Difference between revisions of "The Test of Inn"
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A coffee-break | {{game-beta|name = The Test of Inn | ||
|developer = [[Lefteris Hatzipetros]] | |||
|theme = | |||
|influences = Elder Scrolls | |||
|released = 2009 | |||
|updated = May 8, 2010 (0.1.5) | |||
|licensing = | |||
|language = [[C]] | |||
|platforms = [[Windows]] | |||
|interface = [[Keyboard]],[[ASCII]] | |||
|length = short | |||
|site = http://users.auth.gr/ekchatzi/ | |||
}} | |||
A coffee-break real-time Roguelike game written in C. | |||
The game as of now takes place in an endless dungeon. | |||
== Features == | == Features == | ||
You can add/edit any enemy you want, by editing enemies.txt files. | |||
You can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu. | |||
Time is ticking by the time you start the game and is not depended by the time you play.Npcs and the players have the same characteristics.That allows fully equiped,fully lootable(under development) and fully customizable npcs to be easily implemented in the future.Player and npcs share the same targeting system ,so npcs now fight other npcs as you play based on their family.Characters that died in past games are now propable of coming back as ghosts.Basic Creature generator added. The game also features a basic ranged combat system. | |||
== Features to come == | == Features to come == | ||
- Project is abandoned | |||
- | |||
Latest revision as of 16:30, 11 December 2010
The Test of Inn | |
---|---|
Beta Project | |
Developer | Lefteris Hatzipetros |
Theme | |
Influences | Elder Scrolls |
Released | 2009 |
Updated | May 8, 2010 (0.1.5) |
Licensing | |
P. Language | C |
Platforms | Windows |
Interface | Keyboard,ASCII |
Game Length | short |
Official site of The Test of Inn |
A coffee-break real-time Roguelike game written in C.
The game as of now takes place in an endless dungeon.
Features
You can add/edit any enemy you want, by editing enemies.txt files. You can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.
Time is ticking by the time you start the game and is not depended by the time you play.Npcs and the players have the same characteristics.That allows fully equiped,fully lootable(under development) and fully customizable npcs to be easily implemented in the future.Player and npcs share the same targeting system ,so npcs now fight other npcs as you play based on their family.Characters that died in past games are now propable of coming back as ghosts.Basic Creature generator added. The game also features a basic ranged combat system.
Features to come
- Project is abandoned