Difference between revisions of "Wayward"

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| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = November 18th, 2016 (Beta 2.2)
| updated = May 6th, 2023 (Beta 2.13.0)
| licensing = [[Commercial]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = 10+ Hours
| length = 35+ Hours
| site = http://www.waywardgame.com/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.  
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.  


In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.  
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.


Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) [[Permadeath|permadeath]], turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].


== Current Beta Features ==
== Some of Wayward's key features include: ==


* 5 distinct environment types to explore – all generated procedurally.
* Sandbox survival game mechanics mixed with roguelike gameplay.
* Over 300 items to craft, discover and interact with.  
* Over 750 items to craft, discover and interact with.
* More than 30 nasty creatures and animals to combat and harvest.  
* Deep, multi-faceted skill system with over 30 skills.
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.  
* More than 60 creatures and animals to combat, harvest, or tame.
* Deep, multi-faceted skill system with over 25 skills.  
* Iterative game design and community feedback driven with transparent development.
* Open-ended and open-world gameplay.
* Online multiplayer with optional PVP mode.
* 10+ hours of content and gameplay before reaching the “end-game”.  
* 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
* Day and night system.  
* Infinite procedural generation with five island types featuring unique content for each biome.
* Modding and Steam Workshop support.  
* Optional permadeath (hardcore), or respawning (casual) modes.
* Iterative game design and community feedback driven.
* More than 40 milestones to unlock that provide unique gameplay modifiers.
* Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
* Day and night system with temperature effects.
* Character customization.
* Dynamic reputation and difficulty system.
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
* Modding and Steam Workshop support with extensive development tools.
* 18 custom music tracks.


== Screenshots ==
== Screenshots ==


[http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/thumb-winter-keep.png]
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/desert-farm.png]


[http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/thumb-caves.png]
[http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/winter-keep.png]


[http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/thumb-dialogs.png]
[http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/caves.png]


[http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/thumb-terrain.png]
[http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/customize-character.png]


[http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/thumb-capsule-screenshot.png]
[http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/dialogs.png]


[http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/thumb-lava-home.png]
[http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/terrain.png]


[http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/thumb-treasure-hunter.png]
[http://www.waywardgame.com/img/traveling.png http://www.waywardgame.com/img/traveling.png]


[http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/thumb-options.png]
[http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/capsule-screenshot.png]
 
[http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/lava-home.png]
 
[http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/treasure-hunter.png]
 
[http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/options.png]
 
[http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/multiplayer.png]
 
[http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/new-game-menu-expanded.png]


== External Links ==
== External Links ==
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* [https://twitter.com/Wayward_Game Twitter]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]
* [http://www.reddit.com/r/Wayward/ Subreddit]
[[Category:Commercial games]]

Latest revision as of 05:19, 18 May 2023

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated May 6th, 2023 (Beta 2.13.0)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 35+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Some of Wayward's key features include:

  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 750 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 30 skills.
  • More than 60 creatures and animals to combat, harvest, or tame.
  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with five island types featuring unique content for each biome.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • More than 40 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.

Screenshots

desert-farm.png

winter-keep.png

caves.png

customize-character.png

dialogs.png

terrain.png

traveling.png

capsule-screenshot.png

lava-home.png

treasure-hunter.png

options.png

multiplayer.png

new-game-menu-expanded.png

External Links