Difference between revisions of "Valhalla"
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=== Build 41 | === Build 41 === | ||
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=== Build 40 | === Build 40 === | ||
[http://iniquitatis.narod.ru/zpg/screenshots/ZPG_40_1.png http://iniquitatis.narod.ru/zpg/screenshots/thumbnails/ZPG_40_1_tn.png] | [http://iniquitatis.narod.ru/zpg/screenshots/ZPG_40_1.png http://iniquitatis.narod.ru/zpg/screenshots/thumbnails/ZPG_40_1_tn.png] |
Revision as of 17:51, 3 December 2013
Description requires to be rewritten accordingly to the new version.
ZPG is a program in which the user selects a name and a class for a generic hero character, and the program proceeds to use this data to show a projection of their progress in the form of a character sheet that updates every second.
Zero-Player Game | |
---|---|
Developer | Iniquitatis |
Theme | Fantasy |
Influences | Diablo, Dungeon Crawl Stone Soup |
Status | Alpha |
Released | 2012 Apr 22 |
Updated | 2013 Dec 03 (Build 50) |
Licensing | Closed Source |
P. Language | FreeBASIC |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | unlimited |
Official site of Zero-Player Game |
Description
The entire game is displayed in blue ASCII. However, the font color and the background color can be changed in settings.
The character sheet shows:
- Character name
- Character class
- Character level
- Character experience
- Primary stats
- Strength
- Agility
- Vitality
- Intelligence
- Secondary stats
- Damage (minimum and maximum value)
- Defense
- Health (current and maximum value)
- Mana (current and maximum value)
- Inventory
- Time elapsed
- Current value of gold
- Steps taken
- Enemies slain
Upon levelling, the character recieves some random new equipment and a few stat bonuses.
Classes
Currently there are only twelve character classes: four basic, four advanced and four more advanced classes (which are available upon reaching character level 50 and 100):
1 - 49 | 50 - 99 | 100 - ... |
---|---|---|
Freelancer | Expert | Master |
Warrior | Knight | Templar |
Thief | Rogue | Assassin |
Mage | Warlock | Necromancer |
The number of received stats per level and formulas of calculation of secondary stats directly depends on the chosen class of the character.
Different classes possess different types of weapons. Advanced classes gain more stats per level.