Search results

Jump to navigation Jump to search
  • {{game-7drl| name = 7 Day Roguelike Challenge Challenge ...roguelike, and his first [[7DRL]], for the [[7DRL Contest 2011]]. In this game, the goal is to get to the stairs on each level before the level fades away
    2 KB (261 words) - 02:08, 3 March 2014
  • Beginner python/C programmer and game developer. [[1DRL Challenge 2011]] Failed attempt, project: [[Echo]]
    695 bytes (79 words) - 17:24, 19 August 2013
  • '''1DRL Challenge, December 2011''' was a challenge proposed by regulars on [[#rgrd]]. ...al was similar to any [[7DRL]] challenge — start and finish making a game in set amount of time. In this case — 24h.
    2 KB (365 words) - 05:25, 13 March 2012
  • {{game-7drl |site = http://www.tuxcode.org/k/7drl-challenge-2010.html
    2 KB (353 words) - 15:13, 27 May 2014
  • ...to 29 February to 8 March 2019. Participants were challenged to complete a game in a 168-hour window within this time period. ...7drl-challenge-2020 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    2 KB (267 words) - 12:58, 1 February 2023
  • ...guelike game in seven short days, for the eighteenth consecutive year. The challenge dates were set for 5-13 March 2022. ...7drl-challenge-2022 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    1 KB (197 words) - 12:59, 1 February 2023
  • ...guelike game in seven short days, for the nineteenth consecutive year. The challenge dates were set for 4-12 March 2023. ...7drl-challenge-2023 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    1 KB (200 words) - 19:55, 17 April 2023
  • ...s were set for 2-10 March 2019. Participants were challenged to complete a game in a 168-hour window within this time period. ...7drl-challenge-2019 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    2 KB (352 words) - 12:58, 1 February 2023
  • ...uelike game in seven short days, for the seventeenth consecutive year. The challenge dates were set for 6-14 March 2021. ...7drl-challenge-2021 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    2 KB (300 words) - 12:58, 1 February 2023
  • {{game-7drl|name = Starcharted ...eveloped with [[libtcod]] and [[BearLibTerminal]] in [[python]] for [[7DRL Challenge 2021]].
    1 KB (189 words) - 09:47, 14 March 2021
  • {{game-beta| name = Happy Hunting ...ent, though a very ugly Windows binary has been produced subsequent to the challenge. Nicer interfaces exist for the project, but this is the only one I could p
    1 KB (171 words) - 04:26, 6 March 2014
  • ...oguelike game in seven short days, for the twentieth consecutive year. The challenge dates were set for 2-10 March 2024. ...7drl-challenge-2024 Challenge Home] on itch.io, the host site for the 7DRL Challenge.
    1 KB (216 words) - 20:44, 8 April 2024
  • {{game-stable| name = Grid *Seven floors with eleven different enemy types, along with eight challenge modes
    1 KB (148 words) - 21:25, 16 January 2015
  • ...following is a proposed schema for defining the week voting for a [[7DRL]] Challenge VOTING SPECIFICATION FOR 7DRL CHALLENGE
    1 KB (192 words) - 19:33, 21 March 2009
  • {{game-7drl| name = TrapRL ...rather than enemies, with a complex health system to go along with it. The game is based around an incomplete build of the [[pYendor]] engine.
    590 bytes (80 words) - 19:36, 16 March 2012
  • {{game-7drl| name = Fridge ...nish it in less than 10 minutes. As made in one day, the only items in the game are medpacks and coins, covered all in blood. Good luck!
    759 bytes (118 words) - 20:27, 14 April 2009
  • ...n a bad pointer at the 167th hour. As a suggested schema for proposing the challenge the [[7DRL Voting Specification]] has been created. ...me other challenges may arise out of schedule, thus allowing more than one challenge per year.
    4 KB (689 words) - 19:25, 19 February 2024
  • Currently working on the roguelike-like iPhone game [[Crossword Dungeon]], available on the App Store (https://itunes.apple.com Participated in the [[4DRL Contest 2010|October 2010 4DRL challenge]], with [[Chronophase]].
    1 KB (139 words) - 15:15, 16 December 2013
  • {{game-7drl| name = EmoSquid An underwater game with full 3D movement!
    1 KB (146 words) - 16:41, 17 May 2017
  • {{game-7drl| name = Escape From Lab 42 ...ke written by Rick Clark for the [[7DRL Contest 2009|2009 7DRL programming challenge]].
    2 KB (233 words) - 21:46, 9 October 2020
  • ...ispiriting, as one may have new ideas that cannot fit inside one's current game. A 7DRL is a way to experiment with the genre without fearing creating ano Just look at the [[1DRL Challenge, December 2011]]!
    7 KB (1,055 words) - 17:20, 6 January 2019
  • {{game-7drl|name = Epic! Monster Quest: Hyper Game written for the [[7DRL Contest 2009|2009]] [[7DRL]] challenge.
    784 bytes (106 words) - 23:22, 1 May 2017
  • The week of the challenge will be from Wednesday 25 to Tuesday 31 March. Everyone who wishes to enter ...e challenge; of these brave souls, 25 managed to successfully complete the challenge and post a new, complete, playable roguelike. A further 4 completed 7DRLs
    4 KB (659 words) - 13:01, 27 March 2009
  • {{game-7drl| name = FarmingRL FarmingRL is a farming only roguelike, is made for [[7DRL Challenge 2014]].
    428 bytes (49 words) - 04:09, 22 March 2014
  • {{coffeebreak}}{{game-beta|name = Telos ...upposed to be. You need to defeat an army using a single massive tank. The game mostly exists as a test project for a C++11 roguelike code base, and is ver
    697 bytes (98 words) - 17:27, 16 November 2013
  • {{game-7drl| name = Ponzu Ponzu is a Ponzu factory roguelike, is made for [[7DRL Challenge 2015]].
    403 bytes (45 words) - 10:46, 30 March 2015
  • {{game-7drl| name = Earl Spork A short 7dRL created for the 2010 7dRL Challenge.
    741 bytes (105 words) - 15:46, 17 September 2012
  • {{game-7drl| name = Bisby's Escape ...enemies. But these crates have different effects for you to discover. The game is playable online [https://walsh9.github.io/7drl2016/ here].
    854 bytes (122 words) - 22:34, 19 May 2017
  • {{game-beta| name = Nyctos ...lated to light. Version 1.0.0 was written for the 2009 Seven Day Roguelike Challenge, and was finished at 1:40 pm, March 14th, 2009, 7 days after starting (incl
    1 KB (184 words) - 11:06, 25 March 2009
  • {{game-7drl|name = Troll Slayer A submission for the [[7DRL Contest 2010|2010]] [[7DRL]] challenge.
    639 bytes (77 words) - 10:13, 7 November 2011
  • {{game-alpha ...was the result of a 7-day challenge but has received updates to expand the game.
    1 KB (220 words) - 14:53, 15 January 2017
  • {{game-stable| name = Hope Hope was [[Slash]]'s entry for the 2012 7DRL Challenge.
    397 bytes (44 words) - 23:22, 4 October 2023
  • {{game-7drl| name = 2DRL in 2K ...2006]]. It sticks to all rules of contest but author decided to have extra challenge by placing requirement that the source code is equal or less than 2KB in si
    1 KB (152 words) - 11:56, 2 November 2013
  • {{game-beta| name = RULER Ruler was [[Slash]]'s entry for the 2010 7DRL Challenge.
    391 bytes (43 words) - 23:27, 4 October 2023
  • {{game-7drl| name = Fida'i Fida'i is a game of stealth, subterfuge and murder. You take the role of an assassin sent to
    1 KB (232 words) - 04:52, 16 March 2014
  • {{game-7drl| name = Whispers in the Void ...was Destroysound's entry for the [[7DRL Contest 2009|2009 7DRL programming challenge]]
    639 bytes (74 words) - 05:03, 1 March 2014
  • {{game-beta|name = Haunted Mansion Haunted Mansion was [[Slash]]'s entry for [[7DRL_Challenge_2018|2018 7DRL Challenge]].
    633 bytes (74 words) - 23:16, 4 October 2023
  • {{game-7drl|name = The Sky and Depths of Kobrade Hills Welcome to The Sky and Depths of Kobrade Hills (TSaDoKH), a roguelike game developed with [[libtcod]] and [[BearLibTerminal]] in [[python]].
    1 KB (149 words) - 10:56, 10 March 2018
  • {{game-7drl|name = Unlichtwesen Welcome to Unlichtwesen ('dark creatures'), a roguelike game developed with [[libtcod]] and [[BearLibTerminal]] in [[python]].
    1 KB (149 words) - 08:41, 7 August 2017
  • {{game-7drl| name = Deep Realm Heroes ...es was created by [[psy_wombats]] during the [[7DRL_Contest_2011|2011 7DRL Challenge]]. It is a generic dungeon crawler that forces the player to make strategic
    826 bytes (121 words) - 17:19, 4 September 2011
  • {{game-7drl| name = Rollgue ...like) Challenge, Rollgue is hybrid turn-based Roguelike and Action-Physics game.
    1 KB (194 words) - 17:48, 20 March 2015
  • {{game-7drl| name = SanitasRL ...cal gameplay based on a ''lower health means greater power'' mechanic. The game features five levels and finishes of with a small boss battle.
    769 bytes (102 words) - 14:44, 12 January 2018
  • {{game-7drl| name = RoboCaptain: Doomsday ...msday is a shooting-based roguelike with a powerful systems-management sub-game (Power/Shields/Lasers) similar to the old LucasArts X-Wing/TIE Fighter game
    1 KB (124 words) - 19:41, 30 May 2014
  • {{game-7drl| name = Swift Swurd Swift Swurd is a short game about swashbuckling through a castle in early modern Scotland.
    1 KB (171 words) - 08:01, 20 March 2014
  • {{game-7drl| name = AarrrRL A roguelike game in the Nethack tradition based on pirates & pirate-related fiction.
    875 bytes (105 words) - 19:38, 30 May 2014
  • The Rogue Problem is a puzzle game based on mechanics of Roguelike. There are various dungeon floors in the game, which challenge players' problem-solving abilities.
    681 bytes (86 words) - 11:39, 23 December 2021
  • {{game-7drl| name = The Challenge
    698 bytes (99 words) - 19:17, 17 March 2012
  • {{game-7drl|name = The Prancing Bard == The Game ==
    1 KB (150 words) - 06:50, 30 August 2016
  • {{game-stable| name = The Chase ...is a Roguelike game made in 7 days as part of the 2015 seven day roguelike challenge.
    1 KB (179 words) - 22:43, 19 May 2017
  • {{game-7drl| name = Seven Day Band Seven Day Roguelike Challenge. Coding on this game ceased 168 hours
    1 KB (205 words) - 15:38, 23 November 2016
  • {{game-7drl| name = Magic Fountain .../roguebasin.roguelikedevelopment.org/index.php/7DRL_Contest_2013 2013 7DRL challenge]
    2 KB (254 words) - 12:36, 8 April 2013
  • {{game-7drl| name = Waaaghammer .../roguebasin.roguelikedevelopment.org/index.php/7DRL_Contest_2012 2012 7drl challenge]
    1 KB (220 words) - 10:22, 29 March 2012
  • {{game-7drl |language = [[Game Maker language]]
    953 bytes (110 words) - 11:23, 28 March 2015
  • {{game-7drl| name = cr@sh cr@sh was created for the 2016 7DRL challenge. It features exploration style gameplay over combat, as you try to piece y
    728 bytes (101 words) - 00:39, 27 March 2017
  • {{coffeebreak}}{{game-stable|name = Rodney Rodney was [[Slash]]'s entry for the 2013 7DRL Challenge.
    635 bytes (74 words) - 14:51, 17 December 2016
  • {{Game-alpha|name=RogueAgent This was created as a (late) attempt at 7DRL Challenge 2017. While it wasn't finished in that time, development continues.
    925 bytes (120 words) - 02:46, 9 March 2020
  • {{game-stable|name = Stygian Abyss Stygian Abyss was [[Slash]] and [[Jucarave]] entry for the 2015 7DRL Challenge
    544 bytes (57 words) - 23:19, 4 October 2023
  • {{game-7drl| name = asylumRL A horror roguelike built for [[7DRL Challenge 2012]] that uses a sanity mechanic to alter field of view along with enviro
    801 bytes (94 words) - 16:01, 17 May 2017
  • {{game-7drl '''MythosRL''' by [[Rusty Gerard]] is an entry for the 2013 [[7DRL]] challenge set in the Cthulhu Mythos.
    1 KB (125 words) - 22:59, 23 June 2013
  • {{game-7drl| name = Mujahid ...nfusing gas are all tactics you'll have to exploit to reach your goal. The game utilises a directional field-of-view which means that enemies can't see you
    2 KB (247 words) - 03:44, 18 March 2012
  • {{game-4drl| name = Chronophase ...is a space-shooter-inspired roguelike developed for the October 2010 4DRL challenge.
    672 bytes (67 words) - 06:53, 18 March 2012
  • {{game-7drl| name = Chickhack ...was Purpleflayer's entry for the 2009 [[The_7DRL_Contest|7DRL programming challenge]]
    1 KB (184 words) - 04:51, 19 May 2021
  • {{game-beta| name = PabloQuest PabloQuest is a 2D roguelike game, easy to learn, difficult to finish!
    3 KB (545 words) - 21:23, 27 March 2016
  • {{game-7drl| name = Dungeon Dual The game was created using HTML5, CoffeeScript, and WebSockets and is playable in an
    1 KB (164 words) - 19:42, 30 May 2014
  • {{game-7drl| name = Locks Locks is my entry for the [[7DRL Challenge 2012]].
    1 KB (218 words) - 05:52, 19 March 2012
  • {{game-7drl| name = GnomeSquad * Was part of the [[7DRL_Contest_2011|2011 7DRL]] challenge.
    783 bytes (88 words) - 04:20, 31 May 2017
  • {{game-beta| name = The Doryen Arena Game main features :
    1 KB (152 words) - 12:19, 19 July 2016
  • {{game-7drl| name = Chomp! Chomp was made for the 2017 7DRL challenge, and is a love letter to one of my favorite games as a child, Crush Crumble
    659 bytes (89 words) - 22:33, 19 May 2017
  • ...ikes. They are, however, suitable for the role of a [[familiar]], should a game implement such a role. Rats may be encountered singly or in groups. In game ...exceptionally keen sense of taste. How to reflect this in a roguelike is a challenge for the developer looking for an exciting new take on rats.
    919 bytes (159 words) - 16:01, 22 October 2011
  • {{game-7drl| name = Cypress Tree Manor |influences = Les morts aux trousses (board game)
    2 KB (237 words) - 14:41, 29 June 2012
  • {{game-1drl '''Cave Santa''' is one of the [[1DRL]]s that instigated the [[1DRL Challenge, December 2011]]. It was written in under 8 hours by [[oddmunds]] in [[Ruby
    1 KB (189 words) - 16:39, 12 May 2012
  • {{game-7drl|name = Numbers ...ve and test your basic maths skills. No calculators are allowed during the game :)
    3 KB (481 words) - 22:42, 19 May 2017
  • |theme = Programming Game, Cellular Automaton |influences = Conway's Game of Life
    2 KB (321 words) - 10:54, 28 October 2013
  • {{game-alpha| name = Broken Rogue ...ists of five levels and a difficult end game boss. Finishing the game is a challenge.
    1 KB (158 words) - 17:28, 16 March 2023
  • {{game-stable| name = Elite International Detective Elite International Detective was [[Slash]]'s entry for the 2011 7DRL Challenge.
    860 bytes (95 words) - 23:24, 4 October 2023
  • {{game-7drl| name = Invisible The game was built in 7 days for the 7DRL challenge 2022.
    2 KB (256 words) - 01:30, 15 March 2022
  • {{game-7drl| name = The Smith's Hand Seven Day Roguelike Challenge. Coding on this game ceased 168 hours
    2 KB (238 words) - 03:36, 31 May 2017
  • {{game-7drl| name = Vicious Orcs Seven Day Roguelike Challenge. Coding on this game ceased 168 hours
    2 KB (264 words) - 17:42, 16 November 2013
  • {{game-7drl| name = MegamanRL ...ame was [[Slash]]'s entry for the 2008 [[The_7DRL_Contest|7DRL programming challenge]]
    1 KB (157 words) - 16:50, 4 October 2023
  • ...ARRP date is set for the first Sunday that is over 6 months after the 7DRL Challenge deadline. Nope. While announcing your game before the date might put the pressure you need to get motivation, nothing
    2 KB (263 words) - 20:30, 13 September 2017
  • {{game-7drl| name = Ravenous Ravenous started as an entry in the 2010 7DRL challenge. As of now it has the following features: <br />
    700 bytes (87 words) - 14:51, 29 March 2010
  • {{game-7drl| name = NoWayButDown This game was made for the [[7DRL Challenge 2015]].
    2 KB (241 words) - 16:21, 17 May 2017
  • {{game-7drl| name = Decimation ''Decimation'' is [[User:Ekolis|Ed Kolis]]' entry into the 2009 [[7DRL]] challenge. It is a very simple roguelike with a unique premise. Instead of being a he
    1,008 bytes (145 words) - 17:31, 12 March 2013
  • {{game-stable| name = The Lair of Xar ''The game is FREE so feel free to download it and give it a try!''
    2 KB (391 words) - 18:34, 11 October 2011
  • He wrote XIOTANK for the 2010 7DRL challenge. * [http://www.youtube.com/watch?v=Nr3piK3T6a8 Game design retrospective video]
    821 bytes (119 words) - 15:04, 16 April 2011
  • {{game-7drl| name = Malachite Dreams Seven Day Roguelike Challenge. Coding on this game ceased 168 hours
    2 KB (252 words) - 17:42, 16 November 2013
  • {{game-stable| name = HunterRL HunterRL is a roguelike created by Alex Elson during the 2012 7DRL Challenge.
    1 KB (241 words) - 03:17, 18 March 2012
  • {{game-beta |language = [[Game Maker language|GML]]
    3 KB (398 words) - 02:17, 19 May 2017
  • {{game-stable| name = Rogue Fable II Rogue Fable II combines the challenge, tactics and strategy of classic roguelikes with a modern interface and gra
    1 KB (208 words) - 05:22, 26 March 2017
  • {{game-beta| name = Expedition ...2009|2009 7DRL programming challenge]]; it later was meant to be the first game to be self-published by his company, [[Slashware Interactive]]
    1 KB (216 words) - 00:10, 5 October 2023
  • {{game-7drl ...hop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL Challenge 2012]]. It is a derivative work of [[Martin's Dungeon Bash]] version 1.7. N
    850 bytes (129 words) - 11:41, 17 March 2012
  • {{game-alpha|name = RogueTower8DRL ...ucture was written in 8 days. It was meant to be a contestant for the 7dRL challenge 2006 but I didn't succeed (one day late...)
    2 KB (275 words) - 18:48, 3 April 2009
  • {{game-7drl| name = ZeldaRL ...ame was [[Slash]]'s entry for the 2007 [[The_7DRL_Contest|7DRL programming challenge]]
    1 KB (181 words) - 05:53, 14 May 2023
  • {{game-stable| name = Grog ...e monster always will be a new combat challenge, the other one always will challenge your character with some new unique special ability) for a total of 52 mons
    2 KB (343 words) - 09:41, 19 August 2023
  • {{game-7drl| name = CastlevaniaRL:Prelude This was [[Slash]]'s entry for the 2005 [[The_7DRL_Contest|7DRL Challenge]]
    2 KB (402 words) - 12:55, 16 April 2009
  • {{game-7drl| name = TriQuest TriQuest is [[User:ekolis|Ed Kolis]]' entry into the [[7DRL Challenge 2013]].
    1 KB (184 words) - 13:16, 19 March 2014
  • {{game-7drl| name = Sword in Hand Seven Day Roguelike Challenge. Coding on this game ceased 168 hours
    2 KB (333 words) - 17:42, 16 November 2013
  • {{game-7drl| name = With Hooves of Fire With Hooves of Fire is made for [[7DRL Challenge 2020]] by Reuben Covington and Andrew Wilson.
    1 KB (181 words) - 22:50, 23 May 2020
  • {{game-stable|name = HyperRogue ...ion. The monster could also kill you by moving into your location, but the game automatically cancels all moves which result in that.
    4 KB (560 words) - 18:57, 27 December 2023
  • {{game-defunct| name = Kobold Mines ...Its creation was inspired by the August, 2008 2krl (2,048-byte roguelike) challenge on [[rgrd]] (rec.games.roguelike.development), but it became too large for
    2 KB (251 words) - 04:31, 6 March 2014
  • {{game-7drl| name = Nightmare Tyrant Nightmare Tyrant is a 7 Day Roguelike game written for the 2013 7DRL Challenge set in a dark fantasy setting.
    2 KB (340 words) - 19:36, 9 October 2013
  • {{game-7drl| name = The Adventurer's Guild ...ame-design/plans-for-7drl-challenge Nolithius.com - Initial plans for 7DRL challenge]
    1 KB (141 words) - 07:00, 18 March 2012
  • {{game-7drl| name = Letter Hunt ...Lait. The original idea came from a discussion at the end of the 2005 7DRL challenge with Antoine, the author of [[Guild]].
    2 KB (311 words) - 03:37, 31 May 2017
  • {{game-7drl| name = SkullDorado ...is a Roguelike made in seven days for the [[7DRL_Challenge_2013|2013 7DRL Challenge]].
    2 KB (277 words) - 11:48, 20 March 2013
  • Drakefire Chasm is a seven day roguelike made in the [[7DRL Challenge 2012]]. It has been updated thereafter with new features. The game uses sort of a rock-paper-scissors mechanic between the dragon's abilities
    1 KB (174 words) - 19:19, 25 September 2017
  • {{game-7drl| name = Beware of Strange Warp Points ...ts (or BOSWP for short) is [[User:ekolis|Ed Kolis]]' entry into the [[7DRL Challenge 2014]].
    1 KB (182 words) - 13:07, 19 March 2014
  • ...The challenge dates were set for 3-11 March 2018. This was the first 7DRL Challenge to be hosted on itch.io .../7drl-challenge-2018 Challenge Home] on itch.io, the new host for the 7DRL Challenge.
    6 KB (769 words) - 20:16, 28 February 2019
  • {{game-stable|name = Rainy Day Rainy Day was [[Slash]]'s entry for the 2021 7DRL Challenge.
    1 KB (149 words) - 23:12, 4 October 2023
  • {{game-beta|name = Monster Trainer RL ...med "PokemonRL") was [[Slash]]'s entry for [[7DRL_Challenge_2017|2017 7DRL Challenge]]. It has seen some minor development afterwards.
    2 KB (232 words) - 18:22, 19 April 2017
  • {{game-stable|name = CvRL2: The Lady of Berkeley CvRL2: The Lady of Berkeley was an entry for the 2024 7DRL Challenge.
    1 KB (151 words) - 04:52, 21 April 2024
  • {{game-7drl| name = The Favored This was [[User:Cymon | Cymon's]] entry for the 2009 7drl challenge. It's been reviewed on [http://www.indiegames.com/blog/2009/03/freeware_gam
    2 KB (280 words) - 22:05, 14 March 2011
  • {{game-7drl| name = PrincessRL ...ssRL is a [[7DRL]] written for the [[7DRL Contest 2010]] by [[flend]]. The game is a mixture of stat building and short dungeon adventures with the objecti
    2 KB (301 words) - 07:38, 31 May 2015
  • {{game-7drl| name = Beyond the Light In this small 7DRL written for [[7DRL Challenge 2012]] you have one randomly generated [[level]] to explore. It is all [[da
    1 KB (237 words) - 14:44, 18 May 2012
  • {{game-7drl| name = Rook Rook was written by [[Joshua Day]] during the [[7DRL_Contest_2011|2011 7DRL Challenge]]. The player starts with two items, "The Orb of the Turk", which prevents
    2 KB (217 words) - 04:31, 25 March 2011
  • {{game-7drl| name = Math: The Roguelike This entry for 7DRL challenge explores vastly different combat system. To defeat number goblins (the only
    2 KB (366 words) - 02:45, 3 March 2014
  • {{game-7drl |released = [[7DRL Challenge 2012]]
    3 KB (438 words) - 08:53, 19 May 2015
  • {{game-stable|name = Monte del Diablo Monte del Diablo was an entry for the 2023 7DRL Challenge.
    1 KB (167 words) - 05:57, 13 March 2023
  • {{game-7hrl| name = KING .... You are some sort of strange creature (described at the beginning of the game), and you have to collect enough stones to become the king (50 stones for e
    3 KB (543 words) - 03:45, 3 March 2014
  • ...tes are set for 4-12 March 2017. Participants are challenged to complete a game in a 168 hour window within this time period. * [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    5 KB (748 words) - 05:32, 16 April 2017
  • {{game-stable| name = Adventure Labyrinth Story ...ture. The obtainable items and encounterable monsters also change. You can challenge it again and again even it is cleared.
    3 KB (382 words) - 19:16, 25 March 2020
  • {{game-alpha| name = Pocket Dimensions ...other tools they find along the way. It was made as an entry to the [[7DRL Challenge 2019]].
    1 KB (219 words) - 16:08, 1 April 2019
  • ...f roguelikes. It consists in the fact that once your character dies in the game, they can't be restored to a previous status via [[Save Files|save-files]] ...exception: roguelikes should allow the player to restore character if the game crashes due to a bug or external reason.)
    7 KB (1,181 words) - 19:54, 19 July 2018
  • {{game-stable| name = ChessRogue '''ChessRogue''' is an out-of-challenge [[7DRL]] written by Chris Morris. It is an interesting experiment in bringi
    3 KB (401 words) - 01:51, 30 October 2015
  • The 2012 [[Seven Day Roguelike Challenge]], 8th of its kind, will be held on the week of March 10th to March 18th. * [http://7drl.org 7drl.org]—a community blog for the 7DRL Challenge.
    8 KB (1,091 words) - 18:34, 15 January 2023
  • {{game-7drl| name = Daybreak RL DaybreakRL is a cleaned up version of [[IfRL]], an out of challenge [[7DRL|7-day roguelike]] from 2010. Total development time is about evenly
    1 KB (214 words) - 03:18, 1 June 2012
  • {{game-stable| name = Yodanji ...h each yokai's lore and summon more! Find your favorite and delve into the Challenge Dungeon to see just how deep you can go!
    2 KB (256 words) - 05:22, 5 June 2017
  • {{game-7drl| name = Fuel ...[[Ido|Ido Yehieli]] (programming & game design), Tom Whetnall (graphics & game design), John Cleary (music)
    3 KB (416 words) - 03:01, 31 May 2017
  • {{game-stable|name = Hydra Slayer ...to read and will give you many hints how to effectively use items found in game.
    3 KB (514 words) - 13:12, 12 November 2016
  • {{game-beta|name = Rise of Kramora Rise of Kramora was [[Slash]]'s entry for [[7DRL_Challenge_2016|2016 7DRL Challenge]]. It saw some minor development afterwards (just to port it to phones).
    2 KB (263 words) - 05:42, 16 April 2017
  • {{game-7drl| name = Warden Warden was created during a successful attempt at [[7DRL Challenge 2012]].
    2 KB (268 words) - 19:00, 29 March 2012
  • This is a fork of the roguelike dungeon adventure game, Hengband. ...r in the deep. Perhaps death awaits you? Perhaps glory? Are you up for the challenge?
    2 KB (314 words) - 16:17, 26 May 2017
  • {{game-7drl| name = Stones of Chaos: The True God This game was [[Idontexist]]'s entry for the [[7DRL Contest 2009|2009 7DRL challenge]].
    3 KB (513 words) - 12:54, 16 April 2009
  • Rogue Fable III combines the challenge, tactics and strategy of classic rogue-likes with a modern interface and gr * 13 dungeon branches, randomly chosen each game so that every run feels unique.
    2 KB (291 words) - 22:05, 4 October 2023
  • {{game-7drl|name = Rogue Mercenaries A game inspired and set in Blizzard's Star Craft universe.
    3 KB (310 words) - 12:23, 9 September 2011
  • {{game-7drl| name = Kunoichi A successful [[7DRL Challenge 2014|2014 7DRL]] entry featuring stealth, enclosure-based player death, ka
    2 KB (340 words) - 15:34, 30 January 2018
  • {{game-7drl| name = City of the Condemned ...a [[7DRL]] "winner" made for the [[7DRL Contest 2010|2010 challenge]]. The game depicts a battle between angels and demons in a randomly generated city. Th
    3 KB (523 words) - 22:22, 19 May 2017
  • {{game-stable ...uad of various weapon types, and where trapping enemy units is the primary challenge of killing them instead of relying on more hit points and stronger attacks.
    2 KB (279 words) - 22:40, 4 February 2018
  • ...y powerful compared to starting characters. A shallow Power Curve sees end-game characters more equal to the starting characters. :: Don't get me wrong; I like D&D fine as a tabletop game, but only when the type of play is appropriate for those mechanics, not sim
    4 KB (696 words) - 16:45, 25 October 2010
  • {{game-alpha|name = Rogue Empire ...n-crawler Rogue Empire] is an classical fantasy themed roguelike rpg indie game released in January 2019. It offers a deck building system (ha a unique dec
    3 KB (489 words) - 15:26, 12 March 2019
  • {{game-7drl| name = Infiniverse |site = http://www.infiniverse-game.com
    4 KB (562 words) - 14:43, 23 November 2016
  • background in game design, and I've even done quite a bit of game coding (game modifications for Microsoft's Dungeon Siege game engine -
    6 KB (942 words) - 11:34, 22 March 2009
  • Rogue Sector is an entry in the [[7DRL Challenge 2015]]. {{game-7drl| name = Rogue Sector
    3 KB (524 words) - 21:11, 27 September 2018
  • {{game-7drl| name = Anti-Deratization |released = Mar 16, 2014 for 7DRL Challenge
    4 KB (619 words) - 22:38, 18 March 2014
  • {{game-7drl ...ped as a project for the [http://itch.io/jam/7drl-challenge-2018 2018 7DRL challenge], based on the source of a much bigger project. For more information and de
    3 KB (380 words) - 19:03, 23 November 2019
  • {{game-7drl| name = IfRL IfRL is an out of challenge [[7DRL|7-day roguelike]]. Version 0.1a was completed within the 7-day windo
    1 KB (193 words) - 21:50, 6 February 2010
  • {{game-stable| name = Haque ...oved pet at your side. Encounter dangerous foes, make some new allies, and challenge the reigning bosses. Ignore the mounting sense of dread. That's normal.
    2 KB (252 words) - 03:28, 2 January 2024
  • {{coffeebreak}}{{game-stable|name = Ananias It was initially [[Slash]]'s entry for the 2014 7DRL Challenge, but it has seen a lot of development since then.
    3 KB (421 words) - 00:19, 9 November 2023
  • {{game-beta | name = Wayward ...s with items or objects in the world. You are free to play and explore the game in any fashion you wish.
    4 KB (557 words) - 05:19, 18 May 2023
  • ...y Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held 7th to 15th March 2015. * [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    6 KB (878 words) - 21:23, 11 March 2019
  • {{game-stable|name = CastlevaniaRL ...s for both offense and support and gains power as they advance through the game.
    5 KB (752 words) - 03:47, 23 April 2024
  • ...y Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was be held 5th to 13th March 2016, with players ch * [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    5 KB (782 words) - 05:34, 16 April 2017
  • ...y Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. It was held 8th to 16th March. 132 challengers were su * [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    6 KB (906 words) - 21:24, 11 March 2019
  • {{game-stable|name = SpelunkyRL SpelunkyRL was initially an entry for the 2022 7DRL Challenge. It saw some development afterward and may see some updates in the future b
    2 KB (237 words) - 13:44, 16 March 2024
  • == First 4DRL Challenge, October 2010 == Make a (or mod, or finish a previously abandoned) roguelike game in 4 days!
    4 KB (588 words) - 22:08, 14 March 2011
  • The 2011 [[Seven Day Roguelike Challenge]] was the 7th 7DRL challenge and took place on the week of March 5th to March 13th of 2011. ...l.org 7DRLC community blog], which received 951 views at the height of the challenge on March 12th.
    10 KB (1,578 words) - 19:44, 25 November 2023
  • The 2010 [[Seven Day Roguelike Challenge]] ran the week of March 6th to March 14th. * [http://www.roguetemple.com/2010-7drl-challenge-results/ Results with links on Temple of the Roguelike]
    5 KB (691 words) - 09:19, 16 April 2011
  • * [[7DRL Challenge 2024]] The term "roguelike" is still growing in popularity to describe any game with procedural content generation, or punishing difficulty. RogueBasin is
    5 KB (806 words) - 03:34, 16 March 2024
  • {{game-stable| name = Doom, the Roguelike * several challenge modes
    4 KB (521 words) - 04:58, 25 June 2022
  • {{game-talkie| name = Guardian Angel ...the way he wants it and achieve the game goal in many different ways; the game will be more centered around exploration than combat, and is intended to ha
    5 KB (832 words) - 16:14, 16 August 2023
  • ...lves on not using any tactics they regard as exploiting misfeatures of the game. ...they come upon conditions which are satisfying. Such actions can slow the game down considerably if the levels are generated on the fly.
    7 KB (1,180 words) - 04:40, 20 September 2016
  • {{game-stable ...bot, or whatever else you can come up with from the salvage you find. The game can quickly change as you lose components and your loadout changes.
    4 KB (602 words) - 00:41, 27 February 2024
  • This list can be used to determine how roguelike a game is. Missing some points does not mean the game is not a roguelike. Likewise,
    7 KB (969 words) - 02:24, 8 October 2022
  • Partly due to adding some glitz and atmosphere to the game, and partly game and deciding upon some properties that a lot of spells will
    7 KB (1,170 words) - 15:10, 14 June 2009
  • ...lly) short, and require a great deal of thought and planning, like a chess game, so the pain of waiting for your foe to move isn't so painful. Like any co ...'re getting into ahead of time, and they can choose an appropriately paced game.
    9 KB (1,576 words) - 03:43, 3 June 2009
  • ...ition has been nebulous from the beginning, as ultimately a roguelike is a game that is inspired by another roguelike. ...y action you take into the game cannot be rolled back by reloading a saved game (including death).
    6 KB (978 words) - 21:23, 11 November 2023
  • {{game-alpha| name = Soulash 2 ...enres. Conquer an expansive fantasy world, embark on daring expeditions to challenge formidable beings, craft extraordinary artifacts, amass a fortune as a merc
    4 KB (583 words) - 17:40, 2 May 2024
  • Monster Gate is a Japanese only arcade game made by Konami, which has a couple of variations released for the gameboy a Using arcade credits you get in game money which is used to pay the entrance fee for entering a dungeon, and for
    5 KB (945 words) - 16:30, 19 December 2012
  • {{game-major ...ded game ever on Indiegogo and the most successfully crowdfunded Roguelike game ever (if you count Dwarf Fortress as being crowdfunded ADOM is only 2nd, ye
    9 KB (1,493 words) - 23:18, 29 January 2019
  • {{game-7drl| name = Sucker Sucker is a 7 day roguelike game created in a 168-hour window as part of the 7DRL 2014 event.
    8 KB (1,370 words) - 11:41, 3 June 2015
  • ...rvation, historical accuracy, search for lost games and including not only game files itself but also as much documentation as possible. It was inspired by ...or according to some other rules. The majority of games are from the 7DRL challenge but there are also some others.
    8 KB (1,302 words) - 21:01, 25 May 2019
  • Challenge will work. Changes and suggestions are very welcome. The following is an ideal version of the game. It is unlikely that
    11 KB (1,797 words) - 17:20, 22 March 2009
  • <th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length ...that it'd be best if I would build it myself. Finally, I wanted to have a game that I could easily build without worrying too much about graphics. And thu
    7 KB (1,218 words) - 04:37, 17 September 2010
  • ...y Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held for the 9th time between March 9th and Ma ...opment.org/index.php?title=7DRL Rules and FAQ] for the Seven Day Roguelike Challenge
    29 KB (4,426 words) - 22:33, 19 February 2016
  • This would however ruin the challenge unless some penalties are game design. Basically the more renewable a resource is or
    23 KB (4,134 words) - 13:33, 25 July 2017
  • {{game-beta| name = Escape From Aeon ...ural level generation, [[permadeath]], and a high degree of challenge. The game also implements an action-point turn system, similar to those found in Jagg
    6 KB (960 words) - 02:16, 6 November 2018
  • ...s probably because of hardware limitation to create a real zombie-survival game on the cutting edge that mainstream games require; maybe there's not enough ...e management, the tactical combat style, to mention a few, are ideal for a game about surviving a zombie-plague.
    14 KB (2,515 words) - 21:38, 16 February 2012
  • {{game-stable|name = C:\raft ...tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than
    12 KB (1,953 words) - 16:33, 30 June 2018
  • {{game-major| name = Angband ...ing Sauron, Morgoth. After slaying Morgoth, the player may retire from the game as a winner, or continue playing (usually to try to find some rare [[artifa
    8 KB (1,286 words) - 22:59, 21 February 2022
  • ...o many things by walking from one section to the next. A true programming challenge. You could try the world-representation out of [http://www.floatingorigin. [[Category:Game ideas]]
    4 KB (630 words) - 10:52, 20 October 2010
  • '''GodoRogue''' is a role-playing game with a strong emphasis on item discovery and usage as well as tactical their lineage back to a game named '''Rogue'''. Written in an era before computers boasted graphics, Rog
    7 KB (1,035 words) - 15:12, 5 January 2024
  • * 12 December 2016 - [[Snowfallen]] 12/12/2016 v1.0 7-day challenge [https://almondbun.itch.io/snowfallen released] ''(same-game duplicate releases below)''
    26 KB (3,067 words) - 00:55, 28 February 2017
  • ...n the broad range of players, you have no clue on who will be playing your game. You have to play on primal fears, which are the same for every human heart ...red everywhere. It's absolutely the most popular way to show 'horror' in a game. And the least ambitious, and usually ineffective. The player just gets dis
    8 KB (1,503 words) - 12:45, 19 March 2011
  • The item categories are closely related to the game theme, and serve different functionalities. The following are some empiric ...t effects based on other items and/or recipes that can be found inside the game.
    5 KB (878 words) - 14:13, 13 October 2010
  • * [http://alun.myftp.org/Appz/MMOGameBalanceIssues.xps MMO Game balance issues (XPS doc)] ===Game modification===
    11 KB (1,378 words) - 14:20, 25 November 2023
  • {{game-beta| name = Mines of Elderlore '''Mines of Elderlore''' is an out-of-challenge [[7DRL]] developed further to balance gameplay and include graphics.
    26 KB (3,663 words) - 18:12, 6 May 2010
  • ...dates" [http://te4.org/blogs/darkgod/2012/12/tome/tales-majeyal-100rc3-aka-game-candidates released] ...ec 2012 - [[Ultima Ratio Regum]] v0.2.1 [http://www.ultimaratioregum.co.uk/game/downloads/ released!]
    41 KB (5,111 words) - 00:13, 13 November 2014
  • = Reviews of [[7DRL_Contest_2011|2011 7DRL Challenge]] Entries = Cruising around the game's world give you the sense that you are indeed looking for shelter from the
    27 KB (4,621 words) - 00:04, 11 October 2012
  • A typical episode is dedicated to a single roguelike game, mechanic, or feature. |Game Design in Academia
    45 KB (5,444 words) - 05:24, 24 February 2023
  • # ADOM (for challenge, skill system (including horoscopes and talents), incredible replayability, # Entroband (for nice interface and challenge)
    48 KB (8,446 words) - 10:23, 14 July 2014
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,072 words) - 11:06, 8 December 2018
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,128 words) - 01:34, 7 May 2018
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,190 words) - 02:41, 23 September 2016
  • Gore as a [[theme]] for a roguelike game is not impossible. Although the best effect would be achieved using [[graph So you want to make a game with elements of gore, huh? Well, go to your local Video Renting place and
    16 KB (2,805 words) - 06:31, 13 April 2011
  • ...e name of a project that seeked to build the design doc and then develop a game based in the Greek mythology. The goal was to have the game be developed by a group of individuals from all around the world. Currently
    27 KB (4,086 words) - 08:46, 17 April 2015
  • {{game-beta| name = Bardess '''Bardess''' is an ASCII based rogue-like game set in the continent of Nexus.
    27 KB (4,349 words) - 18:34, 12 June 2013
  • [[Rogue]] is a text-based game made in the 1970s that started it all. You explored a dungeon, gathering it ...of games that don't belong into any one genre. Purists may argue that any game that is graphical and real-time (as opposed to turn-based) cannot be a rogu
    84 KB (14,660 words) - 05:51, 22 June 2021
  • ...write some updated documentation which reflects the current status of the game. Below is the readme.txt, followed by crawl.txt file from Stone Soup, which Crawl is a large and very random game of subterranean exploration in a fantasy
    64 KB (11,136 words) - 17:55, 21 March 2009
  • A Case Study in Roguelike Game Development ...ss and programming techniques used in the creation of a complete roguelike game.
    71 KB (11,706 words) - 15:26, 24 November 2022