follow it on Github.]
    2 KB (287 words) - 20:01, 9 June 2012
  • |dependencies = source dependencies are as specified on [http://hackage.haskell.org/package/Lambda but the fundamental source of flexibility lies
    4 KB (627 words) - 18:46, 17 December 2021
  • |licensing = [[Freeware]], [[Open Source]] [https://github.com/bloodrizer/libroguelike Latest code release]
    2 KB (285 words) - 20:14, 28 March 2012
  • ...mantic gap" between the programmer's intentions and the text of the source code. The most recent revision of the Haskell standard is Haskell 2010.
    2 KB (328 words) - 09:55, 8 August 2014
  • ...LEE, alpha1, was released for Windows and Linux on 2010-02-08. The source code for it was later released under [[GPL]] version 2 and although deprecated,
    4 KB (562 words) - 14:43, 23 November 2016
  • ...forge for a ‘potential copyright issue’ (according to people who looked at code that is still out there, perhaps using ‘NetHack quest des files’ that c
    3 KB (369 words) - 00:13, 28 July 2022
  • The source code is public domain. ### Code
    27 KB (1,561 words) - 19:55, 27 February 2015
  • ...ite]] TileRogue is a graphical version of Rogue based on the NetBSD source code of Rogue Clone version III by Tim Stoehr.
    2 KB (264 words) - 00:06, 28 January 2014
  • ...how to write it. In this article, I present a few great tools to write C++ code, covering all the needs from the minimalist, distraction-free text editor t ...web development but it can also be used for C++, especially because of its code explorer window that helps you to find a method in the current tab.
    7 KB (1,099 words) - 08:02, 20 July 2022
  • ...7z. Prior to that find, in 2012 user Suetanvil posted a copy of the source code on GitHub for the benefit of anyone who wanted to try to revive it. A new a
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  • |licensing = [[Closed source]], [[Freeware]] * WoS (WoS) - Essentially as above but code was written in cleaner procedural style.
    3 KB (460 words) - 03:09, 31 May 2017
  • ...oups.google.com/group/rec.games.roguelike.development/msg/185c90b7e8986d30 source] : Original author [[Jeff Lait]] Following code is in [[C|C++]]
    5 KB (561 words) - 19:36, 18 July 2010
  • |licensing = [[Freeware]], [[Open Source]] Most of the code is basically there, if in an unfinished state. But an important part is mis
    3 KB (463 words) - 22:34, 2 July 2020
  • You can download the full code by downloading the game Ascii Wilderness: http://asciiwilderness.blogspot.c My code for moving the denizens is at follows. the table "Distances" is a table of
    10 KB (1,504 words) - 01:22, 29 June 2018
  • ...eters may look a bit mysterious at first, but they're just saying that the source rectangle has its top-left corner at coordinates (0, 0) and is the same siz That was a lot of talk for so little code and no visible change! The next section will surely be much more interestin
    14 KB (2,312 words) - 09:31, 4 December 2018
  • ...f fractals and how they can be implemented in RL games. There is also some code available and a set of references for further study. Here is rough pseudo-code for the midpoint displacement algorithm in 1D.
    7 KB (1,168 words) - 02:21, 21 May 2018
  • ...dvanced Rogue''' is a legacy roguelike game, based on the Rogue 3.6 source code, and with some additions from [[Super-Rogue]]. It is currently maintained b
    2 KB (299 words) - 12:03, 25 July 2022
  • ...es exactly that but it has become out-of-date because of very little to no source updates over the past few years). This is perhaps a better idea once you ge ...makes pipelining and streams much easier, a package system for organizing code, JFC (Java-Foundation-Classes) and Swing, the (relatively new) JavaFX api t
    9 KB (1,365 words) - 09:48, 31 July 2016
  • ...eters may look a bit mysterious at first, but they're just saying that the source rectangle has its top-left corner at coordinates (0, 0) and is the same siz That was a lot of talk for so little code and no visible change! The next section will surely be much more interestin
    14 KB (2,334 words) - 19:22, 8 December 2017
  • ...eters may look a bit mysterious at first, but they're just saying that the source rectangle has its top-left corner at coordinates (0, 0) and is the same siz That was a lot of talk for so little code and no visible change! The next section will surely be much more interestin
    14 KB (2,356 words) - 18:13, 19 February 2019
  • ...tutorial/src/7f4f77fab4009e2aefbc16c673c6829af35b7c35/src2/?at=master View source here]</big></center> ...ader contains the declaration of the class, the module contains the actual code. I'm using the hpp extension for headers but you can use hxx or h as well.
    12 KB (1,753 words) - 06:48, 20 July 2022
  • ...eters may look a bit mysterious at first, but they're just saying that the source rectangle has its top-left corner at coordinates (0, 0) and is the same siz That was a lot of talk for so little code and no visible change! The next section will surely be much more interestin
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  • |licensing = [[Freeware | Shareware]],<br/>[[Open Source]] ...flat files. The game "logic" of Middlecrest will be supplied by native C++ code and some Lua scripts.
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  • == The Architecture of Open Source Applications == ...C programming. Read this if you want to program entire games or component code called from a higher level language in C.
    11 KB (1,582 words) - 13:32, 15 November 2013
  • |platforms = Windows (Wine-compatible), MacOS (experimental), Source available on request ...en programmer Anolise and content designer Clawdragons. Anolise writes all code for the game, while Clawdragons creates familiars, monsters, items, dungeon
    3 KB (426 words) - 20:33, 27 May 2021
  • ...ic code as well as enforce certain code management rules. Umbra is an open source project (BSD-licenced) maintained by [[User:Dominikmarczuk|Mingos]] and [[j
    4 KB (550 words) - 10:19, 2 November 2010
  • * [[Open Source]] * [[Code design basics]]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • ...tutorial/src/7f4f77fab4009e2aefbc16c673c6829af35b7c35/src4/?at=master View source here]</big></center> ==Updating the rendering code in the Engine class==
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  • |licensing = [[Closed Source]], [[Donationware]] * Netwhack v0.7.2 has just under 10,000 lines of Java source code.
    4 KB (621 words) - 14:56, 8 June 2019
  • ...dget returns a String. Which can be printed out on a console; or used as a source for rendering sprites in other UIs. 1. <code>MatrixCanvas</code>: A class being a two-dimensional map holding `MatrixCanvasTile`.
    8 KB (714 words) - 10:10, 5 November 2023
  • |licensing = [[Freeware]], [[Closed Source]] The original Cogmind was a 7DRL developed from the [[X@COM]] code base for the 2012 challenge.
    3 KB (438 words) - 08:53, 19 May 2015
  • |licensing = zero cost, no source code
    3 KB (467 words) - 11:44, 8 January 2020
  • |licensing = copyleft source, [[freeware]] ...[[Mac OS | Mac Classic]], [[Mac OS X]], [[DOS|MS-DOS]], OS/2, [[Windows]]; Source only: [[Linux]], Solaris, [[Unix|*NIX]], *BSD.
    6 KB (845 words) - 12:42, 14 October 2015
  • |licensing = Open Source<ref>[https://docs.python.org/3/license.html History and License], detailed Python's expressive code, dynamic typing, flexible data types, and powerful OO and exception handlin
    6 KB (866 words) - 11:30, 17 November 2022
  • ...eased to the public (especially open source) since I have always wanted to code one but have no programming knowledge and don't know where to start.
    4 KB (683 words) - 17:56, 26 May 2005
  • |licensing = Closed Source ...there is a little of actual game right now. I am working on creating solid code base that will allow me to create interesting and deep systems.
    3 KB (464 words) - 16:14, 23 September 2015
  • ...orial/src/7f4f77fab4009e2aefbc16c673c6829af35b7c35/src10.2/?at=master View source here]</big></center> void addItem(MenuItemCode code, const char *label);
    9 KB (1,401 words) - 19:15, 18 September 2022
  • |licensing = [[Open source]], but unlicensed ...bout the latest updates, new Windows executables, and various tips there. Source is updated on a near-daily basis, so be sure to update your copy regularly.
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  • |licensing = [[Freeware]], [[Open Source]] ...on the official page are dead as of 2015 May 31. To download the game and source use the links present in this discussion page: https://groups.google.com/fo
    6 KB (1,058 words) - 15:31, 2 November 2018
  • == Example Code == === C Code ===
    32 KB (1,757 words) - 22:15, 1 April 2023
  • ...y you can use floating point math to determine the polygon interior. The C code below (from http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpo * 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the fol
    4 KB (728 words) - 06:23, 22 June 2021
  • ...h the [[SDL]] library (1.2). A binary is provided for Windows only. Source code is not available at this time.
    4 KB (579 words) - 11:40, 3 June 2015
  • ...de any gods. The game did include a stub "pray" command, but as the source code indicates, that the command did nothing but output the words "You finished
    4 KB (726 words) - 16:51, 6 June 2013
  • '''The source code of this tutorial uses the C99 standard. That means that it won't compile ou While an experienced C++ developer won't have much trouble to port the code to Visual Studio, if you're a C++ beginner, I strongly advise to use one of
    10 KB (1,576 words) - 20:45, 17 September 2022
  • Conceptually, the beam's source is the diagonal from // there won\'t be any need for extra code to check
    6 KB (979 words) - 06:48, 22 March 2009
  • |licensing = Source code available (paid binary download via Steam)
    3 KB (453 words) - 11:07, 19 December 2023
  • |licensing = [[Open source]], [[Freeware]] Each of the versions listed (Python, Java, T-Engine) is open source.
    7 KB (1,091 words) - 15:12, 24 May 2018
  • ...uses Javadoc-syntax comments to automatically generate documentation from source files. C# uses XML-based comments for this purpose. ...ntains a [http://www.evilscience.co.uk/?cat=5 small section] containing C# code samples for basic Roguelike concepts.
    7 KB (1,031 words) - 17:35, 14 April 2024
  • source code and figure out how they did it, then reimplement it. I found
    8 KB (1,134 words) - 20:18, 1 November 2012
  • *[[user:Corremn|corremn]] - [[IOC|Inversion of Control]] http://code.google.com/p/ioc/ ...[[Rook]] - [http://7drl.org/wp-content/uploads/2011/03/rook-bugfix.tar.gz source and Linux binary], [http://7drl.org/wp-content/uploads/2011/03/rook-bugfix.
    10 KB (1,578 words) - 19:44, 25 November 2023
  • ...s 2.72, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.
    3 KB (417 words) - 11:27, 12 August 2021
  • ...ata structures right, the code will be self-evident. It may be useful to [[Code design basics|think before embarking]] about how you want to structure spat Decide on the language you want to write comments and object names in your code,
    10 KB (1,643 words) - 04:40, 4 January 2023
  • Sixth, you have to #define _XOPEN_SOURCE_EXTENDED in your source before any library #include statements. The wide character curses functions ...build options which I otherwise recommend because they help you keep your code clean, there's a bug somewhere in the curses headers which causes gcc to fa
    6 KB (979 words) - 23:12, 31 May 2013
  • (Note: The zip file in the download includes both the source code and the windows executable which use the same lib directory. If there is a
    4 KB (672 words) - 04:01, 3 March 2014
  • ...heavily influenced by Boohu, because the game started as a fork of Boohu's code, it's a very different game. The main webpage gives some more details about [[Category:Open source]] [[Category:Beta projects]] [[Category:Coffeebreak roguelikes]]
    3 KB (404 words) - 15:59, 27 August 2023
  • ...e wall is not seen by the player (when the player is blind or has no light source). This From pathfind.c in the Angband 3.1.2v2 source code (GPL)
    6 KB (1,096 words) - 14:09, 5 June 2011
  • ...to create new items with less code. It can be applied on article 9 source code. ...rns and the previous Ai. The implementation is trivial as it mostly reuses code from the ConfusedMonsterAi class :
    14 KB (1,756 words) - 08:48, 20 July 2022
  • ...cent tracking to the monster Ai. In can be applied on the article 6 source code. ...game, for debugging purposes. You can do that by changing the Map::render code :
    8 KB (1,101 words) - 08:24, 20 July 2022
  • ...les, a example quick and dirty implementation could be as the following (D Code): for (int source=0;source<_areas.length;source++) {
    29 KB (2,456 words) - 06:09, 22 June 2021
  • ...e a nightmare to work with once the project expands beyond more than a few source files, as many veteran roguelike programmers will tell you. Most of this code should be fairly straight-forward. We are creating essentially prototype m
    10 KB (1,414 words) - 09:19, 29 January 2010
  • ...a line using it's equation. If a wall tile is at less than 0.5 distance of source-destination line, then we know it's obstructed. Following C code compute a radius-wide fov :
    7 KB (1,147 words) - 04:41, 27 April 2017
  • ...lize a C++ object and store it on the disk using only a couple of lines of code : using [http://www.boost.org/doc/libs/1_52_0/libs/serialization/doc/index. *this tutorial is not about using boost but rather how to code the features yourself using basic C++.
    28 KB (3,982 words) - 09:59, 20 July 2022
  • Currently, Shepherd Slaughter's source code is available in the Linux version. We encourage any and all modding/improve
    5 KB (792 words) - 16:05, 29 November 2016
  • |licensing = Closed Source In November 2015 a computer crash resulted in the loss of all source code and no valid back ups existed, the project was shut down and the final unfi
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  • # Let <code>[x,y]</code> be the player coordinates # For <code>R=1</code> up to maximum visibility range do:
    6 KB (893 words) - 20:30, 13 February 2013
  • In 1998 Steve Kertes ported the Imoria Pascal source code to C for Linux (Slackware and RedHat), with the first public release on Jul The source code can be downloaded from [https://github.com/dungeons-of-moria/icmoria https:
    10 KB (1,584 words) - 15:19, 8 January 2020
  • * [[FOV]] is c++ code for [[recursive shadowcasting]] taken from this site ...the [[SDL]] library (2.0.1). A binary is provided for Windows only. Source code is available on github at [https://github.com/graspee/SDL-sprite-based-rogu
    8 KB (1,370 words) - 11:41, 3 June 2015
  • |site = http://code.google.com/p/godofchange/ |licensing = New [[BSD]] License ([[Open Source]])
    6 KB (973 words) - 22:29, 19 May 2017
  • ...eforms reset every few levels, which I think worked well to eliminate this source of unbalance. ...provided for Windows, Linux, MACOS and there is an online version. Source code is not yet publically available.
    8 KB (1,465 words) - 11:42, 3 June 2015
  • <source lang="xml"><dependency> </dependency></source>
    28 KB (3,972 words) - 11:13, 14 October 2018
  • |licensing = Closed Source ...h of Craze Productions, owned by Christian Andersson. Christian started to code games in the mid 1980s on C64 using assembly language and has since then cr
    5 KB (777 words) - 14:51, 29 November 2016

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