Difference between revisions of "Wayward"

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m (Beta 2.3 release, new screenshots added.)
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| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = November 18th, 2016 (Beta 2.2)
| updated = March 31st, 2017 (Beta 2.3)
| licensing = [[Commercial]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
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* Day and night system.  
* Day and night system.  
* Modding and Steam Workshop support.  
* Modding and Steam Workshop support.  
* Character customization.
* Iterative game design and community feedback driven.
* Iterative game design and community feedback driven.


== Screenshots ==
== Screenshots ==


[http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/thumb-winter-keep.png]
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/thumb-desert-farm.png][http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/thumb-winter-keep.png][http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/thumb-caves.png][http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/thumb-customize-character.png][http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/thumb-dialogs.png][http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/thumb-terrain.png][http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/thumb-capsule-screenshot.png][http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/thumb-lava-home.png][http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/thumb-treasure-hunter.png][http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/thumb-options.png]
 
[http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/thumb-caves.png]
 
[http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/thumb-dialogs.png]
 
[http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/thumb-terrain.png]
 
[http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/thumb-capsule-screenshot.png]
 
[http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/thumb-lava-home.png]
 
[http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/thumb-treasure-hunter.png]
 
[http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/thumb-options.png]


== External Links ==
== External Links ==

Revision as of 19:11, 31 March 2017

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated March 31st, 2017 (Beta 2.3)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 10+ Hours
Official site of Wayward


Wayward is a turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Current Beta Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Over 300 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Character customization.
  • Iterative game design and community feedback driven.

Screenshots

thumb-desert-farm.pngthumb-winter-keep.pngthumb-caves.pngthumb-customize-character.pngthumb-dialogs.pngthumb-terrain.pngthumb-capsule-screenshot.pngthumb-lava-home.pngthumb-treasure-hunter.pngthumb-options.png

External Links