Difference between revisions of "Valhalla"
Iniquitatis (talk | contribs) |
Iniquitatis (talk | contribs) |
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|status = [[Alpha]] | |status = [[Alpha]] | ||
|released = 2012 Apr 22 | |released = 2012 Apr 22 | ||
|updated = 2012 | |updated = 2012 Aug 21 (Build 48) | ||
|licensing = [[Closed Source]] | |licensing = [[Closed Source]] | ||
|language = [[FreeBASIC]] | |language = [[FreeBASIC]] | ||
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** Strength | ** Strength | ||
** Agility | ** Agility | ||
** Vitality | |||
** Intelligence | ** Intelligence | ||
* Secondary Stats | * Secondary Stats |
Revision as of 23:04, 20 August 2012
Zero-Player Game | |
---|---|
Developer | Iniquitatis |
Theme | Fantasy |
Influences | Diablo, Dungeon Crawl Stone Soup |
Status | Alpha |
Released | 2012 Apr 22 |
Updated | 2012 Aug 21 (Build 48) |
Licensing | Closed Source |
P. Language | FreeBASIC |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | unlimited |
Official site of Zero-Player Game |
Description
ZPG is a program in which the user selects a name and a class for a generic hero character, and the program proceeds to use this data to show a projection of their progress in the form of a character sheet that updates every second.
The entire game is displayed in blue ASCII. However, the font color and the background color can be changed in settings.
The character sheet shows:
- Character Name
- Character Class
- Character Level
- Character Experience
- Primary Stats
- Strength
- Agility
- Vitality
- Intelligence
- Secondary Stats
- Damage (Minimum and Maximum value)
- Defense
- Health (Current and Maximum value)
- Mana (Current and Maximum value)
- Inventory
- Time Elapsed
- Current Currency (Gold)
Upon levelling, the character recieves some random new equipment and a few stat bonuses.
Classes
Currently there are only twelve character classes: four basic, four advanced and four more advanced classes (which are available upon reaching character level 50 and 100):
1 - 49 | 50 - 99 | 100 - ... |
---|---|---|
Freelancer | Expert | Master |
Warrior | Knight | Templar |
Thief | Rogue | Assassin |
Mage | Warlock | Necromancer |
The number of received stats per level and formulas of calculation of secondary stats directly depends on the chosen class of the character.
Different classes possess different types of weapons. Advanced classes gain more stats per level.
Screenshots
Build 47
Build 45
Build 41 (test version)
Build 40 (test version)
Links
Direct download link: ZPG
If you have any ideas, suggestions or comments, feel free to post it here.