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Showing below up to 500 results in range #51 to #550.
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- (hist) Complete Roguelike Tutorial, using python+libtcod, part 8 code [24,592 bytes]
- (hist) List of Names [24,587 bytes]
- (hist) Spiral Path FOV [24,443 bytes]
- (hist) Angband version history [24,154 bytes]
- (hist) Diffusion-limited aggregation [23,981 bytes]
- (hist) New Roguelike Tutorial, using Lua+libtcod [23,852 bytes]
- (hist) Alternatives to Permadeath [23,595 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 8 code [23,498 bytes]
- (hist) CSharp Example of a Dungeon-Building Algorithm [22,904 bytes]
- (hist) Dungeon builder written in Python [21,829 bytes]
- (hist) Early Uses [21,817 bytes]
- (hist) Comparative study of field of view algorithms for 2D grid based worlds [21,722 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 6 [21,543 bytes]
- (hist) Equin 2: The Warren Peace [21,261 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 6 [21,112 bytes]
- (hist) Old news/2010 [21,095 bytes]
- (hist) Old news/2017 [21,047 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 6 [21,043 bytes]
- (hist) Andranor [20,620 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 9 [20,564 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 8 [20,496 bytes]
- (hist) Need driven AI [20,337 bytes]
- (hist) Save Files [20,236 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 1 [20,163 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 9 [20,134 bytes]
- (hist) Bresenham's Line Algorithm [20,084 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 8 [20,066 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 4 code [20,046 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 9 [20,041 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 10 [20,033 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 7 code [20,021 bytes]
- (hist) C-Sharp Example of Dungeon-Building Algorithm [19,939 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 8 [19,922 bytes]
- (hist) Template Dungeon themeing/generation [19,889 bytes]
- (hist) Names from a high order Markov Process and a simplified Katz back-off scheme [19,752 bytes]
- (hist) POWDER/A guide to familiars [19,653 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 10 [19,601 bytes]
- (hist) ShockFrost [19,595 bytes]
- (hist) List of Angband variants [19,486 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 10 [18,993 bytes]
- (hist) How to Write a Roguelike in 15 Steps (RU) [18,822 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 4 code [18,711 bytes]
- (hist) Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs [18,636 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 7 code [18,591 bytes]
- (hist) IRDC 2016-Europe [18,477 bytes]
- (hist) Complete Roguelike Tutorial, using python3+pysdl2, part 0 code [18,347 bytes]
- (hist) A Simple Dungeon Generator for Python 2 or 3 [18,264 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 9: spells and ranged combat [17,335 bytes]
- (hist) Wild West [17,304 bytes]
- (hist) Old news/2018 [17,090 bytes]
- (hist) Recently Updated Roguelikes/archive [16,800 bytes]
- (hist) Gore [16,719 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 8: items and inventory [16,692 bytes]
- (hist) Roguelike Intelligence - Stateless AIs [16,682 bytes]
- (hist) Castle of the Winds [16,602 bytes]
- (hist) Old news/2009 [16,477 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 7: the GUI [16,397 bytes]
- (hist) Dungeon builder written in Python/Examples [16,379 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 3 [16,161 bytes]
- (hist) POWDER Gameplay [15,878 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 13 [15,815 bytes]
- (hist) Pathfinding [15,764 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 7 [15,753 bytes]
- (hist) Old news/2019 [15,720 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 3 [15,560 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 3 [15,487 bytes]
- (hist) Random number generator [15,408 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 13 [15,399 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 7 [15,323 bytes]
- (hist) Dynamically Sized Maze [15,290 bytes]
- (hist) Roguelike Intelligence - Intrinsic Information and State Machine AIs [15,230 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 11 [15,114 bytes]
- (hist) Over/FAQ [15,092 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 11: dungeon levels and character progression [14,881 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 7 [14,865 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 2 [14,842 bytes]
- (hist) Zombie survival RL [14,687 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 11 [14,682 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 3 code [14,412 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 2 [14,410 bytes]
- (hist) NetHack [14,211 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 2 [14,208 bytes]
- (hist) Roguelike Tutorial, using python3+tld, part 2 [14,105 bytes]
- (hist) FOV using recursive shadowcasting - improved [14,103 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 5: more generic items [14,003 bytes]
- (hist) Cyberpunk [13,935 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 1 [13,902 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 3 code [13,834 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 5 [13,808 bytes]
- (hist) GalaxyRL [13,653 bytes]
- (hist) A Better Monster AI [13,461 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 5 [13,431 bytes]
- (hist) FOV using recursive shadowcasting [13,230 bytes]
- (hist) Literal Roguelike [13,171 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 3 code [13,082 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 1 [13,029 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 5 [12,979 bytes]
- (hist) Maze Generation [12,843 bytes]
- (hist) Line of Sight - Tobias Downer [12,729 bytes]
- (hist) Monster attacks in a structured list [12,709 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 5 code [12,667 bytes]
- (hist) Info Files [12,594 bytes]
- (hist) Dungeons and Dragons [12,513 bytes]
- (hist) Localization Project [12,497 bytes]
- (hist) Old news/2020 [12,314 bytes]
- (hist) List of handheld roguelikes [12,137 bytes]
- (hist) Ray-Tracing Field-Of-View Demo [12,091 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 2: map and actors [12,069 bytes]
- (hist) C:\raft [12,018 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 5 code [12,000 bytes]
- (hist) Roguelike Intelligence - Evolving State Machine AIs [11,976 bytes]
- (hist) Gone Rogue [11,835 bytes]
- (hist) Old news/2023 [11,828 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 12 [11,814 bytes]
- (hist) Recommended reading [11,733 bytes]
- (hist) An elegant time-management system for roguelikes [11,640 bytes]
- (hist) Computing LOS for Large Areas [11,499 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 12 [11,381 bytes]
- (hist) Mutual Visibility Field Of View [11,373 bytes]
- (hist) The Role of Hunger [11,351 bytes]
- (hist) Camera View, Rotate, Trim and Pad a Map in Dart [11,322 bytes]
- (hist) Console roguelike [11,287 bytes]
- (hist) War of Wizards: Plan [11,270 bytes]
- (hist) Articles [11,223 bytes]
- (hist) Developers [11,141 bytes]
- (hist) Permissive Field of View in Python [11,005 bytes]
- (hist) Anticipating wall-following pathfinder [10,683 bytes]
- (hist) Roguelike Themes [10,668 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 1: setting up [10,647 bytes]
- (hist) 7DRL Contest 2011 [10,586 bytes]
- (hist) IRDC 2016-usa [10,539 bytes]
- (hist) IRDC 2012 [10,442 bytes]
- (hist) Old news/2008 [10,382 bytes]
- (hist) The Incredible Power of Dijkstra Maps [10,295 bytes]
- (hist) Imoria [10,228 bytes]
- (hist) Delving a connected cavern [10,208 bytes]
- (hist) Wuxia [10,132 bytes]
- (hist) Java Curses Implementation [10,006 bytes]
- (hist) First Paradise [9,965 bytes]
- (hist) Old news/2021 [9,957 bytes]
- (hist) How to Write a Roguelike in 15 Steps [9,953 bytes]
- (hist) Denizen Herding Behavior [9,948 bytes]
- (hist) List of roguelikes by name [9,935 bytes]
- (hist) A Bucket Of LOS [9,852 bytes]
- (hist) Warsim [9,845 bytes]
- (hist) Random Zone Generation [9,773 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod [9,766 bytes]
- (hist) Plug-In Monster AI [9,758 bytes]
- (hist) Precise Permissive Field of View [9,744 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 4 [9,671 bytes]
- (hist) ADOM [9,651 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 10.2: game menu [9,571 bytes]
- (hist) Roguelike Alphabet [9,552 bytes]
- (hist) Raycasting in python [9,541 bytes]
- (hist) Markov chains-based name generation [9,528 bytes]
- (hist) Empires of Eradia: The Cataclysm of Chaos [9,523 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 3: dungeon building [9,492 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 5: preparing for combat [9,334 bytes]
- (hist) Valhalla [9,308 bytes]
- (hist) Roguelike DM [9,261 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 4 [9,239 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 4: makefiles [9,086 bytes]
- (hist) CataclysmDDA [8,981 bytes]
- (hist) Quest for the Unicorn [8,913 bytes]
- (hist) Sword of the Stars: The Pit [8,844 bytes]
- (hist) The Choice of Java [8,828 bytes]
- (hist) PRIME/Monsters [8,819 bytes]
- (hist) Roguelike Intelligence - Displaced Actions [8,769 bytes]
- (hist) Roguelike Tutorial, using python3+tdl [8,741 bytes]
- (hist) City of the Damned [8,718 bytes]
- (hist) PRIME/Radiation [8,684 bytes]
- (hist) Ruby precise permissive FOV implementation [8,674 bytes]
- (hist) Horror in Roguelike Games [8,664 bytes]
- (hist) Synthesizer [8,662 bytes]
- (hist) WebRaidMobile [8,656 bytes]
- (hist) A simple turn scheduling system -- Python implementation [8,603 bytes]
- (hist) What a RL should be [8,559 bytes]
- (hist) Grid Based Dungeon Generator [8,558 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod [8,515 bytes]
- (hist) Simple Rogue levels [8,497 bytes]
- (hist) Basic directional dungeon generation [8,467 bytes]
- (hist) Digital field of view implementation [8,458 bytes]
- (hist) Slaves to Armok II: Dwarf Fortress [8,453 bytes]
- (hist) Angband [8,433 bytes]
- (hist) Dungeon-Building Algorithm [8,417 bytes]
- (hist) ASCII-Render Tree for Layouting in Dart [8,401 bytes]
- (hist) Digital lines [8,391 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 2: debugging [8,377 bytes]
- (hist) An Efficient Observation Algorithm [8,370 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 2 code [8,356 bytes]
- (hist) 7DRL Challenge 2012 [8,284 bytes]
- (hist) Restrictive Precise Angle Shadowcasting [8,211 bytes]
- (hist) Monster attacks [8,196 bytes]
- (hist) List of roguelikes by year [8,192 bytes]
- (hist) ArchiveRL [8,164 bytes]
- (hist) Labyrinth of Reptoran [8,117 bytes]
- (hist) An Implementation of City Generation by Leaf Venation [8,072 bytes]
- (hist) Sucker [8,064 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 3: scent tracking [7,942 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 2 code [7,936 bytes]
- (hist) Python Curses Example of Dungeon-Building Algorithm [7,928 bytes]
- (hist) ASCII [7,919 bytes]
- (hist) IRDC 2013 [7,918 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 4 [7,917 bytes]
- (hist) Old news/2022 [7,865 bytes]
- (hist) A priority queue based turn scheduling system [7,795 bytes]
- (hist) The Sewer [7,792 bytes]
- (hist) Rogue Station [7,737 bytes]
- (hist) Themes [7,568 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, setup Mac [7,530 bytes]
- (hist) My Algorithm by Adam Milazzo in Dart [7,511 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 2 code [7,480 bytes]
- (hist) The Veins of the Earth [7,463 bytes]
- (hist) Entity Component System [7,454 bytes]
- (hist) Dynamically Sized Cave [7,437 bytes]
- (hist) Tracking by Scent and Sound [7,427 bytes]
- (hist) Dijkstra Map of Generic Map in Dart [7,418 bytes]
- (hist) The Wastes [7,374 bytes]
- (hist) LOS using strict definition [7,360 bytes]
- (hist) Creating Measurably "Fun" Maps [7,340 bytes]
- (hist) Rot.js tutorial, part 2 [7,326 bytes]
- (hist) GGRogue [7,318 bytes]
- (hist) Fractals [7,298 bytes]
- (hist) Programming Roguelike Magic [7,293 bytes]
- (hist) Pro-D [7,288 bytes]
- (hist) Java Roguelike Tutorial Lesson One [7,284 bytes]
- (hist) Third dimension in an ASCII-based roguelike [7,284 bytes]
- (hist) Cheating [7,267 bytes]
- (hist) Line wrapping in C [7,225 bytes]
- (hist) Old news/2007 [7,206 bytes]
- (hist) Kepler-10b [7,159 bytes]
- (hist) Common Lisp [7,136 bytes]
- (hist) Dijkstra Maps Visualized [7,109 bytes]
- (hist) BlickPort [7,102 bytes]
- (hist) Roguelike Iterative Test-Driven Development in Java, Part 3 [7,089 bytes]
- (hist) Neohack [7,069 bytes]
- (hist) Cataclysm [7,013 bytes]
- (hist) PRIME [7,012 bytes]
- (hist) IRDC 2008 Planning [7,007 bytes]
- (hist) Geometry [6,959 bytes]
- (hist) Filesystem hierarchy standard for game developers [6,955 bytes]
- (hist) GodoRogue [6,950 bytes]
- (hist) Permadeath [6,922 bytes]
- (hist) Simple Line of Sight [6,877 bytes]
- (hist) Recently Updated Roguelikes [6,876 bytes]
- (hist) Dawn of the Dead Roguelike [6,873 bytes]
- (hist) C Sharp [6,868 bytes]
- (hist) Lingwall [6,866 bytes]
- (hist) Need-based AI in JavaScript [6,864 bytes]
- (hist) Personalities of different roguelikes [6,837 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 1: about editors and IDE [6,819 bytes]
- (hist) 7DRL [6,802 bytes]
- (hist) Magic Tower [6,798 bytes]
- (hist) Python shadowcasting implementation [6,786 bytes]
- (hist) Terra Magna [6,766 bytes]
- (hist) Roguelike AI - Doing it the generic way [6,736 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, setup Windows [6,731 bytes]
- (hist) Info File Variant - Compile-to-Code [6,697 bytes]
- (hist) Berlin Interpretation [6,693 bytes]
- (hist) POWDER/Spellbooks [6,659 bytes]
- (hist) CryptRL [6,656 bytes]
- (hist) Weighted random generator [6,650 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 4: field of view [6,629 bytes]
- (hist) LambdaRogue [6,622 bytes]
- (hist) Running code [6,600 bytes]
- (hist) The Land [6,568 bytes]
- (hist) Escape from Aeon [6,557 bytes]
- (hist) Numenfall [6,532 bytes]
- (hist) Tangaria [6,529 bytes]
- (hist) UnderSupernova [6,518 bytes]
- (hist) FastLOS [6,511 bytes]
- (hist) What a roguelike is [6,498 bytes]
- (hist) The ASCII Project [6,468 bytes]
- (hist) 100 Rogues [6,459 bytes]
- (hist) Ascii Dash [6,379 bytes]
- (hist) World of Rogue [6,336 bytes]
- (hist) Isaac s fast beamcasting LOS [6,328 bytes]
- (hist) Kerkerkruip [6,311 bytes]
- (hist) Python [6,258 bytes]
- (hist) Hokuto no Rogue [6,256 bytes]
- (hist) Data structures for the map [6,251 bytes]
- (hist) Rot.js tutorial, part 3 [6,218 bytes]
- (hist) IRDC 2011 [6,210 bytes]
- (hist) Triangle Wizard [6,202 bytes]
- (hist) Implementing sound in C and C Plus Plus [6,094 bytes]
- (hist) Thoughts on Combat Models [6,069 bytes]
- (hist) TomeNET [6,059 bytes]
- (hist) Complete Roguelike Tutorial, using python3+pysdl2 [6,054 bytes]
- (hist) POWDER/Deities [6,032 bytes]
- (hist) UnBrogue [6,017 bytes]
- (hist) 7DRL Challenge 2018 [6,002 bytes]
- (hist) 7DRL Contest 2009 [5,996 bytes]
- (hist) Voyage to Farland [5,980 bytes]
- (hist) Portals as a gameplay mechanism [5,962 bytes]
- (hist) Xenomarine [5,953 bytes]
- (hist) 7DRL Challenge 2014 [5,925 bytes]
- (hist) God of Change [5,909 bytes]
- (hist) Rot.js tutorial, part 1 [5,897 bytes]
- (hist) Ncursesw [5,885 bytes]
- (hist) Hexagonal Tiles [5,841 bytes]
- (hist) Fun Factor [5,830 bytes]
- (hist) Linley's Dungeon Crawl [5,803 bytes]
- (hist) Middlecrest [5,798 bytes]
- (hist) 7DRL Challenge 2015 [5,793 bytes]
- (hist) Incursion [5,760 bytes]
- (hist) Finding graphical tiles [5,751 bytes]
- (hist) Precise Shadowcasting in JavaScript [5,725 bytes]
- (hist) SilverQuest [5,721 bytes]
- (hist) Representing Magic Skills [5,712 bytes]
- (hist) Roguelike Mood [5,700 bytes]
- (hist) User interface features [5,691 bytes]
- (hist) Hack 'n Slash Online [5,688 bytes]
- (hist) Terminal Assassin [5,662 bytes]
- (hist) Monster Gate [5,626 bytes]
- (hist) Items [5,610 bytes]
- (hist) Moria [5,604 bytes]
- (hist) Main Page [5,556 bytes]
- (hist) Licensing [5,551 bytes]
- (hist) Epilogue [5,525 bytes]
- (hist) Compression [5,516 bytes]
- (hist) C++ [5,496 bytes]
- (hist) Old news/2006 [5,402 bytes]
- (hist) Pirates [5,396 bytes]
- (hist) Designing Flexible, Reusable Algorithms [5,373 bytes]
- (hist) Labyr2 [5,355 bytes]
- (hist) List of Roguelikes by Theme [5,342 bytes]
- (hist) PRIME/Implants [5,327 bytes]
- (hist) Open Source [5,308 bytes]
- (hist) Language in Roguelikes [5,295 bytes]
- (hist) C [5,275 bytes]
- (hist) Java Roguelike Tutorial Lesson Two [5,263 bytes]
- (hist) Ganymede Gate [5,245 bytes]
- (hist) JavaScript [5,229 bytes]
- (hist) Tiles and Tileset displaying in Dart [5,218 bytes]
- (hist) Lands of Elderlore [5,189 bytes]
- (hist) 7DRL Challenge 2016 [5,184 bytes]
- (hist) Ratio AI [5,171 bytes]
- (hist) Coop Catacombs [5,149 bytes]
- (hist) Ruby [5,106 bytes]
- (hist) Shepherd Slaughter [5,082 bytes]
- (hist) Roguelike Iterative Test-Driven Development in Java, Part 2 [5,054 bytes]
- (hist) Crossfire [5,054 bytes]
- (hist) Halls of Mist [5,044 bytes]
- (hist) Simple cave map generator [5,042 bytes]
- (hist) Javelin [5,021 bytes]
- (hist) Rot Magus [5,020 bytes]
- (hist) Implicit Facing [5,018 bytes]
- (hist) Finite state name generator [5,008 bytes]
- (hist) Guardian Angel [4,978 bytes]
- (hist) Retrospectives [4,963 bytes]
- (hist) Extremely fast simplified LOS [4,961 bytes]
- (hist) Tree of roguelike evolution [4,958 bytes]
- (hist) 7DRL Challenge 2017 [4,949 bytes]
- (hist) MetaCollider [4,947 bytes]
- (hist) 7DRL Contest 2010 [4,923 bytes]
- (hist) Lord of the Dark Castle [4,920 bytes]
- (hist) Larn [4,899 bytes]
- (hist) Spell [4,887 bytes]
- (hist) Two-Key Targeting [4,872 bytes]
- (hist) Items in Java [4,862 bytes]
- (hist) Java [4,860 bytes]
- (hist) Free-Like [4,841 bytes]
- (hist) Text tags [4,838 bytes]
- (hist) Heroes of Noresskia [4,807 bytes]
- (hist) Rogue [4,801 bytes]
- (hist) Unix [4,783 bytes]
- (hist) Links [4,748 bytes]
- (hist) Sound and Music [4,724 bytes]
- (hist) Sil [4,698 bytes]
- (hist) Translation [4,696 bytes]
- (hist) CastlevaniaRL [4,683 bytes]
- (hist) Void Sanctum [4,662 bytes]
- (hist) An Alternative Scent Implementation [4,655 bytes]
- (hist) X@COM [4,648 bytes]
- (hist) Trap Quest (adult game) [4,601 bytes]
- (hist) Unicode [4,582 bytes]
- (hist) Monster [4,580 bytes]
- (hist) IRDC 2017-Europe [4,568 bytes]
- (hist) Alphaman [4,559 bytes]
- (hist) Simple Combat in the Dungeon [4,556 bytes]
- (hist) LambdaHack [4,523 bytes]
- (hist) Labyrinths and Legends [4,506 bytes]
- (hist) Protecting your story [4,504 bytes]
- (hist) Irregular Shaped Rooms [4,496 bytes]
- (hist) Double layer cave generator [4,477 bytes]
- (hist) Seven Day Roguelike Challenge [4,456 bytes]
- (hist) Dungeonmans [4,438 bytes]
- (hist) POWDER/Weapons [4,436 bytes]
- (hist) WebRaid [4,406 bytes]
- (hist) Steamband Gameplay [4,399 bytes]
- (hist) Diablo [4,391 bytes]
- (hist) Roguelikes based on Existing IPs [4,382 bytes]
- (hist) Unexplored [4,381 bytes]
- (hist) First Age Angband [4,357 bytes]
- (hist) Complete Roguelike Tutorial, using python3+pysdl2, part 1 [4,355 bytes]
- (hist) Implementing interesting townsfolk AI [4,354 bytes]
- (hist) News [4,353 bytes]
- (hist) Cogmind [4,326 bytes]
- (hist) PWMAngband [4,324 bytes]
- (hist) Permissive Field of View in Javascript [4,324 bytes]
- (hist) Wayward [4,273 bytes]
- (hist) DaJAngband [4,272 bytes]
- (hist) JBand [4,265 bytes]
- (hist) Berserk! [4,264 bytes]
- (hist) Frozen Depths [4,253 bytes]
- (hist) God [4,239 bytes]
- (hist) I Am Overburdened [4,220 bytes]
- (hist) 4DRL Contest 2010 [4,201 bytes]
- (hist) Manicule of Fury [4,196 bytes]
- (hist) Allure of the Stars [4,185 bytes]
- (hist) Heroworld [4,175 bytes]
- (hist) Harmonia [4,145 bytes]
- (hist) Tangledeep [4,143 bytes]
- (hist) RGRD Wiki Project [4,137 bytes]
- (hist) Rogue Space Marine [4,106 bytes]
- (hist) Old news/2024 [4,103 bytes]
- (hist) PRIME/Disks [4,100 bytes]
- (hist) Netwhack [4,090 bytes]
- (hist) Preferred Key Controls [4,082 bytes]
- (hist) Pokemon Mystery Dungeon [4,075 bytes]
- (hist) Roguelike Interface [4,067 bytes]
- (hist) Smart searching and Modeling the player with a "heatmap" [4,056 bytes]
- (hist) Anti-Deratization [4,055 bytes]
- (hist) Soulash 2 [4,053 bytes]
- (hist) POWDER/Corpses [4,053 bytes]
- (hist) Quick Pathfinding in a Dungeon [4,053 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 1 code [4,052 bytes]
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- (hist) Attribute [4,018 bytes]
- (hist) Red Rogue [4,014 bytes]
- (hist) Power Curve [3,989 bytes]
- (hist) Cataclysm of Chaos [3,986 bytes]
- (hist) Time Systems [3,986 bytes]
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- (hist) Dungeon Screener [3,961 bytes]
- (hist) CreatingAForest [3,941 bytes]
- (hist) Sharplike [3,931 bytes]
- (hist) Race [3,928 bytes]
- (hist) D [3,925 bytes]
- (hist) Improved Shadowcasting in Java [3,916 bytes]
- (hist) TraderRL [3,898 bytes]
- (hist) Infiniverse [3,888 bytes]
- (hist) EZ-Rogue [3,857 bytes]
- (hist) Zombies! [3,853 bytes]
- (hist) Ruby shadowcasting implementation [3,853 bytes]
- (hist) That Role Playing [3,852 bytes]
- (hist) Blacken [3,839 bytes]
- (hist) IRDC 2014 [3,831 bytes]
- (hist) Portralis [3,824 bytes]
- (hist) Souls Rescue [3,801 bytes]
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- (hist) Hyperbolic Rogue [3,778 bytes]
- (hist) Demon Tactic [3,768 bytes]
- (hist) Icons in Roguelikes [3,746 bytes]
- (hist) Umbra [3,744 bytes]
- (hist) Religious Constraints (Rules) [3,742 bytes]
- (hist) Ssh Server [3,741 bytes]
- (hist) DoomRL [3,740 bytes]
- (hist) Avanor:Reviews:Ben Power [3,732 bytes]
- (hist) Magical Dungeon [3,698 bytes]
- (hist) GhostbustersAscii [3,634 bytes]
- (hist) Splitter [3,633 bytes]
- (hist) Into the Labyrinth [3,629 bytes]
- (hist) Cellular Automata [3,618 bytes]
- (hist) Output libraries [3,610 bytes]
- (hist) POWDER [3,609 bytes]
- (hist) The Hardest Dungeon [3,607 bytes]
- (hist) Go [3,580 bytes]
- (hist) Fame [3,576 bytes]
- (hist) Pre-Computed Visibility Tries [3,572 bytes]
- (hist) Another version of BLA [3,547 bytes]
- (hist) War of Wizards [3,529 bytes]
- (hist) Dragons lunch [3,528 bytes]
- (hist) Creating a Story [3,522 bytes]
- (hist) Solstice [3,518 bytes]
- (hist) Lost Labyrinth [3,506 bytes]
- (hist) Paper Dungeons Crawler [3,499 bytes]
- (hist) LUA 2d Line of sight [3,472 bytes]
- (hist) Soulash [3,450 bytes]
- (hist) Sunstorm [3,436 bytes]
- (hist) 3079 [3,434 bytes]
- (hist) Roguelike Library For Java [3,428 bytes]
- (hist) Lost Labyrinth DX [3,420 bytes]
- (hist) Dungeons Of Everchange [3,420 bytes]
- (hist) Rogue Empire [3,415 bytes]
- (hist) Sproggiwood [3,407 bytes]
- (hist) Ada [3,401 bytes]
- (hist) City of the Condemned [3,388 bytes]
- (hist) Decker [3,377 bytes]
- (hist) Forgotten King [3,376 bytes]
- (hist) Sleepless Temple [3,367 bytes]
- (hist) 2012 ARRP [3,363 bytes]
- (hist) Code design basics [3,354 bytes]
- (hist) ExploringTheBleak [3,345 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 1 code [3,341 bytes]
- (hist) Complex NPC Interaction [3,339 bytes]
- (hist) MnemonicRL [3,335 bytes]
- (hist) SUDD [3,328 bytes]
- (hist) Caves of Qud [3,315 bytes]