Difference between revisions of "Rogue Empire"

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--[[User:Roguempire|Roguempire]] ([[User talk:Roguempire|talk]]) 21:58, 23 July 2016 (CEST)
--[[User:Roguempire|Roguempire]] ([[User talk:Roguempire|talk]]) 21:58, 23 July 2016 (CEST)


[[Category:Commercial game]]
[[Category:Commercial games]]

Revision as of 16:05, 29 November 2016

Rogue Empire
Alpha Project
Developer German Wachnitz
Theme Fantasy
Influences Adom, ToMe, TCG's
Released 2016 Apr 01
Updated 2016 Jul 22 (Alpha V0.2)
Licensing Commercial
P. Language Unity, Csharp
Platforms Windows
Interface 2d Art, Mouse & Keyboard
Game Length 10 minutes (Current prelude version)
Official site of Rogue Empire



About

Rogue Empire.jpg

Rogue Empire is an upcoming Roguelike indie game. The objective is to offer a high quality roguelike with hours of replayability! Rogue Empire will spawn a huge world, a growing number of races and classes to play, lots of secretes and a set of interesting new mechanics to try to bring fresh air to the genre.

Features

Some of the distinct features you can expect from Rogue Empire:

+ A beautifully illustrated epic story involving an unbalanced world engaged by a mysterious shadowy force!

+ An innovative talent system that borrows concepts of TCG's (Trading Card Games)!

+ An ever continues growing number of races and classes to play with. Each with strong differences in gameplay. The initial release is planned to go out with 7 races and +10 classes!

+ Permadeath with a twist: Dying will provide you with valuable soul points, used to unlock perks and new gameplay options!

+ Exciting boss fights with fun and cool mechanics never seen in any classic Roguelikes before!

Some Screen Shots

RogueEmpireAlphaSS1.png RogueEmpireAlphaSS2.png RogueEmpireAlphaSS3.png



Download

Yo can download the latest version released of the prelude at our patreon site home

--Roguempire (talk) 21:58, 23 July 2016 (CEST)