Difference between revisions of "User:Colonp/maintest"
(v) |
m |
||
Line 56: | Line 56: | ||
* [[Articles|All Roguelike development articles]] | * [[Articles|All Roguelike development articles]] | ||
| width="47%" valign="top" style="border: 0px solid #aa7; padding: 0.0em;" | | | width="47%" valign="top" style="border: 0px solid #aa7; padding: 0.0em;" | | ||
{| width="100%" style="border: 1px solid #aa7; background: #ffd; padding: 0.5em; text-align: left;" | {| width="100%" style="border: 1px solid #aa7; background: #ffd; padding: 0.5em; text-align: left;" | ||
| | | | ||
Line 63: | Line 64: | ||
{{:News}} | {{:News}} | ||
|} | |} | ||
{| width="100%" valign="top" style="border: 1px solid #47a; background: #eeeefe; padding: 0.5em" | {| width="100%" valign="top" style="border: 1px solid #47a; background: #eeeefe; padding: 0.5em" | ||
| | | | ||
Line 70: | Line 72: | ||
If you're an experienced developer, consider writing articles about creating Roguelikes. There are many people new to Roguelike development, and they often need help. It's especially helpful to write articles about problems you have experienced yourself. Also you can add your name to the [[RGRD Wiki Project]] (directly, or by posting a message on [[rgrd]] saying how you want to participate). If someone sees a relevant post by you, they'll upload it to this wiki as an [[articles|article]]. | If you're an experienced developer, consider writing articles about creating Roguelikes. There are many people new to Roguelike development, and they often need help. It's especially helpful to write articles about problems you have experienced yourself. Also you can add your name to the [[RGRD Wiki Project]] (directly, or by posting a message on [[rgrd]] saying how you want to participate). If someone sees a relevant post by you, they'll upload it to this wiki as an [[articles|article]]. | ||
|} | |} | ||
|} | |} |
Latest revision as of 02:05, 17 April 2009
the Roguelike information resource, that you can edit.
What is a Roguelike?A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and replayability, and an abstract world representation using ASCII-based display, as opposed to 3D graphics. Of course, as with any genre, there are deviations from the norm. Roguelikes allow the player an indefinite amount of time in which to make a move, making gameplay comparable more to chess than to reflex-based games like first-person shooters. Since graphics are limited (if not completely shunned), the player's imagination must come into play - gameplay is more like reading a book than watching a movie. Of course, the best way to understand what Roguelikes are is to download and play one. RoguelikesMany Roguelikes are freely available online. The most popular are: Since the control systems of these Roguelikes are geared towards "expert" players, the novice player may be interested in trying a 'lighter' game like some of the coffeebreak roguelikes. The following may help you find out more:
Roguelike DevelopmentIf you have some ideas for a new Roguelike and would like to give development a go (or are already a seasoned developer) the RogueBasin is here to help you expand the Roguelike genre. A complete list of articles is available, but here are some to get you started: |
|