Dawn of the Mexica

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Dawn of the Mexica
Alpha Project
Developer Pablo Barrón
Theme Historic fantasy
Influences Rolemaster, Nethack, DCSS
Released Set 11 2019 (Pre-Alpha + website)
Updated -
Licensing Commercial
P. Language C# (Unity)
Platforms Windows, Linux
Interface Graphical tiles, Keyboard, Mouse
Game Length ~8-10 hours
Official site of Dawn of the Mexica

Dawn of the Mexica is a roguelike videogame based on the myths from the indigenous people of the Valley of Mexico in the age of the Culhua-Mexica Empire and the invasion of the spanish conquistadors.

It is under development by Tahuti Labs and will be available for Windows and Linux (64-bit).


  • Turn-based roguelike.
  • Procedural level generation.
  • Permadeath.
  • Play with both mouse and keyboard.
  • Very complex and realistic combat system. Every weapon and armor type combination is taken into account.
  • More than a thousand detailed critical effects: Every part of your body can be injured or broken, burn and freeze. You can become blind. Or deaf. You may bleed, become stunned, knocked out...
  • Complex character sheet with 9 stats
  • 12 Character classes
  • More than a hundred spells
  • More than 40 skills to choose from as you level up.
  • Friendly and intuitive interface. Complex doesn't mean hard to use.
  • Weather/survival system. Even a torch may change temperature around you.

Contact Data