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  • {{game-defunct| name = I, Monster
    1 KB (176 words) - 20:27, 28 October 2010
  • {{game-7drl| name = Fida'i Fida'i is a game of stealth, subterfuge and murder. You take the role of an assass
    1 KB (232 words) - 04:52, 16 March 2014
  • ...d:#C2D8EF; padding:.4em; margin:1em; font-size:105%"><i>I Am Overburdened</i> ...beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts
    4 KB (595 words) - 20:53, 3 March 2023
  • {{game-7drl| name = I rule, you rule, we all rule old-school Hyrule |site = http://trystans.blogspot.com/2012/03/i-rule-you-rule-we-all-rule-old-school_16.html
    3 KB (429 words) - 08:30, 28 January 2014

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  • [[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]]: *It would be a good roguelike to make more complete, but I hope that it doesn't lead you to neglect your other projects.
    1 KB (200 words) - 16:24, 19 December 2012
  • ...thod for Generating Random Cave-Like Levels|Cellular Automata Method]], so I suggest to read that article first. With my generator modification, you wil * ''(Optional step)'' Generate random walls: I.e. if there are 3 or less "walls" in a 3 square radius around another squar
    4 KB (623 words) - 01:30, 5 April 2012
  • ...out code while I'm listening to raucous punk rock/deathrock or industrial. I have a soft spot in my heart for C and C++. ...ll those dusty old classic novels that you dreaded reading in high school. I dig beer and zombies. Probably too much.
    820 bytes (123 words) - 20:35, 14 September 2015
  • ...use Ruby so I decided to go with what I know and code a roguelike in Ruby. I've spent a day or so on it so far with lots still to do. I'm going to try my outmost to attend the IRDC event in Geneva, and look forw
    625 bytes (107 words) - 11:58, 29 September 2009
  • I worked on [[ToME]] and [[Tyrant]]; both are dead now, I hope its not a trend :) I am the maintainer of HellBand : http://hellband.net, an Angband variant wit
    308 bytes (50 words) - 20:34, 30 December 2009
  • ...time to make an english version as well, but i have to decide on that when i have more features working, as time is pressing. Yep, i play my first challenge with the (voluntary ;-) conduct of keeping up socia
    2 KB (353 words) - 15:13, 27 May 2014
  • No: I'm really not a spam bot :) I mean it. Just trying to get a page up for my game.
    108 bytes (23 words) - 23:07, 7 June 2021
  • Hi, I'm an indie game developer. I am currently working on [[Xenomarine]], a sci-fi graphical roguelike. My pr
    214 bytes (30 words) - 02:36, 26 September 2016
  • I wrote this as a pseudocode example of easy line of sight on the Rogue Templ int i,j;
    2 KB (386 words) - 07:06, 9 March 2023
  • ...C so I can't promise I will be able to implement it. I will always try if I like the idea, off course.''
    1 KB (181 words) - 12:16, 18 August 2009
  • ...round:#C2D8EF; padding:.4em; margin:1em; font-size:110%"><i>:: ARMcore ::</i> ...snobbery. Really this is just the beginnings of my roguelike project page. I've got no official website, as of yet, and have yet to even produce an alph
    2 KB (351 words) - 18:39, 31 May 2014
  • # In the code you see here, I'll be using x,y # If any of the code seems inconsistent, it's because I took
    8 KB (1,316 words) - 00:39, 13 October 2012
  • ...inished the first section, but when i run my code the page insta-closes... i checked all the warnings you guys gave (python and libtcod both 64x, python
    1 KB (178 words) - 01:16, 9 April 2018
  • {(--)} I woke up late. Today is my shopping ..{ }...... day. I must replenish my supplies.
    3 KB (277 words) - 03:18, 17 September 2016
  • ...in [[Cpp|C++]]. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles ...get the whimsical gem. I will probably also leave it at a cliff hanger as I want to make an expantion pack (probably on the surface of the world). To b
    2 KB (316 words) - 03:10, 31 May 2017
  • To make this game I gutted the roguelike I was currently working on. ...al was to randomly generate puzzles that always have a possible solution. I didn't quite achieve that. As a result the enemies will sometimes drop key
    1 KB (218 words) - 05:52, 19 March 2012
  • Hmm, I just realized the user pages should have a prefix so this page is wrong.. I am seemingly not able to delete this page, though. So if a moderator/admin
    291 bytes (51 words) - 09:19, 6 January 2023
  • ...za/AtomicRogue but it's very messy, as I just started learning haskell, so I wouldn't recommend using it for anything.
    1 KB (160 words) - 07:53, 29 May 2012
  • ...Almanza/Tziken but it's very messy, as I just started learning Haskell, so I wouldn't recommend using it for anything.
    1 KB (185 words) - 09:19, 1 April 2014
  • *[[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]]: ...ame upon a spellcaster like this, I was pleasantly surprised (it was as if I had stumbled upon a quest). Making their AI better so that they may employ
    3 KB (527 words) - 23:09, 24 December 2012

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