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  • == [[7DRL Challenge 2013]] == Finished. My game is called [[Uushuvud]] and is about surviving in a strange world in which y
    598 bytes (84 words) - 22:27, 17 May 2013
  • {{game-7drl| name = 7 Day Roguelike Challenge Challenge ...roguelike, and his first [[7DRL]], for the [[7DRL Contest 2011]]. In this game, the goal is to get to the stairs on each level before the level fades away
    2 KB (261 words) - 02:08, 3 March 2014
  • Beginner python/C programmer and game developer. [[1DRL Challenge 2011]] Failed attempt, project: [[Echo]]
    695 bytes (79 words) - 17:24, 19 August 2013
  • '''1DRL Challenge, December 2011''' was a challenge proposed by regulars on [[#rgrd]]. ...al was similar to any [[7DRL]] challenge — start and finish making a game in set amount of time. In this case — 24h.
    2 KB (365 words) - 05:25, 13 March 2012
  • {{game-7drl |site = http://www.tuxcode.org/k/7drl-challenge-2010.html
    2 KB (353 words) - 15:13, 27 May 2014
  • ...to 29 February to 8 March 2019. Participants were challenged to complete a game in a 168-hour window within this time period. ...7drl-challenge-2020 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    2 KB (267 words) - 12:58, 1 February 2023
  • ...guelike game in seven short days, for the eighteenth consecutive year. The challenge dates were set for 5-13 March 2022. ...7drl-challenge-2022 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    1 KB (197 words) - 12:59, 1 February 2023
  • ...guelike game in seven short days, for the nineteenth consecutive year. The challenge dates were set for 4-12 March 2023. ...7drl-challenge-2023 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    1 KB (200 words) - 19:55, 17 April 2023
  • ...s were set for 2-10 March 2019. Participants were challenged to complete a game in a 168-hour window within this time period. ...7drl-challenge-2019 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    2 KB (352 words) - 12:58, 1 February 2023
  • ...uelike game in seven short days, for the seventeenth consecutive year. The challenge dates were set for 6-14 March 2021. ...7drl-challenge-2021 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    2 KB (300 words) - 12:58, 1 February 2023
  • {{game-7drl|name = Starcharted ...eveloped with [[libtcod]] and [[BearLibTerminal]] in [[python]] for [[7DRL Challenge 2021]].
    1 KB (189 words) - 09:47, 14 March 2021
  • {{game-beta| name = Happy Hunting ...ent, though a very ugly Windows binary has been produced subsequent to the challenge. Nicer interfaces exist for the project, but this is the only one I could p
    1 KB (171 words) - 04:26, 6 March 2014
  • ...oguelike game in seven short days, for the twentieth consecutive year. The challenge dates were set for 2-10 March 2024. ...7drl-challenge-2024 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    1 KB (216 words) - 20:44, 8 April 2024
  • {{game-stable| name = Grid *Seven floors with eleven different enemy types, along with eight challenge modes
    1 KB (148 words) - 21:25, 16 January 2015
  • ...following is a proposed schema for defining the week voting for a [[7DRL]] Challenge VOTING SPECIFICATION FOR 7DRL CHALLENGE
    1 KB (192 words) - 19:33, 21 March 2009
  • There is also 7HRL, which is a rogue-like game made in 7 hours or less. [[KING]] is one of them. Can you mention that? --[ ...e a bit more flexible with the rules for announcements and planning of the challenge! [[User:Ekolis|Ed]] 14:01, 6 February 2011 (UTC)
    2 KB (399 words) - 15:32, 17 February 2014
  • Chris Capobianco is an amateur video game developer, attempting to create simple enjoyable video games using [[C++]] *[[The Serpentine Caves]] - First rogue-like game, incomplete
    582 bytes (69 words) - 04:43, 22 March 2015
  • {{game-7drl| name = TrapRL ...rather than enemies, with a complex health system to go along with it. The game is based around an incomplete build of the [[pYendor]] engine.
    590 bytes (80 words) - 19:36, 16 March 2012
  • {{game-7drl| name = Fridge ...nish it in less than 10 minutes. As made in one day, the only items in the game are medpacks and coins, covered all in blood. Good luck!
    759 bytes (118 words) - 20:27, 14 April 2009
  • A long-time game and minigame developer, who began making roguelikes in December of 2010. He participated in the [[7DRL_Contest_2011|2011 7DRL Challenge]], but did not finish his entry, Herakleophorbia. He still plans to.
    222 bytes (32 words) - 19:04, 13 March 2011

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