Search results

Jump to navigation Jump to search
  • ...zable space on which the game action happens, supported by a single set of interaction rules for the actors that inhabit it. ...is added), in contrast with cRPGs games, where there are commonly separate interaction rules for combat and specially crafted minigames, thus restricting the play
    1 KB (220 words) - 13:25, 14 June 2007
  • Complex NPC Interaction by [[Gamer_2k4]] In a standard roguelike, NPC interaction involves mainly buying and
    3 KB (515 words) - 18:04, 28 March 2008
  • ...buying and selling items to one hundred persistent heroes who exist in the world at any given time. ...eroes abstracts most of the classic roguelike mechanics away, limiting the interaction of the player to generally the things that would only interest a shop-keepe
    3 KB (432 words) - 01:56, 3 March 2014
  • * [[World of Rogue]] * Adventures in Reptoran III: The World of Reptoran
    1 KB (202 words) - 19:38, 28 February 2013
  • {{game-talkie| name = World of Rogue ...be some reason why this rogue made it to the dungeon and no one else did. World of Rogue will explore the background of this famous dungeon-runner.
    6 KB (1,023 words) - 08:25, 29 July 2009
  • ...roject] is an attempt to bring sandbox multiplayer gaming into a roguelike world. ...continue to "evolve" on their own for as long as they survive in the game world. See [http://www.gp-field-guide.org.uk/ Genetic Programming]
    6 KB (973 words) - 00:59, 21 January 2017
  • ...es a choose-your-own-adventure interface for you to interact with the game world. '''Exploration and interaction'''
    2 KB (227 words) - 16:13, 21 April 2014
  • ...adeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. ...o the player's behaviour, and will also fluctuate in the absence of player interaction with the shopkeepers.
    2 KB (328 words) - 04:46, 22 March 2015
  • |influences = [[Unreal World]], [[Dwarf Fortress]] ..., a bit like [http://en.wikipedia.org/wiki/The_Sims "The Sims"] in an open world in the bronze age. It's main point is to lead the character through his lif
    3 KB (494 words) - 09:13, 9 May 2013
  • ...s only as a dumb terminal, development changes appear in-game with no user interaction required. ...m scrolls). Basic auto-attack and auto-travel features are provided. The world map is pregenerated and unchanging between updates, but there is also a spe
    2 KB (297 words) - 03:41, 31 May 2017
  • ...on of the perceiver. In fact, each person within the Metaverse creates the world they see before them, constantly making judgments about the quality, shape,
    5 KB (744 words) - 12:21, 10 January 2014
  • ...of Torment is a fantasy roguelike with stronger focus on plot, quests and interaction with [[NPC]]'s. The game is set in a fictional area called Faywyn. The main * 30 world map locations
    2 KB (250 words) - 22:21, 17 November 2020
  • ...the aesthetic are the comic book Poison Elves and the Neo-Romantic punkish world envisioned in Adam and the Ants' video "Stand and Deliver". Due to the current re-write, only world and dungeon generation (featuring only one theme) will be featured in the n
    6 KB (879 words) - 22:23, 18 April 2017
  • ...like engine which handle the order of interaction of the actors inside the world. There are many ways to handle the interactions and they are usually unique generally any other function that advances the whole world a turn)
    4 KB (663 words) - 16:28, 22 October 2011
  • ...very important to embrace the fact that everything is asynchronous in the world of client-side JavaScript: there are basically no blocking calls. This elim == Interaction between actors and the engine ==
    7 KB (1,062 words) - 20:33, 17 June 2017
  • ...the world does not revolve around the player and he also has allies. While interaction with the allies is minimal, the battle in the city progresses and eventuall
    3 KB (523 words) - 22:22, 19 May 2017
  • Sounds crazy, eh? Well our world is apparently three dimensional. So why seriously impairs on their interaction capabilities.
    7 KB (1,237 words) - 14:28, 16 April 2017
  • Its main influence is NetHack/Slash'Em (as for the ingame interaction) * All of this results in several interaction and combo features. (eg. try digging in water, throw exploding traps, use t
    7 KB (972 words) - 04:18, 31 May 2017
  • In the game, you, the Stranger from another world, are caught by the evil Garriontrots and given a chance to gain your freedo ...he Arena. There are combat tactics and magic spells for a great variety of interaction types.
    3 KB (403 words) - 01:04, 29 May 2023
  • * The world map is the galaxy and the dungeons are the nebulas or distant spaces chaine times; the interaction between a ship and a space station doesn't need
    13 KB (2,348 words) - 03:44, 3 June 2009

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)