Dungeon Mercenary
Dungeon Mercenary | |
---|---|
Beta Project | |
Developer | smelC |
Theme | Traditional |
Influences | Brogue, Sil |
Released | Jan 19, 2016 |
Updated | Feb 24, 2016 |
Licensing | Proprietary |
P. Language | Java |
Platforms | HTML5, Mac OS X, Windows, Linux |
Interface | Full color ASCII/Unicode |
Game Length | Approximately an half hour |
Official site of Dungeon Mercenary |
Dungeon Mercenary is a modern ASCII art roguelike with influences from brogue and Sil.
From brogue, it takes the runics system but extend it: you can put the (multiple) runics you find on armors/weapons/shields. This allows to "craft" your items. From Sil, it takes the combat versatility: you can wield two weapons if you're an offensive player, or wield a defensive blade (i.e. a weapon with a parry bonus) and a shield if you're a defensive player.
It features both entirely generated levels, and hand written levels. Generated levels may contain special areas, such as cemeteries, throne rooms, "red carpet" areas, etc.
You can play with the mouse or the keyboard. It is available both as HTML5 (embedded in a browser) and as a desktop application (Windows, Mac, Linux). It is designed to work well on different screen sizes (use +/- to resize).
Links
- The game's webpage, where you can play directly in your browser
- The development blog receives posts about the development
- The developer's twitter account
Dungeon Mercenary relies on two libraries:
Status
Game is complete, but there are only 14 levels for now. Content will be added with next releases.
Screenshots: