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  • ...cause it is no longer like rogue. If you're interested in progress, please check the [http://iceyboard.no-ip.org/projects/saffron/ Saffron] site.
    233 bytes (34 words) - 23:30, 26 December 2012
  • First of all, check the distance between the player and the target. If it's So, now you must check whether the rooms are connected with any doorways. If not,
    5 KB (745 words) - 06:46, 22 March 2009
  • The spell will check every item that the caster owns and tell the caster as to whether they are
    230 bytes (39 words) - 22:04, 24 December 2012
  • * check whether movement is legal * check items/objects/monsters around monster
    6 KB (1,121 words) - 15:29, 22 October 2011
  • to the next. It is sufficient to check against collisions // there won\'t be any need for extra code to check
    6 KB (979 words) - 06:48, 22 March 2009
  • ...k at the big block above and try to figure out which boundaries we have to check for, and on which side of the game window they are. ...ompare the code of the CharKey object with the code of the key you want to check for. In this case, we want to know whether dir is the key Q, and therefore
    5 KB (899 words) - 00:50, 11 October 2012
  • ...ody in the community can do better than i did. Download the PC version and check out the README for a how-to... So watch this space... or check it out here: '''http://www.hypnotic-games.com/games/dungeon-run'''
    2 KB (402 words) - 14:59, 8 July 2014
  • ...sity back in 2000. One of the more web-savvy members of staff did a Google check on TB's name, and came in looking rather dazed the next day after finding 3
    998 bytes (166 words) - 16:11, 26 August 2011
  • == To Check Out! ==
    3 KB (489 words) - 15:26, 12 March 2019
  • /* Check for an obstruction. If the obstruction can be "moved /* Check for an obstruction. If the obstruction can be "moved
    3 KB (421 words) - 15:04, 26 October 2012
  • You can check out the game [http://archiotech.wikidot.com/dimensiondungeon here].
    659 bytes (84 words) - 08:21, 7 September 2009
  • ..., though - we can find the convex hulls of each set in O(N) time, and then check this condition at every integral x coordinate from 1 to n. ...us. Instead of simply checking if we can see the destination, why don't we check if we can see the intermediate segments (or at least, their intersections w
    8 KB (1,446 words) - 06:46, 22 March 2009
  • ...ght, and the two tiles are within the sight radius of one another, you may check using a conventional LOS algorithm if you need perfection. ...each other. Each tile has a "sight mask" or bitfield that is used for this check. Most of this article is about how to find suitable values for the sight m
    6 KB (1,102 words) - 07:53, 23 October 2011
  • ...one with the most 'unfinished' tiles) but still a great game people should check out.
    1 KB (175 words) - 11:36, 13 January 2015
  • * Q: Check left gauges * E: Check right gauges
    3 KB (380 words) - 15:14, 13 November 2015
  • Each individual item at your feet at the moment of check counts as one point. Objects in your inventory count double. * Carried 3 optimized rad grenades - 6 points per check.
    8 KB (1,358 words) - 09:58, 14 February 2013
  • The source code is available under the [[BSD license]]. Check the [http://roguecentral.org/doryen/games/arena/ Doryen arena homepage] for
    1 KB (152 words) - 12:19, 19 July 2016
  • ...st rays from 4 corners of the starting cell to 4 corners of every cell and check intersections. It would be extremely slow and we would have to find a prope The ray is blocked if it intersects anything on the way, but we must not check the starting and ending corners. Stopping if the end corner blocks LOS woul
    11 KB (1,272 words) - 21:55, 29 August 2011
  • Check twitter.com/orangepixel, or for the personal/technical account: twitter.co
    942 bytes (130 words) - 15:06, 8 November 2015
  • ...ons below. Development is active and new features are being added rapidly. Check in often for updates! If you'd like to play Rotten Soup, I occassionally pu
    1 KB (156 words) - 05:48, 20 November 2017
  • // Check for light hitting this cell. // Show the lit cell, check if blocking.
    4 KB (644 words) - 23:45, 6 November 2012
  • Check [http://powerwyrm.monsite-orange.fr my website] for up to date information
    1 KB (193 words) - 22:27, 19 May 2017
  • Check if a random number out of 100 is smaller than or equal to roughness. If it Check if a random number out of 100 is smaller than or equal to windyness. If it
    8 KB (980 words) - 15:42, 22 October 2011
  • and OpenGL. (If you want to know more check www.nukesoftware.dk) // Check if time to got to lunch.
    4 KB (704 words) - 12:29, 12 September 2006
  • ...character is customizable down to both the colors (RGB format) and symbol. Check player.lua for details. To get to player.lua. rename the .love to a .zip an
    2 KB (261 words) - 02:08, 3 March 2014
  • ...n. Also, the game aims to keep the randomness/luck aspect of roguelikes in check. There are no unidentified items or floor traps and combat damage is fixed
    1 KB (195 words) - 19:12, 25 July 2020
  • ...mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com]
    1 KB (218 words) - 00:19, 12 August 2011
  • IN DEVELOPMENT!! This will be updated.. or check the blog, there will be screenshots posted whenever there's anything to loo
    2 KB (290 words) - 14:42, 23 November 2016
  • Be aware, I sometimes forget to check that address for long periods of time.
    2 KB (250 words) - 17:01, 2 November 2018
  • [http://poznan.jakdojade.pl/?locale=en| Easy transport planner] - Check bottom right of the page for mobile apps. go through one of those cities. You can check the available routes at
    8 KB (1,149 words) - 12:42, 18 June 2013
  • ...e presentation of the area that surrounds the player character, require to check the visibility of an object from a given point on the map. For example, it There are basically two ways to achieve this; by using [[Line of Sight]] to check all the map squares in range, which is a slow method as it repeats most of
    3 KB (461 words) - 08:48, 11 October 2023
  • * Please try to check your email daily
    2 KB (266 words) - 13:22, 18 May 2009
  • ...search of stones, so I can find the next mixed up creature and say, "Dude, check out how many stones I have", and he would like totally worship me.
    2 KB (356 words) - 03:19, 23 July 2008
  • ' check if the tile can be used ' check it's within the grid
    27 KB (1,561 words) - 19:55, 27 February 2015
  • // SDL_ttf has a few modes you can draw with, check its documentation.
    2 KB (253 words) - 15:02, 26 October 2012
  • check my inventory for the cursed grilled cheese sandwich:
    2 KB (324 words) - 08:21, 14 October 2012
  • check out "ghoul.lua" Hope this helps someone! Check out my game Ascii Wilderness, which is open source LUA.
    10 KB (1,504 words) - 01:22, 29 June 2018
  • ...''' '<' ''' key (or ''' '>' ''' key if you prefer). It's easy to add this check at the end of ''handle_keys'': Now, we need to regularly check if the player has leveled up. I want it to become more difficult every time
    14 KB (2,315 words) - 01:35, 7 May 2018
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [https://pythonhosted.org/tdl/tdl.Console-class.html t ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,312 words) - 09:31, 4 December 2018
  • ...''' '<' ''' key (or ''' '>' ''' key if you prefer). It's easy to add this check at the end of ''handle_keys'': Now, we need to regularly check if the player has leveled up. I want it to become more difficult every time
    15 KB (2,377 words) - 02:42, 23 September 2016
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [https://pythonhosted.org/tdl/tdl.Console-class.html t ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,334 words) - 19:22, 8 December 2017
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [http://roguecentral.org/doryen/data/libtcod/doc/1.5.1 ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,356 words) - 18:13, 19 February 2019
  • ...at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in [http://www.khronos.org/webgl/wiki/Ge
    3 KB (318 words) - 14:08, 22 February 2012
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [http://roguecentral.org/doryen/data/libtcod/doc/1.5.1 ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,418 words) - 15:16, 14 September 2017
  • Want to use a <code>PREVIEW</code>? Check [https://github.com/Hexworks/zircon/wiki/Release-process-and-versioning-sch * If you want to work with external files like tilesets or REXPaint files check the same package (<code>org.hexworks.zircon.api</code>), and look for class
    28 KB (3,972 words) - 11:13, 14 October 2018
  • The controls are a bit abnormal, so check out the help file.
    1 KB (150 words) - 11:57, 17 May 2011
  • ...of your algorithm. There is several desired behaviors. If you haven't yet, check out [[Comparative_study_of_field_of_view_algorithms_for_2D_grid_based_world // TODO: check map bounds if required
    7 KB (1,147 words) - 04:41, 27 April 2017
  • ...lan. Fucking street docs. Now you're on the run, in debt, and in need of a check up.
    2 KB (400 words) - 00:14, 10 January 2021
  • heuristic function, we don't have to check if a pushed square already exists in
    4 KB (511 words) - 12:22, 12 September 2006
  • * It is easy to check by hand whether there is a digital line connecting two points.
    2 KB (339 words) - 19:22, 3 January 2012
  • ...cture and decisions taken please read the ARL README doc in the archive or check the website:www.arkhammanor.com/rpgbase/RLdb.html Please read the ARL README or check the website for more details regarding this section.
    8 KB (1,302 words) - 21:01, 25 May 2019
  • You may check the main features of Pro-D through the following links: [http://graylakestu * Check the web demos: [http://graylakestudios.com/graylakestudios/graylake_redirec
    7 KB (1,022 words) - 11:02, 13 January 2015
  • // check if there's enough space for the corridor // Check if there's enough space left for it
    19 KB (1,806 words) - 09:02, 2 June 2016
  • // check if there's enough space for the corridor // Check if there's enough space left for it
    22 KB (2,002 words) - 17:32, 25 July 2014
  • ...on is true. It is best to use something that is usually true here. If this check is passed equipped statement is executed. Statements may modify final damag
    2 KB (366 words) - 02:45, 3 March 2014
  • * Fuse both maps: Check both map arrays. If the first map's square is "wall", and the second map's
    4 KB (623 words) - 01:30, 5 April 2012
  • #now check for any blocking objects After the call to ''handle_keys'' in the main loop, we can check for the special string 'exit' to exit the game. Later we'll do other stuff
    13 KB (2,014 words) - 01:33, 7 May 2018
  • if (num >= den) then -- // Check if numerator >= denominator
    3 KB (498 words) - 10:41, 25 October 2012
  • #now check for any blocking objects After the call to ''handle_keys'' in the main loop, we can check for the special string 'exit' to exit the game. Later we'll do other stuff
    13 KB (2,079 words) - 02:40, 23 September 2016
  • //check if it's within the lightable area and light if needed
    4 KB (461 words) - 05:34, 6 August 2013
  • #now check for any blocking objects After the call to ''handle_keys'' in the main loop, we can check for the special string 'exit' to exit the game. Later we'll do other stuff
    13 KB (2,159 words) - 15:10, 26 December 2017
  • **modifier to skill check
    2 KB (276 words) - 07:13, 24 May 2011
  • Check out the online demo at: https://slashie.net/jsrl
    2 KB (277 words) - 21:27, 26 November 2022
  • ...wrong is the most likely cause. libtcod will now (as of 1.6.2 and above) check they are compatible, and tell you if they are not. ===== Check if libtcod works =====
    20 KB (3,221 words) - 15:15, 14 September 2017
  • ...e planets hoping to gain the secret. At first coordinates of two places to check out are available.
    3 KB (414 words) - 15:33, 23 November 2016
  • * Randomly generated and infinite environment (Check)
    2 KB (333 words) - 13:07, 3 March 2014
  • ...ers on the server are competing for possession of one single unique item. (Check out the homepage for a better description.)
    3 KB (401 words) - 15:20, 22 February 2015
  • ...more than one item in the same slot. Fair enough! Let's make a function to check if any item occupies a slot, and return it while we're at it: That's it. You can check the equipment's state in the inventory screen, and it changes correctly as
    15 KB (2,382 words) - 01:37, 7 May 2018
  • A bit of mirroring could save time, just check to see if the tokenized version exists. template_string , the base template that will check on the grid
    19 KB (1,987 words) - 10:18, 4 December 2018
  • ...id Sage Games. See the [http://www.gridsagegames.com/cogmind/ website], or check out the other RogueBasin page: [[Cogmind]].'''''
    3 KB (438 words) - 08:53, 19 May 2015
  • ...more than one item in the same slot. Fair enough! Let's make a function to check if any item occupies a slot, and return it while we're at it: That's it. You can check the equipment's state in the inventory screen, and it changes correctly as
    15 KB (2,444 words) - 02:43, 23 September 2016
  • If you haven't seen it in action yet, check out the [https://bitbucket.org/libtcod/libtcod/wiki/Features features] and Some stuff that is entirely optional and didn't make it in; check this out if you finished the tutorial and are looking for some modification
    8 KB (1,279 words) - 19:36, 10 June 2018
  • # - x : the x coordinate to check. # - y : the y coordinate to check.
    58 KB (5,786 words) - 05:15, 22 August 2012
  • should follow. We check the 8 cells around the bug, starting with the check if the cells around the bug are visible from the monster's
    10 KB (1,688 words) - 09:09, 23 October 2013
  • ...not need to be displayed as a message, so that the player doesn't have to check the top of the screen after each attack. An attack would display a '*' on
    4 KB (690 words) - 17:51, 20 March 2012
  • If you haven't seen it in action yet, check out the [https://bitbucket.org/libtcod/libtcod/wiki/Features features] and Some stuff that is entirely optional and didn't make it in; check this out if you finished the tutorial and are looking for some modification
    10 KB (1,483 words) - 01:25, 14 September 2017
  • * Convert, and check, remaining *.txt files to Unicode.
    4 KB (689 words) - 10:26, 27 June 2009
  • # Check quadrants: NE, SE, SW, NW # Check a quadrant of the FOV field for visible tiles
    8 KB (1,232 words) - 19:03, 21 March 2009
  • mark in the actor's data that it's eating, check for interrupts,
    4 KB (663 words) - 16:28, 22 October 2011
  • ...dungeon layout, maps, and so on. Few mods available for in-game download. Check github for info & examples
    3 KB (456 words) - 22:16, 5 April 2018
  • ...number that indicates which ratio value was used. Now, the order that you check the AI:
    5 KB (850 words) - 17:43, 12 September 2006
  • ...-equipped when picked up and cannot be un-equipped or dropped. There is no check to see if an equipment slot is filled, so the player can wear 14 pairs of g
    4 KB (579 words) - 11:40, 3 June 2015
  • ...ood. Your god may like to receive or demand regular sacrifices. You should check what kind of sacrifices are pleasing, because an error will almost surely s
    4 KB (726 words) - 16:51, 6 June 2013
  • # Check for death # Check tile
    47 KB (6,407 words) - 18:31, 15 May 2019
  • * Still blocked for other reasons? Check out the [[Complete_Roguelike_Tutorial,_using_Python3+libtcod, _problems|pro There are functions to check for pressed keys. When that happens, just change the coordinates accordingl
    14 KB (2,259 words) - 01:31, 30 March 2018
  • AND CHECK US OUT ON FACEBOOK: <br> https://www.facebook.com/crossfireproject/
    5 KB (750 words) - 17:10, 21 October 2020
  • ...e what their weight (probability) in relation to the other list items are. Check the ZombieList.xml, WeaponList.xml and 1.txt to see how to use them. <br>
    4 KB (588 words) - 09:44, 9 August 2012
  • ...minion to your location, F - shoot missile weapon / throw offhand weapon. Check the actions list in the menu for a reminder.
    4 KB (646 words) - 07:34, 26 February 2019
  • ...ected) but with a slightly chaotic look. For a better corridor connection, check the libtcod C++ samples in the libtcod/samples/ directory. ...re important, we avoid rooms reaching the map border. This way, no need to check if the player goes out of the map in the walking code because there will al
    9 KB (1,446 words) - 06:27, 20 July 2022
  • ...he other items. Once the menu is rendered, we flush it to the screen, then check for keypress : // check key presses
    9 KB (1,401 words) - 19:15, 18 September 2022
  • can check for and handle. check every value in it for "sanity" and take appropriate
    20 KB (3,362 words) - 05:41, 25 July 2018
  • Check out time is 12:00 noon and the rooms cost 58 Swiss Francs per night (that's
    3 KB (405 words) - 12:42, 5 April 2010
  • #Then check if there is space """Check corridor endpoint and make an exit if it links to another room"""
    21 KB (2,764 words) - 14:19, 20 March 2014
  • Save it as tuto.sublime-build, for example. Then check than tuto is selected in Tools/Build Systems. And hit ctrl+b to build. You Check "Capture program output window" and "hide output window"
    7 KB (1,099 words) - 08:02, 20 July 2022
  • ...es the header to have a height of 1. To make that line go away, we need to check that condition in the ''menu'' function, between the lines ''header_height ...player may want to switch to fullscreen in the main menu. However, we only check that key during the game. It's fairly easy to copy that code to the ''menu'
    19 KB (2,965 words) - 07:53, 30 May 2017
  • We now have a line width we wish to use. Just make a final check We have decided how long this line should be. Check that we have
    7 KB (1,086 words) - 18:13, 13 November 2014
  • ...reports its height as 1 by default. To make that line go away, we need to check that condition in the ''menu'' function, between the lines ''header_height ...player may want to switch to fullscreen in the main menu. However, we only check that key during the game. It's fairly easy to copy that code to the ''menu'
    19 KB (3,069 words) - 01:34, 7 May 2018
  • ...e in the player's FOV. In the ''GameObject'' 's ''draw'' method, add a FOV check before drawing:
    8 KB (1,200 words) - 04:27, 9 September 2017
  • ...rt of a standard called the XOPEN standard, and preprocessing conditionals check this symbol to see whether your program expects to use that standard. If th
    6 KB (979 words) - 23:12, 31 May 2013
  • ...9: Spells and ranged combat], then you've already seen the code needed to check the mouse position and button presses. We're going to make a tiny change to ...ion in a loop of its own, so that we can continuously update the mouse and check for input. Only when the player makes a selection will we break out of it a
    35 KB (5,696 words) - 19:45, 23 January 2018

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